https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11devicecontext-unmap
ID3D11DeviceContext::Unmap (d3d11.h) - Win32 apps | Microsoft Learn
Invalidate the pointer to a resource and reenable the GPU's access to that resource.
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https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11devicecontext-psgetshader
ID3D11DeviceContext::PSGetShader (d3d11.h) - Win32 apps | Microsoft Learn
Get the pixel shader currently set on the device. (ID3D11DeviceContext.PSGetShader)
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https://learn.microsoft.com/en-us/windows/win32/api/d3d11_1/nf-d3d11_1-id3duserdefinedannotation-endevent
ID3DUserDefinedAnnotation::EndEvent (d3d11_1.h) - Win32 apps | Microsoft Learn
Marks the end of a section of event code.
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https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11devicecontext-drawinstancedindirect
ID3D11DeviceContext::DrawInstancedIndirect (d3d11.h) - Win32 apps | Microsoft Learn
Draw instanced, GPU-generated primitives.
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https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11videocontext-getencryptionbltkey
ID3D11VideoContext::GetEncryptionBltKey (d3d11.h) - Win32 apps | Microsoft Learn
Gets the cryptographic key to decrypt the data returned by the ID3D11VideoContext::EncryptionBlt method.
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https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11videocontext-videoprocessorsetstreampalette
ID3D11VideoContext::VideoProcessorSetStreamPalette (d3d11.h) - Win32 apps | Microsoft Learn
Sets the color-palette entries for an input stream on the video processor.
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https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nn-d3d11-id3d11texture2d?redirectedfrom=MSDN
ID3D11Texture2D (d3d11.h) - Win32 apps | Microsoft Learn
A 2D texture interface manages texel data, which is structured memory. (ID3D11Texture2D)
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https://mailman.videolan.org/pipermail/vlc-commits/2018-August/051531.html
[vlc-commits] d3d11: add a function to release pixel shaders from a quad
https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11devicecontext-updatesubresource
ID3D11DeviceContext::UpdateSubresource (d3d11.h) - Win32 apps | Microsoft Learn
The CPU copies data from memory to a subresource created in non-mappable memory. (ID3D11DeviceContext.UpdateSubresource)
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https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11videocontext-videoprocessorsetoutputtargetrect
ID3D11VideoContext::VideoProcessorSetOutputTargetRect (d3d11.h) - Win32 apps | Microsoft Learn
Sets the target rectangle for the video processor.
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https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nn-d3d11-id3d11depthstencilstate?redirectedfrom=MSDN
ID3D11DepthStencilState (d3d11.h) - Win32 apps | Microsoft Learn
The depth-stencil-state interface holds a description for depth-stencil state that you can bind to the output-merger stage.
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https://microsoft.github.io/windows-docs-rs/doc/windows/Win32/Graphics/Direct3D/constant.D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST.html
D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST in windows::Win32::Graphics::Direct3D - Rust
API documentation for the Rust `D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST` constant in crate `windows`.
https://microsoft.github.io/windows-docs-rs/doc/windows/Win32/Graphics/Direct3D/constant.D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST.html
D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST in windows::Win32::Graphics::Direct3D - Rust
API documentation for the Rust `D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST` constant in crate `windows`.
https://learn.microsoft.com/en-us/windows/win32/api/d3d11_1/nn-d3d11_1-id3d11devicecontext1
ID3D11DeviceContext1 (d3d11_1.h) - Win32 apps | Microsoft Learn
The device context interface represents a device context; it is used to render commands. ID3D11DeviceContext1 adds new methods to those in ID3D11DeviceContext.
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https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nn-d3d11-id3d11rasterizerstate?redirectedfrom=MSDN
ID3D11RasterizerState (d3d11.h) - Win32 apps | Microsoft Learn
The rasterizer-state interface holds a description for rasterizer state that you can bind to the rasterizer stage.
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https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11device-createdomainshader
ID3D11Device::CreateDomainShader (d3d11.h) - Win32 apps | Microsoft Learn
Create a domain shader.
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https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11videocontext-videoprocessorgetoutputextension
ID3D11VideoContext::VideoProcessorGetOutputExtension (d3d11.h) - Win32 apps | Microsoft Learn
Gets private state data from the video processor.
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https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11videocontext-videoprocessorsetstreamsourcerect
ID3D11VideoContext::VideoProcessorSetStreamSourceRect (d3d11.h) - Win32 apps | Microsoft Learn
Sets the source rectangle for an input stream on the video processor.
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https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nn-d3d11-id3d11texture2d
ID3D11Texture2D (d3d11.h) - Win32 apps | Microsoft Learn
A 2D texture interface manages texel data, which is structured memory. (ID3D11Texture2D)
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https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11devicechild-setprivatedata
ID3D11DeviceChild::SetPrivateData (d3d11.h) - Win32 apps | Microsoft Learn
Set application-defined data to a device child and associate that data with an application-defined guid. (ID3D11DeviceChild.SetPrivateData)
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https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11videoprocessorinputview-getdesc
ID3D11VideoProcessorInputView::GetDesc (d3d11.h) - Win32 apps | Microsoft Learn
Gets the properties of the video processor input view.
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https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11classinstance-getdesc
ID3D11ClassInstance::GetDesc (d3d11.h) - Win32 apps | Microsoft Learn
Gets a description of the current HLSL class.
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https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11videocontext-queryauthenticatedchannel
ID3D11VideoContext::QueryAuthenticatedChannel (d3d11.h) - Win32 apps | Microsoft Learn
Sends a query to an authenticated channel.
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https://learn.microsoft.com/en-us/windows/win32/api/d3d11/ne-d3d11-d3d11_map
D3D11_MAP (d3d11.h) - Win32 apps | Microsoft Learn
Identifies a resource to be accessed for reading and writing by the CPU. Applications may combine one or more of these flags. (D3D11_MAP)
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https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11devicecontext-gssetconstantbuffers
ID3D11DeviceContext::GSSetConstantBuffers (d3d11.h) - Win32 apps | Microsoft Learn
Sets the constant buffers used by the geometry shader pipeline stage.
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https://discussions.unity.com/t/application-quit-crashes-pc-x64-standalone-when-running-in-d3d11/561810
Application.Quit() crashes PC x64 standalone when running in D3D11 - Unity Engine - Unity...
Dec 30, 2014 - Application.Quit() crashes PC x64 standalone when running in D3D11. Is this a known issue or should I go through the trouble of making a repro project and bug...
https://learn.microsoft.com/en-us/windows/win32/api/d3d11/ns-d3d11-d3d11_texture2d_desc
D3D11_TEXTURE2D_DESC (d3d11.h) - Win32 apps | Microsoft Learn
Describes a 2D texture. (D3D11_TEXTURE2D_DESC)
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https://learn.microsoft.com/en-us/windows/win32/api/d3d11/ns-d3d11-d3d11_render_target_blend_desc
D3D11_RENDER_TARGET_BLEND_DESC (d3d11.h) - Win32 apps | Microsoft Learn
Describes the blend state for a render target. (D3D11_RENDER_TARGET_BLEND_DESC)
rendertargetblenddesch
https://microsoft.github.io/windows-docs-rs/doc/windows/Win32/Graphics/Direct3D/constant.D3D11_SRV_DIMENSION_TEXTURE2DMS.html
D3D11_SRV_DIMENSION_TEXTURE2DMS in windows::Win32::Graphics::Direct3D - Rust
API documentation for the Rust `D3D11_SRV_DIMENSION_TEXTURE2DMS` constant in crate `windows`.
srvdimensionwindowsgraphicsrust
https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nn-d3d11-id3d11classinstance
ID3D11ClassInstance (d3d11.h) - Win32 apps | Microsoft Learn
This interface encapsulates an HLSL class.
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https://microsoft.github.io/windows-docs-rs/doc/windows/Win32/Graphics/Direct3D/constant.D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST.html
D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST in windows::Win32::Graphics::Direct3D - Rust
API documentation for the Rust `D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST` constant in crate `windows`.
https://learn.microsoft.com/en-us/windows/win32/api/d3d11_1/nf-d3d11_1-id3d11devicecontext1-csgetconstantbuffers1
ID3D11DeviceContext1::CSGetConstantBuffers1 (d3d11_1.h) - Win32 apps | Microsoft Learn
Gets the constant buffers that the compute-shader stage uses.
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https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nn-d3d11-id3d11videodecoder?redirectedfrom=MSDN
ID3D11VideoDecoder (d3d11.h) - Win32 apps | Microsoft Learn
Represents a hardware-accelerated video decoder for Microsoft Direct3D 11.
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https://learn.microsoft.com/pt-br/windows/win32/api/d3d11/nf-d3d11-id3d11device-setprivatedatainterface
ID3D11Device::SetPrivateDataInterface (d3d11.h) - Win32 apps | Microsoft Learn
Associe uma interface derivada de IUnknown a esse dispositivo filho e associe essa interface a um guid definido pelo aplicativo....
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https://mailman.videolan.org/pipermail/vlc-commits/2015-June/030986.html
[vlc-commits] direct3d11: use the D3D11 types as D3D9 is not available on some platforms
https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nn-d3d11-id3d11commandlist
ID3D11CommandList (d3d11.h) - Win32 apps | Microsoft Learn
The ID3D11CommandList interface encapsulates a list of graphics commands for play back.
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https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11videocontext-encryptionblt
ID3D11VideoContext::EncryptionBlt (d3d11.h) - Win32 apps | Microsoft Learn
Reads encrypted data from a protected surface. (ID3D11VideoContext.EncryptionBlt)
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https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11videocontext-decoderextension
ID3D11VideoContext::DecoderExtension (d3d11.h) - Win32 apps | Microsoft Learn
Performs an extended function for decoding.
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https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nn-d3d11-id3d11videodecoder
ID3D11VideoDecoder (d3d11.h) - Win32 apps | Microsoft Learn
Represents a hardware-accelerated video decoder for Microsoft Direct3D 11.
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https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11device-createsamplerstate?redirectedfrom=MSDN
ID3D11Device::CreateSamplerState (d3d11.h) - Win32 apps | Microsoft Learn
Create a sampler-state object that encapsulates sampling information for a texture. (ID3D11Device.CreateSamplerState)
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https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11videodevice-createvideoprocessorinputview
ID3D11VideoDevice::CreateVideoProcessorInputView (d3d11.h) - Win32 apps | Microsoft Learn
Creates a resource view for a video processor, describing the input sample for the video processing operation.
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https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11device-createbuffer
ID3D11Device::CreateBuffer (d3d11.h) - Win32 apps | Microsoft Learn
Creates a buffer (vertex buffer, index buffer, or shader-constant buffer).
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https://learn.microsoft.com/en-us/windows/win32/api/d3d11/ns-d3d11-d3d11_mapped_subresource
D3D11_MAPPED_SUBRESOURCE (d3d11.h) - Win32 apps | Microsoft Learn
Provides access to subresource data.
mappedhappsmicrosoftlearn
https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11device-createsamplerstate
ID3D11Device::CreateSamplerState (d3d11.h) - Win32 apps | Microsoft Learn
Create a sampler-state object that encapsulates sampling information for a texture. (ID3D11Device.CreateSamplerState)
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https://learn.microsoft.com/en-us/windows/win32/api/d3d11/ns-d3d11-d3d11_feature_data_d3d11_options2
D3D11_FEATURE_DATA_D3D11_OPTIONS2 (d3d11.h) - Win32 apps | Microsoft Learn
Describes Direct3D 11.3 feature options in the current graphics driver. (D3D11_FEATURE_DATA_D3D11_OPTIONS2)
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https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11device-setexceptionmode
ID3D11Device::SetExceptionMode (d3d11.h) - Win32 apps | Microsoft Learn
Get the exception-mode flags. (ID3D11Device.SetExceptionMode)
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https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11classinstance-gettypename
ID3D11ClassInstance::GetTypeName (d3d11.h) - Win32 apps | Microsoft Learn
Gets the type of the current HLSL class.
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https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11devicechild-getprivatedata
ID3D11DeviceChild::GetPrivateData (d3d11.h) - Win32 apps | Microsoft Learn
Get application-defined data from a device child. (ID3D11DeviceChild.GetPrivateData)
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https://learn.microsoft.com/en-us/windows/win32/api/d3d11/ns-d3d11-d3d11_depth_stencil_desc
D3D11_DEPTH_STENCIL_DESC (d3d11.h) - Win32 apps | Microsoft Learn
Describes depth-stencil state. (D3D11_DEPTH_STENCIL_DESC)
depthstencildescappsmicrosoft
https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11videodecoder-getcreationparameters
ID3D11VideoDecoder::GetCreationParameters (d3d11.h) - Win32 apps | Microsoft Learn
Gets the parameters that were used to create the decoder.
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https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nn-d3d11-id3d11devicechild
ID3D11DeviceChild (d3d11.h) - Win32 apps | Microsoft Learn
A device-child interface accesses data used by a device. (ID3D11DeviceChild)
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https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11device-getprivatedata
ID3D11Device::GetPrivateData (d3d11.h) - Win32 apps | Microsoft Learn
Get application-defined data from a device.
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https://learn.microsoft.com/en-us/windows/win32/api/d3d11_1/nf-d3d11_1-id3d11devicecontext1-cssetconstantbuffers1
ID3D11DeviceContext1::CSSetConstantBuffers1 (d3d11_1.h) - Win32 apps | Microsoft Learn
Sets the constant buffers that the compute-shader stage uses.
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https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nn-d3d11-id3d11videoprocessorinputview
ID3D11VideoProcessorInputView (d3d11.h) - Win32 apps | Microsoft Learn
Identifies the input surfaces that can be accessed during video processing.
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https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nn-d3d11-id3d11videocontext
ID3D11VideoContext (d3d11.h) - Win32 apps | Microsoft Learn
Provides the video functionality of a Microsoft Direct3D 11 device. (ID3D11VideoContext)
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