https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11device-createdomainshader
ID3D11Device::CreateDomainShader (d3d11.h) - Win32 apps | Microsoft Learn
Create a domain shader.
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https://learn.microsoft.com/pt-br/windows/win32/api/d3d11/nf-d3d11-id3d11device-setprivatedatainterface
ID3D11Device::SetPrivateDataInterface (d3d11.h) - Win32 apps | Microsoft Learn
Associe uma interface derivada de IUnknown a esse dispositivo filho e associe essa interface a um guid definido pelo aplicativo....
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https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11device-createsamplerstate?redirectedfrom=MSDN
ID3D11Device::CreateSamplerState (d3d11.h) - Win32 apps | Microsoft Learn
Create a sampler-state object that encapsulates sampling information for a texture. (ID3D11Device.CreateSamplerState)
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https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11device-createbuffer
ID3D11Device::CreateBuffer (d3d11.h) - Win32 apps | Microsoft Learn
Creates a buffer (vertex buffer, index buffer, or shader-constant buffer).
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https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11device-createsamplerstate
ID3D11Device::CreateSamplerState (d3d11.h) - Win32 apps | Microsoft Learn
Create a sampler-state object that encapsulates sampling information for a texture. (ID3D11Device.CreateSamplerState)
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https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11device-setexceptionmode
ID3D11Device::SetExceptionMode (d3d11.h) - Win32 apps | Microsoft Learn
Get the exception-mode flags. (ID3D11Device.SetExceptionMode)
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https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11device-getprivatedata
ID3D11Device::GetPrivateData (d3d11.h) - Win32 apps | Microsoft Learn
Get application-defined data from a device.
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