Robuta

https://discussions.unity.com/t/why-is-there-no-such-thing-as-a-loadallasync-method/37355 Why is there no such thing as a LoadAllAsync method? - Questions & Answers - Unity Discussions Feb 28, 2012 - I want to be able to load all assets in my AssetBundle asynchronously without storing their IDs externally. I have read that LoadAll method does this very...