https://www.wired.com/2011/12/ff-cowclicker/
The Curse of “Cow Clicker”: How a Cheeky Satire Became a Video Game Hit | WIRED
Dec 20, 2011 - Video game designer Ian Bogost meant “Cow Clicker” to be a satire with a short shelf life. Instead, the hit game enslaved him for more than a year.