Robuta

https://sneslab.net/wiki/BG1 Layer 1 - SnesLab Layer 1 is one of the Super NES's five hardware layers. In Super Mario World 1 levels, it is used to store all objects, like ground, walls, different blocks... layer https://sneslab.net/wiki/Category:Group_Two_Instructions Category:Group Two Instructions - SnesLab Group Two Instructions have 10 as the low two bits of their opcode. categorygrouptwoinstructions https://www.sneslab.net/wiki/ROR_(Super_FX) ROR (Super FX) - SnesLab ROR (Rotate Right) is a Super FX instruction that rotates the value of the source register and carry flag one bit to the right into the destination register.... rorsuperfx https://sneslab.net/wiki/List_of_Super_FX_Buses List of Super FX Buses - SnesLab The following buses exist on the Super FX: list ofsuperfxbuses https://sneslab.net/wiki/BCD Binary Coded Decimal - SnesLab BCD stands for Binary Coded Decimal. binarycodeddecimal