Robuta

https://discussions.unity.com/t/networkserver-spawn-not-spawning-object-at-correct-position/602882 NetworkServer.Spawn() not spawning object at correct position - Unity Engine - Unity Discussions Oct 25, 2015 - [EDIT] Nevermind I see that I am not spawning the instantiated object, but the prefab of that object on accident. So from the manual I was under the impression... unity enginespawnobject https://docs.unity3d.com/es/2017.3/ScriptReference/Networking.NetworkServer.ReplacePlayerForConnection.html Networking.NetworkServer-ReplacePlayerForConnection - Unity Scripting API This replaces the player object for a connection with a different player object. The old player object is not destroyed. networkingunityscriptingapi https://docs.unity3d.com/es/2017.3/ScriptReference/Networking.NetworkServer.AddPlayerForConnection.html Networking.NetworkServer-AddPlayerForConnection - Unity Scripting API When an AddPlayer message handler has received a request from a player, the server calls this to associate the player object with the connection. networkingunityscriptingapi https://manpages.ubuntu.com/manpages/questing/man5/org.bluez.NetworkServer.5.html Ubuntu Manpage: org.bluez.NetworkServer - BlueZ D-Bus NetworkServer API documentation BlueZ D-Bus NetworkServer API documentation d busubuntumanpagebluezapi