https://discussions.unity.com/t/networkserver-spawn-not-spawning-object-at-correct-position/602882
NetworkServer.Spawn() not spawning object at correct position - Unity Engine - Unity Discussions
Oct 25, 2015 - [EDIT] Nevermind I see that I am not spawning the instantiated object, but the prefab of that object on accident. So from the manual I was under the impression...
unity enginespawnobject
https://docs.unity3d.com/es/2017.3/ScriptReference/Networking.NetworkServer.ReplacePlayerForConnection.html
Networking.NetworkServer-ReplacePlayerForConnection - Unity Scripting API
This replaces the player object for a connection with a different player object. The old player object is not destroyed.
networkingunityscriptingapi
https://docs.unity3d.com/es/2017.3/ScriptReference/Networking.NetworkServer.AddPlayerForConnection.html
Networking.NetworkServer-AddPlayerForConnection - Unity Scripting API
When an AddPlayer message handler has received a request from a player, the server calls this to associate the player object with the connection.
networkingunityscriptingapi
https://manpages.ubuntu.com/manpages/questing/man5/org.bluez.NetworkServer.5.html
Ubuntu Manpage: org.bluez.NetworkServer - BlueZ D-Bus NetworkServer API documentation
BlueZ D-Bus NetworkServer API documentation
d busubuntumanpagebluezapi