Robuta

https://docs.unity3d.com/es/2020.1/ScriptReference/LightingSettings-filterTypeDirect.html LightingSettings-filterTypeDirect - Unity Scripting API Specifies the filter kernel that the Progressive Lightmapper uses for the direct lighting. (Editor only). unityscriptingapi https://docs.unity3d.com/es/2020.1/ScriptReference/LightingSettings-filteringAtrousPositionSigmaIndirect.html LightingSettings-filteringAtrousPositionSigmaIndirect - Unity Scripting API Specifies the radius the Progressive Lightmapper uses to filter the ambient occlusion component in the lightmap when using Gaussian filter. (Editor only). unityscriptingapi https://docs.unity3d.com/es/2020.1/ScriptReference/LightingSettings-filteringGaussRadiusIndirect.html LightingSettings-filteringGaussRadiusIndirect - Unity Scripting API Specifies the method used by the Progressive Lightmapper to reduce noise in lightmaps. (Editor only). unityscriptingapi https://docs.unity3d.com/es/2020.1/ScriptReference/LightingSettings-lightmapper.html LightingSettings-lightmapper - Unity Scripting API Determines which backend to use for baking lightmaps in the Baked Global Illumination system. (Editor only). lightmapperunityscriptingapi https://docs.unity3d.com/es/2020.1/ScriptReference/LightingSettings-indirectScale.html LightingSettings-indirectScale - Unity Scripting API Multiplies the intensity of of indirect lighting in lightmaps. (Editor only). unityscriptingapi https://docs.unity3d.com/es/2020.1/ScriptReference/LightingSettings-filterTypeIndirect.html LightingSettings-filterTypeIndirect - Unity Scripting API Specifies the filter kernel that the Progressive Lightmapper uses for indirect lighting. (Editor only). unityscriptingapi https://docs.unity3d.com/es/2020.1/ScriptReference/LightingSettings-aoMaxDistance.html LightingSettings-aoMaxDistance - Unity Scripting API The distance that a ray travels before Unity considers it to be unoccluded when calculating ambient occlusion in lightmaps. (Editor only). unityscriptingapi https://docs.unity3d.com/es/2020.1/ScriptReference/LightingSettings-realtimeEnvironmentLighting.html LightingSettings-realtimeEnvironmentLighting - Unity Scripting API Determines the lightmap that Unity stores environment lighting in. unityscriptingapi https://docs.unity3d.com/es/2020.1/ScriptReference/LightingSettings-filteringGaussRadiusAO.html LightingSettings-filteringGaussRadiusAO - Unity Scripting API Specifies the radius the Progressive Lightmapper uses to filter the direct lighting component of the lightmap when using Gaussian filter. (Editor only). unityscriptingapi https://docs.unity3d.com/es/2020.1/ScriptReference/LightingSettings-environmentSampleCount.html LightingSettings-environmentSampleCount - Unity Scripting API Specifies the number of samples the Progressive Lightmapper uses when sampling indirect lighting from the skybox. (Editor only). unityscriptingapi https://docs.unity3d.com/es/2020.1/ScriptReference/LightingSettings-filteringAtrousPositionSigmaDirect.html LightingSettings-filteringAtrousPositionSigmaDirect - Unity Scripting API Specifies the threshold the Progressive Lightmapper uses to filter the indirect lighting component of the lightmap when using the A-Trous filter. (Editor only). unityscriptingapi https://docs.unity3d.com/es/2020.1/ScriptReference/LightingSettings-exportTrainingData.html LightingSettings-exportTrainingData - Unity Scripting API Whether the Progressive Lightmapper exports machine learning training data to the Project folder when it performs the bake. ( Editor only). unityscriptingapi https://docs.unity3d.com/es/2020.1/ScriptReference/LightingSettings-extractAO.html LightingSettings-extractAO - Unity Scripting API Whether the Progressive Lightmapper extracts Ambient Occlusion to a separate lightmap. (Editor only). unityscriptingapi https://docs.unity3d.com/es/2020.1/ScriptReference/Lightmapping-lightingSettings.html Lightmapping-lightingSettings - Unity Scripting API The Lighting Settings that will be used for the current Scene. Will throw an exception if it is null. See Also: Lightmapping.TryGetLightingSettings unityscriptingapi https://docs.unity3d.com/es/2020.1/ScriptReference/LightingSettings-denoiserTypeAO.html LightingSettings-denoiserTypeAO - Unity Scripting API Determines the type of denoising that the Progressive Lightmapper applies to ambient occlusion in lightmaps. (Editor only). unityscriptingapi https://docs.unity3d.com/es/2020.1/ScriptReference/LightingSettings-denoiserTypeIndirect.html LightingSettings-denoiserTypeIndirect - Unity Scripting API Determines the denoiser that the Progressive Lightmapper applies to indirect lighting. (Editor only). unityscriptingapi