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https://docs.unity3d.com/560/Documentation/ScriptReference/Networking.ClientScene.RegisterPrefab.html Unity - Scripting API: Networking.ClientScene.RegisterPrefab Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the... scripting apiunitynetworking https://docs.unity3d.com/ru/2017.3/ScriptReference/Networking.ClientScene.RegisterPrefab.html Networking.ClientScene-RegisterPrefab - Unity Scripting API Registers a prefab with the UNET spawning system. networkingunityscriptingapi https://docs.unity3d.com/ru/2017.3/ScriptReference/Networking.ClientScene.RegisterSpawnHandler.html Networking.ClientScene-RegisterSpawnHandler - Unity Scripting API This is an advanced spawning function that registers a custom assetId with the UNET spawning system. networkingunityscriptingapi https://discussions.unity.com/t/how-do-i-use-clientscene-ready/148480 How do I use ClientScene.Ready? - Questions & Answers - Unity Discussions Sep 11, 2015 - I am making a game using the new UNet system. I have a button that runs this line: `NetworkManager.singleton.onlineScene = TargetScene;` When the button is... how do iquestions answersusereadyunity