Robuta

https://itch.io/post/2908864 Post by evestay in 20/21 Y1B - Team 10 - Lazy Lily comments - itch.io Hi, there are a few issues here and as ever a lot to love. First impression is the UI is a bit of a mess, which is unlike collectively you as a team. Im... https://buas.itch.io/2021-y1b-team-10/devlog/212628/build-v4 Build V.4 - 20/21 Y1B - Team 10 - Lazy Lily by Breda University of Applied Sciences General Added controller support to menu screens UI Visuals Changed Dash Mechanics Added Dynamic Camera Gym Level Debuff / Danger zones have been added... https://buas.itch.io/2021-y1b-team-10/devlog/216702/build-v6 Build V.6 - 20/21 Y1B - Team 10 - Lazy Lily by Breda University of Applied Sciences DevLog Build 6 27-1-2021 General Lives and score removed Showcase for final character Not much to do in the actual level Dash Gym Level Added small explanation... https://buas.itch.io/2021-y1b-team-10/devlog Devlog - 20/21 Y1B - Team 10 - Lazy Lily by Breda University of Applied Sciences https://buas.itch.io/2021-y1b-team-10/devlog/215004/build-v5 Build V.5 - 20/21 Y1B - Team 10 - Lazy Lily by Breda University of Applied Sciences General Crouching removed Dash Mechanics Jumping is disabled for the first 0.4s after dashing to prevent really big jumps Friction is increased when velocity... https://buas.itch.io/2021-y1b-team-12/purchase Download 20/21 Y1B - Team 12: RoboPill by Breda University of Applied Sciences - itch.io https://buas.itch.io/2021-y1b-team-12/devlog/216723/the-real-final-build-v-051 The real final build V 0.5.1 - 20/21 Y1B - Team 12: RoboPill by Breda University of Applied Sciences [added] Controller support for pause menu ;)... https://buas.itch.io/2021-y1b-team-12/devlog/233537/v-071 V 0.7.1 - 20/21 Y1B - Team 12: RoboPill by Breda University of Applied Sciences Fixed pause menu widget not in viewport after death by a hazard... https://buas.itch.io/2021-y1b-team-12/devlog/242959/v101 V1.0.1 - 20/21 Y1B - Team 12: RoboPill by Breda University of Applied Sciences Changes: - Removed Start up countdown, Fixed the game from very rarely crashing during the start-up of a level...