Robuta

https://issuetracker.unity3d.com/issues/shadows-are-rendered-twice-in-the-scene-when-there-are-2-cameras-in-the-scene-with-non-directx-11-graphics-api Unity Issue Tracker - ParticleSystem forces DeferredRendering to have Forward pass which results in... Steps to reproduce:1. Open user's attached project "Shadows.zip"2. Open "RecieveShadows" scene3. Open Frame Debug window4. Notice th...