Robuta

https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11device-createdomainshader ID3D11Device::CreateDomainShader (d3d11.h) - Win32 apps | Microsoft Learn Create a domain shader. happsmicrosoftlearn https://learn.microsoft.com/pt-br/windows/win32/api/d3d11/nf-d3d11-id3d11device-setprivatedatainterface ID3D11Device::SetPrivateDataInterface (d3d11.h) - Win32 apps | Microsoft Learn Associe uma interface derivada de IUnknown a esse dispositivo filho e associe essa interface a um guid definido pelo aplicativo.... happsmicrosoftlearn https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11device-createsamplerstate?redirectedfrom=MSDN ID3D11Device::CreateSamplerState (d3d11.h) - Win32 apps | Microsoft Learn Create a sampler-state object that encapsulates sampling information for a texture. (ID3D11Device.CreateSamplerState) happsmicrosoftlearn https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11device-createbuffer ID3D11Device::CreateBuffer (d3d11.h) - Win32 apps | Microsoft Learn Creates a buffer (vertex buffer, index buffer, or shader-constant buffer). happsmicrosoftlearn https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11device-createsamplerstate ID3D11Device::CreateSamplerState (d3d11.h) - Win32 apps | Microsoft Learn Create a sampler-state object that encapsulates sampling information for a texture. (ID3D11Device.CreateSamplerState) happsmicrosoftlearn https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11device-setexceptionmode ID3D11Device::SetExceptionMode (d3d11.h) - Win32 apps | Microsoft Learn Get the exception-mode flags. (ID3D11Device.SetExceptionMode) happsmicrosoftlearn https://learn.microsoft.com/en-us/windows/win32/api/d3d11/nf-d3d11-id3d11device-getprivatedata ID3D11Device::GetPrivateData (d3d11.h) - Win32 apps | Microsoft Learn Get application-defined data from a device. happsmicrosoftlearn