Robuta

https://discussions.unity.com/t/input-getaxis-horizontal-question/523875 input.getaxis("horizontal") Question - Unity Engine - Unity Discussions Dec 24, 2013 - Hi how do i access which horizontal direction it is going meaning in an if statement for example i know that the values is between -1 - 1 but dont know how to... unity engineinputhorizontalquestiondiscussions https://discussions.unity.com/t/adding-forces-with-input-getaxis/88986 Adding forces with input.getaxis - Questions & Answers - Unity Discussions Dec 6, 2013 - I am trying to add force to an object with input.getaxis but it does not seem to work for some reason. If I try to translate an object using the same method it... questions answersaddingforcesinputunity https://issuetracker.unity3d.com/issues/the-first-time-getbutton-returns-true-all-other-getaxis-reset-to-zero Unity Issue Tracker - The first time GetButton returns true all other GetAxis reset to zero Steps to reproduce:1. Open attached project "922703.zip"2. Open "test" scene3. Enter play mode4. Hold 'A' or 'D' key to alter Horizo... https://issuetracker.unity3d.com/issues/input-dot-getaxis-mouse-first-given-value-is-wrong-after-cursor-dot-lockstate-is-set-to-cursorlockmode-dot-locked Unity Issue Tracker - [OSX] Input.GetAxis(Mouse) first given value is wrong after Cursor.lockState... How to reproduce:1. Open the attached "New Unity Project 4" project and open "Main" scene2. Enter playmode3. Move the mouse to the c... https://discussions.unity.com/t/assets-player-cs-21-25-errorcs0117-unityengine-input-does-not-contain-a-definition-for-getaxis/673428 Assets/Player.cs(21,25):errorCS0117:`UnityEngine.Input' does not contain a definition for `Getaxis'... https://discussions.unity.com/t/move-player-horizontal-with-touch-instead-input-getaxis-672540/672540 Move player horizontal with Touch instead Input.GetAxis (672540) - Unity Engine - Unity Discussions Jul 29, 2017 - im trying to replace my keyboard code with a touch system and the result is different. i want my player move right or left only when touching the screen and...