Robuta

https://docs.unity3d.com/es/2019.1/ScriptReference/EventSystems.IBeginDragHandler.html EventSystems.IBeginDragHandler - Unity Scripting API Interface to implement if you wish to receive OnBeginDrag callbacks. unityscriptingapi https://docs.unity3d.com/es/2018.4/ScriptReference/EventSystems.IDragHandler.html EventSystems.IDragHandler - Unity Scripting API Interface to implement if you wish to receive OnDrag callbacks. unityscriptingapi https://docs.unity3d.com/2017.3/Documentation/ScriptReference/EventSystems.EventSystem-isFocused.html Unity - Scripting API: EventSystems.EventSystem.isFocused scripting apiunityeventsystem https://issuetracker.unity3d.com/issues/eventsystems-editor-crashes-when-debugging-mouse-input-handling-methods Unity Issue Tracker - [EventSystems] Editor crashes when debugging mouse input handling methods Steps to reproduce: 1. Open attached project "828981.zip"2. Open scene repro3. Open script Crash.cs and add breakpoint to OnPointerE... issue tracker https://docs.unity3d.com/ru/2017.3/ScriptReference/EventSystems.EventSystem-isFocused.html EventSystems.EventSystem-isFocused - Unity Scripting API Flag to say weather the EventSystem thinks it should be paused or not based upon focused state. eventsystemunityscriptingapi https://docs.unity3d.com/ru/2019.1/ScriptReference/EventSystems.EventSystem-isFocused.html EventSystems.EventSystem-isFocused - Unity Scripting API Flag to say whether the EventSystem thinks it should be paused or not based upon focused state. eventsystemunityscriptingapi https://docs.unity3d.com/es/2019.1/ScriptReference/EventSystems.IDragHandler.OnDrag.html EventSystems.IDragHandler-OnDrag - Unity Scripting API When draging is occuring this will be called every time the cursor is moved. unityscriptingapi https://docs.unity3d.com/es/2017.4/ScriptReference/EventSystems.PointerEventData.html EventSystems.PointerEventData - Unity Scripting API Event payload associated with pointer (mouse / touch) events. unityscriptingapi https://docs.unity3d.com/es/2017.1/ScriptReference/EventSystems.IDragHandler.html EventSystems.IDragHandler - Unity Scripting API Interface to implement if you wish to receive OnDrag callbacks. unityscriptingapi https://docs.unity3d.com/es/2018.2/ScriptReference/EventSystems.EventSystem-current.html EventSystems.EventSystem-current - Unity Scripting API Return the current EventSystem. eventsystemcurrentunityscriptingapi https://docs.unity3d.com/es/2017.4/ScriptReference/EventSystems.EventSystem.html EventSystems.EventSystem - Unity Scripting API Handles input, raycasting, and sending events. eventsystemunityscriptingapi https://docs.unity3d.com/es/2017.3/ScriptReference/EventSystems.EventSystem-isFocused.html EventSystems.EventSystem-isFocused - Unity Scripting API Flag to say weather the EventSystem thinks it should be paused or not based upon focused state. eventsystemunityscriptingapi