Robuta

https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11devicecontext-unmap ID3D11DeviceContext::Unmap (d3d11.h) - Win32 apps | Microsoft Learn Invalidate the pointer to a resource and reenable the GPU's access to that resource. happsmicrosoftlearn https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11devicecontext-psgetshader ID3D11DeviceContext::PSGetShader (d3d11.h) - Win32 apps | Microsoft Learn Get the pixel shader currently set on the device. (ID3D11DeviceContext.PSGetShader) happsmicrosoftlearn https://learn.microsoft.com/en-us/windows/win32/api/d3d11_1/nf-d3d11_1-id3duserdefinedannotation-endevent ID3DUserDefinedAnnotation::EndEvent (d3d11_1.h) - Win32 apps | Microsoft Learn Marks the end of a section of event code. happsmicrosoftlearn https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11devicecontext-drawinstancedindirect ID3D11DeviceContext::DrawInstancedIndirect (d3d11.h) - Win32 apps | Microsoft Learn Draw instanced, GPU-generated primitives. happsmicrosoftlearn https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11videocontext-getencryptionbltkey ID3D11VideoContext::GetEncryptionBltKey (d3d11.h) - Win32 apps | Microsoft Learn Gets the cryptographic key to decrypt the data returned by the ID3D11VideoContext::EncryptionBlt method. happsmicrosoftlearn https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11videocontext-videoprocessorsetstreampalette ID3D11VideoContext::VideoProcessorSetStreamPalette (d3d11.h) - Win32 apps | Microsoft Learn Sets the color-palette entries for an input stream on the video processor. happsmicrosoftlearn https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nn-d3d11-id3d11texture2d?redirectedfrom=MSDN ID3D11Texture2D (d3d11.h) - Win32 apps | Microsoft Learn A 2D texture interface manages texel data, which is structured memory. (ID3D11Texture2D) happsmicrosoftlearn https://mailman.videolan.org/pipermail/vlc-commits/2018-August/051531.html [vlc-commits] d3d11: add a function to release pixel shaders from a quad https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11devicecontext-updatesubresource ID3D11DeviceContext::UpdateSubresource (d3d11.h) - Win32 apps | Microsoft Learn The CPU copies data from memory to a subresource created in non-mappable memory. (ID3D11DeviceContext.UpdateSubresource) happsmicrosoftlearn https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11videocontext-videoprocessorsetoutputtargetrect ID3D11VideoContext::VideoProcessorSetOutputTargetRect (d3d11.h) - Win32 apps | Microsoft Learn Sets the target rectangle for the video processor. happsmicrosoftlearn https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nn-d3d11-id3d11depthstencilstate?redirectedfrom=MSDN ID3D11DepthStencilState (d3d11.h) - Win32 apps | Microsoft Learn The depth-stencil-state interface holds a description for depth-stencil state that you can bind to the output-merger stage. happsmicrosoftlearn https://microsoft.github.io/windows-docs-rs/doc/windows/Win32/Graphics/Direct3D/constant.D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST.html D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST in windows::Win32::Graphics::Direct3D - Rust API documentation for the Rust `D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST` constant in crate `windows`. https://microsoft.github.io/windows-docs-rs/doc/windows/Win32/Graphics/Direct3D/constant.D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST.html D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST in windows::Win32::Graphics::Direct3D - Rust API documentation for the Rust `D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST` constant in crate `windows`. https://learn.microsoft.com/en-us/windows/win32/api/d3d11_1/nn-d3d11_1-id3d11devicecontext1 ID3D11DeviceContext1 (d3d11_1.h) - Win32 apps | Microsoft Learn The device context interface represents a device context; it is used to render commands. ID3D11DeviceContext1 adds new methods to those in ID3D11DeviceContext. happsmicrosoftlearn https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nn-d3d11-id3d11rasterizerstate?redirectedfrom=MSDN ID3D11RasterizerState (d3d11.h) - Win32 apps | Microsoft Learn The rasterizer-state interface holds a description for rasterizer state that you can bind to the rasterizer stage. happsmicrosoftlearn https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11device-createdomainshader ID3D11Device::CreateDomainShader (d3d11.h) - Win32 apps | Microsoft Learn Create a domain shader. happsmicrosoftlearn https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11videocontext-videoprocessorgetoutputextension ID3D11VideoContext::VideoProcessorGetOutputExtension (d3d11.h) - Win32 apps | Microsoft Learn Gets private state data from the video processor. happsmicrosoftlearn https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11videocontext-videoprocessorsetstreamsourcerect ID3D11VideoContext::VideoProcessorSetStreamSourceRect (d3d11.h) - Win32 apps | Microsoft Learn Sets the source rectangle for an input stream on the video processor. happsmicrosoftlearn https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nn-d3d11-id3d11texture2d ID3D11Texture2D (d3d11.h) - Win32 apps | Microsoft Learn A 2D texture interface manages texel data, which is structured memory. (ID3D11Texture2D) happsmicrosoftlearn https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11devicechild-setprivatedata ID3D11DeviceChild::SetPrivateData (d3d11.h) - Win32 apps | Microsoft Learn Set application-defined data to a device child and associate that data with an application-defined guid. (ID3D11DeviceChild.SetPrivateData) happsmicrosoftlearn https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11videoprocessorinputview-getdesc ID3D11VideoProcessorInputView::GetDesc (d3d11.h) - Win32 apps | Microsoft Learn Gets the properties of the video processor input view. happsmicrosoftlearn https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11classinstance-getdesc ID3D11ClassInstance::GetDesc (d3d11.h) - Win32 apps | Microsoft Learn Gets a description of the current HLSL class. happsmicrosoftlearn https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11videocontext-queryauthenticatedchannel ID3D11VideoContext::QueryAuthenticatedChannel (d3d11.h) - Win32 apps | Microsoft Learn Sends a query to an authenticated channel. happsmicrosoftlearn https://learn.microsoft.com/en-us/windows/win32/api/d3d11/ne-d3d11-d3d11_map D3D11_MAP (d3d11.h) - Win32 apps | Microsoft Learn Identifies a resource to be accessed for reading and writing by the CPU. Applications may combine one or more of these flags. (D3D11_MAP) maphappsmicrosoftlearn https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11devicecontext-gssetconstantbuffers ID3D11DeviceContext::GSSetConstantBuffers (d3d11.h) - Win32 apps | Microsoft Learn Sets the constant buffers used by the geometry shader pipeline stage. happsmicrosoftlearn https://discussions.unity.com/t/application-quit-crashes-pc-x64-standalone-when-running-in-d3d11/561810 Application.Quit() crashes PC x64 standalone when running in D3D11 - Unity Engine - Unity... Dec 30, 2014 - Application.Quit() crashes PC x64 standalone when running in D3D11. Is this a known issue or should I go through the trouble of making a repro project and bug... https://learn.microsoft.com/en-us/windows/win32/api/d3d11/ns-d3d11-d3d11_texture2d_desc D3D11_TEXTURE2D_DESC (d3d11.h) - Win32 apps | Microsoft Learn Describes a 2D texture. (D3D11_TEXTURE2D_DESC) deschappsmicrosoftlearn https://learn.microsoft.com/en-us/windows/win32/api/d3d11/ns-d3d11-d3d11_render_target_blend_desc D3D11_RENDER_TARGET_BLEND_DESC (d3d11.h) - Win32 apps | Microsoft Learn Describes the blend state for a render target. (D3D11_RENDER_TARGET_BLEND_DESC) rendertargetblenddesch https://microsoft.github.io/windows-docs-rs/doc/windows/Win32/Graphics/Direct3D/constant.D3D11_SRV_DIMENSION_TEXTURE2DMS.html D3D11_SRV_DIMENSION_TEXTURE2DMS in windows::Win32::Graphics::Direct3D - Rust API documentation for the Rust `D3D11_SRV_DIMENSION_TEXTURE2DMS` constant in crate `windows`. srvdimensionwindowsgraphicsrust https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nn-d3d11-id3d11classinstance ID3D11ClassInstance (d3d11.h) - Win32 apps | Microsoft Learn This interface encapsulates an HLSL class. happsmicrosoftlearn https://microsoft.github.io/windows-docs-rs/doc/windows/Win32/Graphics/Direct3D/constant.D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST.html D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST in windows::Win32::Graphics::Direct3D - Rust API documentation for the Rust `D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST` constant in crate `windows`. https://learn.microsoft.com/en-us/windows/win32/api/d3d11_1/nf-d3d11_1-id3d11devicecontext1-csgetconstantbuffers1 ID3D11DeviceContext1::CSGetConstantBuffers1 (d3d11_1.h) - Win32 apps | Microsoft Learn Gets the constant buffers that the compute-shader stage uses. happsmicrosoftlearn https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nn-d3d11-id3d11videodecoder?redirectedfrom=MSDN ID3D11VideoDecoder (d3d11.h) - Win32 apps | Microsoft Learn Represents a hardware-accelerated video decoder for Microsoft Direct3D 11. happsmicrosoftlearn https://learn.microsoft.com/pt-br/windows/win32/api/d3d11/nf-d3d11-id3d11device-setprivatedatainterface ID3D11Device::SetPrivateDataInterface (d3d11.h) - Win32 apps | Microsoft Learn Associe uma interface derivada de IUnknown a esse dispositivo filho e associe essa interface a um guid definido pelo aplicativo.... happsmicrosoftlearn https://mailman.videolan.org/pipermail/vlc-commits/2015-June/030986.html [vlc-commits] direct3d11: use the D3D11 types as D3D9 is not available on some platforms https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nn-d3d11-id3d11commandlist ID3D11CommandList (d3d11.h) - Win32 apps | Microsoft Learn The ID3D11CommandList interface encapsulates a list of graphics commands for play back. happsmicrosoftlearn https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11videocontext-encryptionblt ID3D11VideoContext::EncryptionBlt (d3d11.h) - Win32 apps | Microsoft Learn Reads encrypted data from a protected surface. (ID3D11VideoContext.EncryptionBlt) happsmicrosoftlearn https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11videocontext-decoderextension ID3D11VideoContext::DecoderExtension (d3d11.h) - Win32 apps | Microsoft Learn Performs an extended function for decoding. happsmicrosoftlearn https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nn-d3d11-id3d11videodecoder ID3D11VideoDecoder (d3d11.h) - Win32 apps | Microsoft Learn Represents a hardware-accelerated video decoder for Microsoft Direct3D 11. happsmicrosoftlearn https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11device-createsamplerstate?redirectedfrom=MSDN ID3D11Device::CreateSamplerState (d3d11.h) - Win32 apps | Microsoft Learn Create a sampler-state object that encapsulates sampling information for a texture. (ID3D11Device.CreateSamplerState) happsmicrosoftlearn https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11videodevice-createvideoprocessorinputview ID3D11VideoDevice::CreateVideoProcessorInputView (d3d11.h) - Win32 apps | Microsoft Learn Creates a resource view for a video processor, describing the input sample for the video processing operation. happsmicrosoftlearn https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11device-createbuffer ID3D11Device::CreateBuffer (d3d11.h) - Win32 apps | Microsoft Learn Creates a buffer (vertex buffer, index buffer, or shader-constant buffer). happsmicrosoftlearn https://learn.microsoft.com/en-us/windows/win32/api/d3d11/ns-d3d11-d3d11_mapped_subresource D3D11_MAPPED_SUBRESOURCE (d3d11.h) - Win32 apps | Microsoft Learn Provides access to subresource data. mappedhappsmicrosoftlearn https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11device-createsamplerstate ID3D11Device::CreateSamplerState (d3d11.h) - Win32 apps | Microsoft Learn Create a sampler-state object that encapsulates sampling information for a texture. (ID3D11Device.CreateSamplerState) happsmicrosoftlearn https://learn.microsoft.com/en-us/windows/win32/api/d3d11/ns-d3d11-d3d11_feature_data_d3d11_options2 D3D11_FEATURE_DATA_D3D11_OPTIONS2 (d3d11.h) - Win32 apps | Microsoft Learn Describes Direct3D 11.3 feature options in the current graphics driver. (D3D11_FEATURE_DATA_D3D11_OPTIONS2) featuredatahappsmicrosoft https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11device-setexceptionmode ID3D11Device::SetExceptionMode (d3d11.h) - Win32 apps | Microsoft Learn Get the exception-mode flags. (ID3D11Device.SetExceptionMode) happsmicrosoftlearn https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11classinstance-gettypename ID3D11ClassInstance::GetTypeName (d3d11.h) - Win32 apps | Microsoft Learn Gets the type of the current HLSL class. happsmicrosoftlearn https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11devicechild-getprivatedata ID3D11DeviceChild::GetPrivateData (d3d11.h) - Win32 apps | Microsoft Learn Get application-defined data from a device child. (ID3D11DeviceChild.GetPrivateData) happsmicrosoftlearn https://learn.microsoft.com/en-us/windows/win32/api/d3d11/ns-d3d11-d3d11_depth_stencil_desc D3D11_DEPTH_STENCIL_DESC (d3d11.h) - Win32 apps | Microsoft Learn Describes depth-stencil state. (D3D11_DEPTH_STENCIL_DESC) depthstencildescappsmicrosoft https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11videodecoder-getcreationparameters ID3D11VideoDecoder::GetCreationParameters (d3d11.h) - Win32 apps | Microsoft Learn Gets the parameters that were used to create the decoder. happsmicrosoftlearn https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nn-d3d11-id3d11devicechild ID3D11DeviceChild (d3d11.h) - Win32 apps | Microsoft Learn A device-child interface accesses data used by a device. (ID3D11DeviceChild) happsmicrosoftlearn https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11device-getprivatedata ID3D11Device::GetPrivateData (d3d11.h) - Win32 apps | Microsoft Learn Get application-defined data from a device. happsmicrosoftlearn https://learn.microsoft.com/en-us/windows/win32/api/d3d11_1/nf-d3d11_1-id3d11devicecontext1-cssetconstantbuffers1 ID3D11DeviceContext1::CSSetConstantBuffers1 (d3d11_1.h) - Win32 apps | Microsoft Learn Sets the constant buffers that the compute-shader stage uses. happsmicrosoftlearn https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nn-d3d11-id3d11videoprocessorinputview ID3D11VideoProcessorInputView (d3d11.h) - Win32 apps | Microsoft Learn Identifies the input surfaces that can be accessed during video processing. happsmicrosoftlearn https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nn-d3d11-id3d11videocontext ID3D11VideoContext (d3d11.h) - Win32 apps | Microsoft Learn Provides the video functionality of a Microsoft Direct3D 11 device. (ID3D11VideoContext) happsmicrosoftlearn