https://docs.unity3d.com/es/2019.1/ScriptReference/EventSystems.IBeginDragHandler.html
EventSystems.IBeginDragHandler - Unity Scripting API
Interface to implement if you wish to receive OnBeginDrag callbacks.
unityscriptingapi
https://docs.unity3d.com/es/2018.4/ScriptReference/EventSystems.IDragHandler.html
EventSystems.IDragHandler - Unity Scripting API
Interface to implement if you wish to receive OnDrag callbacks.
unityscriptingapi
https://docs.unity3d.com/2017.3/Documentation/ScriptReference/EventSystems.EventSystem-isFocused.html
Unity - Scripting API: EventSystems.EventSystem.isFocused
scripting apiunityeventsystem
https://issuetracker.unity3d.com/issues/eventsystems-editor-crashes-when-debugging-mouse-input-handling-methods
Unity Issue Tracker - [EventSystems] Editor crashes when debugging mouse input handling methods
Steps to reproduce: 1. Open attached project "828981.zip"2. Open scene repro3. Open script Crash.cs and add breakpoint to OnPointerE...
issue tracker
https://docs.unity3d.com/ru/2017.3/ScriptReference/EventSystems.EventSystem-isFocused.html
EventSystems.EventSystem-isFocused - Unity Scripting API
Flag to say weather the EventSystem thinks it should be paused or not based upon focused state.
eventsystemunityscriptingapi
https://docs.unity3d.com/ru/2019.1/ScriptReference/EventSystems.EventSystem-isFocused.html
EventSystems.EventSystem-isFocused - Unity Scripting API
Flag to say whether the EventSystem thinks it should be paused or not based upon focused state.
eventsystemunityscriptingapi
https://docs.unity3d.com/es/2019.1/ScriptReference/EventSystems.IDragHandler.OnDrag.html
EventSystems.IDragHandler-OnDrag - Unity Scripting API
When draging is occuring this will be called every time the cursor is moved.
unityscriptingapi
https://docs.unity3d.com/es/2017.4/ScriptReference/EventSystems.PointerEventData.html
EventSystems.PointerEventData - Unity Scripting API
Event payload associated with pointer (mouse / touch) events.
unityscriptingapi
https://docs.unity3d.com/es/2017.1/ScriptReference/EventSystems.IDragHandler.html
EventSystems.IDragHandler - Unity Scripting API
Interface to implement if you wish to receive OnDrag callbacks.
unityscriptingapi
https://docs.unity3d.com/es/2018.2/ScriptReference/EventSystems.EventSystem-current.html
EventSystems.EventSystem-current - Unity Scripting API
Return the current EventSystem.
eventsystemcurrentunityscriptingapi
https://docs.unity3d.com/es/2017.4/ScriptReference/EventSystems.EventSystem.html
EventSystems.EventSystem - Unity Scripting API
Handles input, raycasting, and sending events.
eventsystemunityscriptingapi
https://docs.unity3d.com/es/2017.3/ScriptReference/EventSystems.EventSystem-isFocused.html
EventSystems.EventSystem-isFocused - Unity Scripting API
Flag to say weather the EventSystem thinks it should be paused or not based upon focused state.
eventsystemunityscriptingapi