https://countercomplex.blogspot.com/2015/04/my-first-twenty-years-on-demoscene.html?showComment=1611294940792
countercomplex: My first twenty years on the demoscene
Since I have been somewhat inactive in computer art for a while, I felt it might be a good idea to sum up the first twenty years of my demos...
my firsttwenty yearson thedemoscene
https://countercomplex.blogspot.com/2012/04/relationship-between-new-aesthetic-and.html?showComment=1597046823610
countercomplex: The relationship between "New Aesthetic" and Computationally Minimal Art
A couple of weeks ago, something called "New Aesthetic" was brought to my attention. It is difficult to find any sort of coherent definition...
the relationshipnewaestheticminimalart
https://countercomplex.blogspot.com/2008/08/
countercomplex: August 2008
bitwise creations in a pre-apocalyptic world
august
https://countercomplex.blogspot.com/2015/04/my-first-twenty-years-on-demoscene.html?showComment=1549012660021
countercomplex: My first twenty years on the demoscene
Since I have been somewhat inactive in computer art for a while, I felt it might be a good idea to sum up the first twenty years of my demos...
my firsttwenty yearson thedemoscene
https://countercomplex.blogspot.com/2014/09/choosing-low-tech-visual-styles-for.html?showComment=1627055029669
countercomplex: Choosing low-tech visual styles for games
A month ago, I participated in Ludum Dare, a 48-hour game development contest. This was the first time I finished a game-like project sin...
low techchoosingvisualstylesgames
https://countercomplex.blogspot.com/2011/01/on-electronic-wastefulness.html?showComment=1713427328055
countercomplex: On electronic wastefulness
Many things are horribly wrong in this world. People are becoming more and more aware of this. Environmental and economic problems have stre...
electronic
https://countercomplex.blogspot.com/2012/04/relationship-between-new-aesthetic-and.html?showComment=1745717168916
countercomplex: The relationship between "New Aesthetic" and Computationally Minimal Art
A couple of weeks ago, something called "New Aesthetic" was brought to my attention. It is difficult to find any sort of coherent definition...
the relationshipnewaestheticminimalart
https://countercomplex.blogspot.com/2011/07/dont-submit-yourself-to-game-machine.html?showComment=1639276349611
countercomplex: Don't submit yourself to a game machine!
(This is a translation of a post in my Finnish blog ) Some generations ago, when people said they were playing a game, they usually meant a ...
don ta gamesubmitmachine
https://countercomplex.blogspot.com/2011/06/16-byte-frontier-extreme-results-from.html?showComment=1316710348354
countercomplex: The 16-byte frontier: extreme results from extremely small programs.
While mainstream software has been getting bigger and more bloated year after year, the algorithmic artists of the demoscene have been follo...
results frombytefrontier
https://countercomplex.blogspot.com/2014/09/how-i-view-our-species-and-our-world.html?showComment=1640584748392
countercomplex: How I view our species and our world
My recent blog post " The resource leak bug of our civilization" has gathered some interest recently, especially after getting noticed by R...
how iview ourspeciesworld
https://countercomplex.blogspot.com/2012/04/relationship-between-new-aesthetic-and.html?showComment=1604315106233
countercomplex: The relationship between "New Aesthetic" and Computationally Minimal Art
A couple of weeks ago, something called "New Aesthetic" was brought to my attention. It is difficult to find any sort of coherent definition...
the relationshipnewaestheticminimalart
https://countercomplex.blogspot.com/2018/03/reaching-for-blocks-of-living-world.html?showComment=1638505953607
countercomplex: Reaching for the blocks of the living world
As a child, I used to believe in endless linear progress. There were ever higher buildings in the world, ever more TV channels, ever-faster ...
for thereachingblockslivingworld
https://countercomplex.blogspot.com/2014/09/choosing-low-tech-visual-styles-for.html?showComment=1642559872668
countercomplex: Choosing low-tech visual styles for games
A month ago, I participated in Ludum Dare, a 48-hour game development contest. This was the first time I finished a game-like project sin...
low techchoosingvisualstylesgames
https://countercomplex.blogspot.com/2015/04/my-first-twenty-years-on-demoscene.html?showComment=1596261727289
countercomplex: My first twenty years on the demoscene
Since I have been somewhat inactive in computer art for a while, I felt it might be a good idea to sum up the first twenty years of my demos...
my firsttwenty yearson thedemoscene
https://countercomplex.blogspot.com/2011/06/what-should-big-pixels-look-like.html?showComment=1646843975049
countercomplex: What should big pixels look like?
There has been some fuss recently about a new algorithm that vectorizes pixel art . And yes, judging from the example pictures, this algorit...
bigpixelslooklike
https://countercomplex.blogspot.com/2018/03/reaching-for-blocks-of-living-world.html?showComment=1641791089351
countercomplex: Reaching for the blocks of the living world
As a child, I used to believe in endless linear progress. There were ever higher buildings in the world, ever more TV channels, ever-faster ...
for thereachingblockslivingworld
https://countercomplex.blogspot.com/2012/04/relationship-between-new-aesthetic-and.html?showComment=1649066622384
countercomplex: The relationship between "New Aesthetic" and Computationally Minimal Art
A couple of weeks ago, something called "New Aesthetic" was brought to my attention. It is difficult to find any sort of coherent definition...
the relationshipnewaestheticminimalart
https://countercomplex.blogspot.com/2011/10/algorithmic-symphonies-from-one-line-of.html
countercomplex: Algorithmic symphonies from one line of code -- how and why?
Lately, there has been a lot of experimentation with very short programs that synthesize something that sounds like music. I now want to sha...
one linealgorithmicsymphonies
https://countercomplex.blogspot.com/2015/04/bringing-magic-back-to-technology.html?showComment=1583670537645
countercomplex: Bringing magic back to technology
Back in 2011, I was one of the discoverers of " Bytebeat ", a type of very short computer programs that generate music. These programs recei...
back tobringingmagictechnology
https://countercomplex.blogspot.com/2018/03/reaching-for-blocks-of-living-world.html?showComment=1591017515380
countercomplex: Reaching for the blocks of the living world
As a child, I used to believe in endless linear progress. There were ever higher buildings in the world, ever more TV channels, ever-faster ...
for thereachingblockslivingworld
https://countercomplex.blogspot.com/2018/03/reaching-for-blocks-of-living-world.html?showComment=1645073267294
countercomplex: Reaching for the blocks of the living world
As a child, I used to believe in endless linear progress. There were ever higher buildings in the world, ever more TV channels, ever-faster ...
for thereachingblockslivingworld
https://countercomplex.blogspot.com/2018/03/reaching-for-blocks-of-living-world.html?showComment=1640577761883
countercomplex: Reaching for the blocks of the living world
As a child, I used to believe in endless linear progress. There were ever higher buildings in the world, ever more TV channels, ever-faster ...
for thereachingblockslivingworld
https://countercomplex.blogspot.com/2018/03/reaching-for-blocks-of-living-world.html?showComment=1641901139406
countercomplex: Reaching for the blocks of the living world
As a child, I used to believe in endless linear progress. There were ever higher buildings in the world, ever more TV channels, ever-faster ...
for thereachingblockslivingworld
https://countercomplex.blogspot.com/2008/11/
countercomplex: November 2008
bitwise creations in a pre-apocalyptic world
november
https://countercomplex.blogspot.com/2008/08/past-tense-is-evil.html?showComment=1649499971278
countercomplex: Past tense is evil
When talking about old video games and mature technology, it is quite common to use the past tense rather than the present one. People are m...
past tenseevil
https://countercomplex.blogspot.com/2015/04/my-first-twenty-years-on-demoscene.html?showComment=1593567385271
countercomplex: My first twenty years on the demoscene
Since I have been somewhat inactive in computer art for a while, I felt it might be a good idea to sum up the first twenty years of my demos...
my firsttwenty yearson thedemoscene
https://countercomplex.blogspot.com/2018/03/reaching-for-blocks-of-living-world.html?showComment=1606320485230
countercomplex: Reaching for the blocks of the living world
As a child, I used to believe in endless linear progress. There were ever higher buildings in the world, ever more TV channels, ever-faster ...
for thereachingblockslivingworld
https://countercomplex.blogspot.com/2011/07/dont-submit-yourself-to-game-machine.html?showComment=1726816036022
countercomplex: Don't submit yourself to a game machine!
(This is a translation of a post in my Finnish blog ) Some generations ago, when people said they were playing a game, they usually meant a ...
don ta gamesubmitmachine
https://countercomplex.blogspot.com/2011/06/16-byte-frontier-extreme-results-from.html?showComment=1566316898669
countercomplex: The 16-byte frontier: extreme results from extremely small programs.
While mainstream software has been getting bigger and more bloated year after year, the algorithmic artists of the demoscene have been follo...
results frombytefrontier
https://countercomplex.blogspot.com/2018/03/reaching-for-blocks-of-living-world.html?commentPage=2
countercomplex: Reaching for the blocks of the living world
As a child, I used to believe in endless linear progress. There were ever higher buildings in the world, ever more TV channels, ever-faster ...
for thereachingblockslivingworld
https://countercomplex.blogspot.com/2018/03/reaching-for-blocks-of-living-world.html?showComment=1577210040801
countercomplex: Reaching for the blocks of the living world
As a child, I used to believe in endless linear progress. There were ever higher buildings in the world, ever more TV channels, ever-faster ...
for thereachingblockslivingworld
https://countercomplex.blogspot.com/2011/06/16-byte-frontier-extreme-results-from.html?showComment=1613493557576
countercomplex: The 16-byte frontier: extreme results from extremely small programs.
While mainstream software has been getting bigger and more bloated year after year, the algorithmic artists of the demoscene have been follo...
results frombytefrontier
https://countercomplex.blogspot.com/2018/03/reaching-for-blocks-of-living-world.html?showComment=1545754300815
countercomplex: Reaching for the blocks of the living world
As a child, I used to believe in endless linear progress. There were ever higher buildings in the world, ever more TV channels, ever-faster ...
for thereachingblockslivingworld
https://countercomplex.blogspot.com/2013/07/
countercomplex: July 2013
bitwise creations in a pre-apocalyptic world
july
https://countercomplex.blogspot.com/2015/04/bringing-magic-back-to-technology.html?showComment=1653362565138
countercomplex: Bringing magic back to technology
Back in 2011, I was one of the discoverers of " Bytebeat ", a type of very short computer programs that generate music. These programs recei...
back tobringingmagictechnology
https://countercomplex.blogspot.com/2012/04/relationship-between-new-aesthetic-and.html?showComment=1740045453593
countercomplex: The relationship between "New Aesthetic" and Computationally Minimal Art
A couple of weeks ago, something called "New Aesthetic" was brought to my attention. It is difficult to find any sort of coherent definition...
the relationshipnewaestheticminimalart
https://countercomplex.blogspot.com/2011/07/dont-submit-yourself-to-game-machine.html?showComment=1311503934204
countercomplex: Don't submit yourself to a game machine!
(This is a translation of a post in my Finnish blog ) Some generations ago, when people said they were playing a game, they usually meant a ...
don ta gamesubmitmachine
https://countercomplex.blogspot.com/2015/04/my-first-twenty-years-on-demoscene.html?showComment=1608670020670
countercomplex: My first twenty years on the demoscene
Since I have been somewhat inactive in computer art for a while, I felt it might be a good idea to sum up the first twenty years of my demos...
my firsttwenty yearson thedemoscene
https://countercomplex.blogspot.com/2014/09/choosing-low-tech-visual-styles-for.html?showComment=1597046840255
countercomplex: Choosing low-tech visual styles for games
A month ago, I participated in Ludum Dare, a 48-hour game development contest. This was the first time I finished a game-like project sin...
low techchoosingvisualstylesgames
https://countercomplex.blogspot.com/2014/09/how-i-view-our-species-and-our-world.html?showComment=1717811793495
countercomplex: How I view our species and our world
My recent blog post " The resource leak bug of our civilization" has gathered some interest recently, especially after getting noticed by R...
how iview ourspeciesworld
https://countercomplex.blogspot.com/2011/01/on-electronic-wastefulness.html?showComment=1713427385718
countercomplex: On electronic wastefulness
Many things are horribly wrong in this world. People are becoming more and more aware of this. Environmental and economic problems have stre...
electronic
https://countercomplex.blogspot.com/2018/03/reaching-for-blocks-of-living-world.html?showComment=1639839877029
countercomplex: Reaching for the blocks of the living world
As a child, I used to believe in endless linear progress. There were ever higher buildings in the world, ever more TV channels, ever-faster ...
for thereachingblockslivingworld
https://countercomplex.blogspot.com/2014/09/choosing-low-tech-visual-styles-for.html?showComment=1652322990095
countercomplex: Choosing low-tech visual styles for games
A month ago, I participated in Ludum Dare, a 48-hour game development contest. This was the first time I finished a game-like project sin...
low techchoosingvisualstylesgames
https://countercomplex.blogspot.com/2015/04/my-first-twenty-years-on-demoscene.html?showComment=1602086740591
countercomplex: My first twenty years on the demoscene
Since I have been somewhat inactive in computer art for a while, I felt it might be a good idea to sum up the first twenty years of my demos...
my firsttwenty yearson thedemoscene
https://countercomplex.blogspot.com/2012/04/relationship-between-new-aesthetic-and.html
countercomplex: The relationship between "New Aesthetic" and Computationally Minimal Art
A couple of weeks ago, something called "New Aesthetic" was brought to my attention. It is difficult to find any sort of coherent definition...
the relationshipnewaestheticminimalart
https://countercomplex.blogspot.com/2010/04/behind-dramatic-pixels.html?showComment=1713427851424
countercomplex: Behind "Dramatic Pixels"
I released a minimalistic demo called "Dramatic Pixels" at Breakpoint 2010 . It is an experiment in narrative using very minimal visual outp...
behinddramaticpixels
https://countercomplex.blogspot.com/2018/03/reaching-for-blocks-of-living-world.html?showComment=1612595539632
countercomplex: Reaching for the blocks of the living world
As a child, I used to believe in endless linear progress. There were ever higher buildings in the world, ever more TV channels, ever-faster ...
for thereachingblockslivingworld
https://countercomplex.blogspot.com/2011/07/dont-submit-yourself-to-game-machine.html?showComment=1312794187238
countercomplex: Don't submit yourself to a game machine!
(This is a translation of a post in my Finnish blog ) Some generations ago, when people said they were playing a game, they usually meant a ...
don ta gamesubmitmachine
https://countercomplex.blogspot.com/2015/04/my-first-twenty-years-on-demoscene.html?showComment=1591370009087
countercomplex: My first twenty years on the demoscene
Since I have been somewhat inactive in computer art for a while, I felt it might be a good idea to sum up the first twenty years of my demos...
my firsttwenty yearson thedemoscene
https://countercomplex.blogspot.com/2015/04/bringing-magic-back-to-technology.html?showComment=1578313311807
countercomplex: Bringing magic back to technology
Back in 2011, I was one of the discoverers of " Bytebeat ", a type of very short computer programs that generate music. These programs recei...
back tobringingmagictechnology
https://countercomplex.blogspot.com/2011/10/algorithmic-symphonies-from-one-line-of.html?showComment=1691590817922
countercomplex: Algorithmic symphonies from one line of code -- how and why?
Lately, there has been a lot of experimentation with very short programs that synthesize something that sounds like music. I now want to sha...
one linealgorithmicsymphonies
https://countercomplex.blogspot.com/2015/04/bringing-magic-back-to-technology.html?showComment=1650777532764
countercomplex: Bringing magic back to technology
Back in 2011, I was one of the discoverers of " Bytebeat ", a type of very short computer programs that generate music. These programs recei...
back tobringingmagictechnology
https://countercomplex.blogspot.com/2013/01/i-founded-new-oldschool-computer.html?showComment=1617753899668
countercomplex: I founded a new "oldschool" computer magazine.
Maybe it's a sensible time to tell a bit what I've been up to for the past few months. In September 2012, I founded Skrolli , a new Finnish...
a newfoundedoldschoolcomputermagazine
https://countercomplex.blogspot.com/2014/09/choosing-low-tech-visual-styles-for.html?showComment=1501910915321
countercomplex: Choosing low-tech visual styles for games
A month ago, I participated in Ludum Dare, a 48-hour game development contest. This was the first time I finished a game-like project sin...
low techchoosingvisualstylesgames
https://countercomplex.blogspot.com/2014/09/choosing-low-tech-visual-styles-for.html?showComment=1700529893159
countercomplex: Choosing low-tech visual styles for games
A month ago, I participated in Ludum Dare, a 48-hour game development contest. This was the first time I finished a game-like project sin...
low techchoosingvisualstylesgames
https://countercomplex.blogspot.com/2015/04/bringing-magic-back-to-technology.html?showComment=1742127584018
countercomplex: Bringing magic back to technology
Back in 2011, I was one of the discoverers of " Bytebeat ", a type of very short computer programs that generate music. These programs recei...
back tobringingmagictechnology
https://countercomplex.blogspot.com/2015/04/bringing-magic-back-to-technology.html?showComment=1649499286543
countercomplex: Bringing magic back to technology
Back in 2011, I was one of the discoverers of " Bytebeat ", a type of very short computer programs that generate music. These programs recei...
back tobringingmagictechnology
https://countercomplex.blogspot.com/2012/04/relationship-between-new-aesthetic-and.html?showComment=1649065308039
countercomplex: The relationship between "New Aesthetic" and Computationally Minimal Art
A couple of weeks ago, something called "New Aesthetic" was brought to my attention. It is difficult to find any sort of coherent definition...
the relationshipnewaestheticminimalart
https://countercomplex.blogspot.com/2018/03/reaching-for-blocks-of-living-world.html?showComment=1631707663134
countercomplex: Reaching for the blocks of the living world
As a child, I used to believe in endless linear progress. There were ever higher buildings in the world, ever more TV channels, ever-faster ...
for thereachingblockslivingworld
https://countercomplex.blogspot.com/2011/01/on-electronic-wastefulness.html?showComment=1638771699425
countercomplex: On electronic wastefulness
Many things are horribly wrong in this world. People are becoming more and more aware of this. Environmental and economic problems have stre...
electronic
https://countercomplex.blogspot.com/2018/03/reaching-for-blocks-of-living-world.html?showComment=1572356027632
countercomplex: Reaching for the blocks of the living world
As a child, I used to believe in endless linear progress. There were ever higher buildings in the world, ever more TV channels, ever-faster ...
for thereachingblockslivingworld
https://countercomplex.blogspot.com/2013/01/i-founded-new-oldschool-computer.html?showComment=1694338640565
countercomplex: I founded a new "oldschool" computer magazine.
Maybe it's a sensible time to tell a bit what I've been up to for the past few months. In September 2012, I founded Skrolli , a new Finnish...
a newfoundedoldschoolcomputermagazine
https://countercomplex.blogspot.com/2011/10/algorithmic-symphonies-from-one-line-of.html?showComment=1495615332039
countercomplex: Algorithmic symphonies from one line of code -- how and why?
Lately, there has been a lot of experimentation with very short programs that synthesize something that sounds like music. I now want to sha...
one linealgorithmicsymphonies
https://countercomplex.blogspot.com/2015/04/bringing-magic-back-to-technology.html?showComment=1652064284436
countercomplex: Bringing magic back to technology
Back in 2011, I was one of the discoverers of " Bytebeat ", a type of very short computer programs that generate music. These programs recei...
back tobringingmagictechnology
https://countercomplex.blogspot.com/2015/04/my-first-twenty-years-on-demoscene.html?showComment=1634372047595
countercomplex: My first twenty years on the demoscene
Since I have been somewhat inactive in computer art for a while, I felt it might be a good idea to sum up the first twenty years of my demos...
my firsttwenty yearson thedemoscene
https://countercomplex.blogspot.com/2015/04/my-first-twenty-years-on-demoscene.html?showComment=1638179553942
countercomplex: My first twenty years on the demoscene
Since I have been somewhat inactive in computer art for a while, I felt it might be a good idea to sum up the first twenty years of my demos...
my firsttwenty yearson thedemoscene
https://countercomplex.blogspot.com/2015/04/my-first-twenty-years-on-demoscene.html?showComment=1575017658156
countercomplex: My first twenty years on the demoscene
Since I have been somewhat inactive in computer art for a while, I felt it might be a good idea to sum up the first twenty years of my demos...
my firsttwenty yearson thedemoscene
https://countercomplex.blogspot.com/2018/03/reaching-for-blocks-of-living-world.html?showComment=1632376711352
countercomplex: Reaching for the blocks of the living world
As a child, I used to believe in endless linear progress. There were ever higher buildings in the world, ever more TV channels, ever-faster ...
for thereachingblockslivingworld
https://countercomplex.blogspot.com/2018/03/reaching-for-blocks-of-living-world.html?showComment=1631862980694
countercomplex: Reaching for the blocks of the living world
As a child, I used to believe in endless linear progress. There were ever higher buildings in the world, ever more TV channels, ever-faster ...
for thereachingblockslivingworld
https://countercomplex.blogspot.com/2015/04/bringing-magic-back-to-technology.html?showComment=1614568890791
countercomplex: Bringing magic back to technology
Back in 2011, I was one of the discoverers of " Bytebeat ", a type of very short computer programs that generate music. These programs recei...
back tobringingmagictechnology
https://countercomplex.blogspot.com/2015/04/my-first-twenty-years-on-demoscene.html?showComment=1615544435828
countercomplex: My first twenty years on the demoscene
Since I have been somewhat inactive in computer art for a while, I felt it might be a good idea to sum up the first twenty years of my demos...
my firsttwenty yearson thedemoscene
https://countercomplex.blogspot.com/2008/08/past-tense-is-evil.html?showComment=1604412565148
countercomplex: Past tense is evil
When talking about old video games and mature technology, it is quite common to use the past tense rather than the present one. People are m...
past tenseevil
https://countercomplex.blogspot.com/2015/04/bringing-magic-back-to-technology.html?showComment=1649561231821
countercomplex: Bringing magic back to technology
Back in 2011, I was one of the discoverers of " Bytebeat ", a type of very short computer programs that generate music. These programs recei...
back tobringingmagictechnology
https://countercomplex.blogspot.com/2014/09/choosing-low-tech-visual-styles-for.html?showComment=1652321754851
countercomplex: Choosing low-tech visual styles for games
A month ago, I participated in Ludum Dare, a 48-hour game development contest. This was the first time I finished a game-like project sin...
low techchoosingvisualstylesgames
https://countercomplex.blogspot.com/2011/07/dont-submit-yourself-to-game-machine.html?showComment=1639276389146
countercomplex: Don't submit yourself to a game machine!
(This is a translation of a post in my Finnish blog ) Some generations ago, when people said they were playing a game, they usually meant a ...
don ta gamesubmitmachine
https://countercomplex.blogspot.com/2015/04/my-first-twenty-years-on-demoscene.html?showComment=1632459932132
countercomplex: My first twenty years on the demoscene
Since I have been somewhat inactive in computer art for a while, I felt it might be a good idea to sum up the first twenty years of my demos...
my firsttwenty yearson thedemoscene
https://countercomplex.blogspot.com/2018/03/reaching-for-blocks-of-living-world.html?showComment=1637476190930
countercomplex: Reaching for the blocks of the living world
As a child, I used to believe in endless linear progress. There were ever higher buildings in the world, ever more TV channels, ever-faster ...
for thereachingblockslivingworld
https://countercomplex.blogspot.com/2018/03/reaching-for-blocks-of-living-world.html?showComment=1657623386653
countercomplex: Reaching for the blocks of the living world
As a child, I used to believe in endless linear progress. There were ever higher buildings in the world, ever more TV channels, ever-faster ...
for thereachingblockslivingworld
https://countercomplex.blogspot.com/2015/04/bringing-magic-back-to-technology.html?showComment=1637817577472
countercomplex: Bringing magic back to technology
Back in 2011, I was one of the discoverers of " Bytebeat ", a type of very short computer programs that generate music. These programs recei...
back tobringingmagictechnology
https://countercomplex.blogspot.com/2008/08/past-tense-is-evil.html?showComment=1620364270226
countercomplex: Past tense is evil
When talking about old video games and mature technology, it is quite common to use the past tense rather than the present one. People are m...
past tenseevil
https://countercomplex.blogspot.com/2011/10/algorithmic-symphonies-from-one-line-of.html?showComment=1684687201809
countercomplex: Algorithmic symphonies from one line of code -- how and why?
Lately, there has been a lot of experimentation with very short programs that synthesize something that sounds like music. I now want to sha...
one linealgorithmicsymphonies
https://countercomplex.blogspot.com/2008/02/
countercomplex: February 2008
bitwise creations in a pre-apocalyptic world
february
https://countercomplex.blogspot.com/2018/03/reaching-for-blocks-of-living-world.html?showComment=1618522454181
countercomplex: Reaching for the blocks of the living world
As a child, I used to believe in endless linear progress. There were ever higher buildings in the world, ever more TV channels, ever-faster ...
for thereachingblockslivingworld
https://countercomplex.blogspot.com/2018/03/reaching-for-blocks-of-living-world.html?showComment=1657782385838
countercomplex: Reaching for the blocks of the living world
As a child, I used to believe in endless linear progress. There were ever higher buildings in the world, ever more TV channels, ever-faster ...
for thereachingblockslivingworld
https://countercomplex.blogspot.com/2012/04/relationship-between-new-aesthetic-and.html?showComment=1565091371696
countercomplex: The relationship between "New Aesthetic" and Computationally Minimal Art
A couple of weeks ago, something called "New Aesthetic" was brought to my attention. It is difficult to find any sort of coherent definition...
the relationshipnewaestheticminimalart
https://countercomplex.blogspot.com/2018/03/reaching-for-blocks-of-living-world.html?showComment=1602236109130
countercomplex: Reaching for the blocks of the living world
As a child, I used to believe in endless linear progress. There were ever higher buildings in the world, ever more TV channels, ever-faster ...
for thereachingblockslivingworld
https://countercomplex.blogspot.com/2008/11/it-has-now-been-week-since-this-years.html?showComment=1652205534710
countercomplex: Something about Alternative Party 2008
It has now been a week since this year's Alternative Party , so I'm using it as an excuse for writing another journal entry. For me, the par...
something aboutalternative party
https://countercomplex.blogspot.com/2018/03/reaching-for-blocks-of-living-world.html?showComment=1595473180108
countercomplex: Reaching for the blocks of the living world
As a child, I used to believe in endless linear progress. There were ever higher buildings in the world, ever more TV channels, ever-faster ...
for thereachingblockslivingworld
https://countercomplex.blogspot.com/2014/09/how-i-view-our-species-and-our-world.html?showComment=1635995617380
countercomplex: How I view our species and our world
My recent blog post " The resource leak bug of our civilization" has gathered some interest recently, especially after getting noticed by R...
how iview ourspeciesworld
https://countercomplex.blogspot.com/2011/06/what-should-big-pixels-look-like.html?showComment=1706342035134
countercomplex: What should big pixels look like?
There has been some fuss recently about a new algorithm that vectorizes pixel art . And yes, judging from the example pictures, this algorit...
bigpixelslooklike
https://countercomplex.blogspot.com/2011/09/new-propaganda-tool-post-apocalyptic.html?showComment=1315436478328
countercomplex: A new propaganda tool: Post-Apocalyptic Hacker World
I visited the Assembly demo party this year, after two years of break. It seemed more relevant than in a while, because I had an agenda. For...
a newtool postpropagandaapocalyptichacker
https://countercomplex.blogspot.com/2015/04/my-first-twenty-years-on-demoscene.html?showComment=1746082299371
countercomplex: My first twenty years on the demoscene
Since I have been somewhat inactive in computer art for a while, I felt it might be a good idea to sum up the first twenty years of my demos...
my firsttwenty yearson thedemoscene
https://countercomplex.blogspot.com/2015/04/bringing-magic-back-to-technology.html?showComment=1653362005110
countercomplex: Bringing magic back to technology
Back in 2011, I was one of the discoverers of " Bytebeat ", a type of very short computer programs that generate music. These programs recei...
back tobringingmagictechnology
https://countercomplex.blogspot.com/2013/01/i-founded-new-oldschool-computer.html?showComment=1745717218268
countercomplex: I founded a new "oldschool" computer magazine.
Maybe it's a sensible time to tell a bit what I've been up to for the past few months. In September 2012, I founded Skrolli , a new Finnish...
a newfoundedoldschoolcomputermagazine
https://countercomplex.blogspot.com/2011/07/dont-submit-yourself-to-game-machine.html?showComment=1677949705414
countercomplex: Don't submit yourself to a game machine!
(This is a translation of a post in my Finnish blog ) Some generations ago, when people said they were playing a game, they usually meant a ...
don ta gamesubmitmachine
https://countercomplex.blogspot.com/2011/07/dont-submit-yourself-to-game-machine.html?showComment=1524544161109
countercomplex: Don't submit yourself to a game machine!
(This is a translation of a post in my Finnish blog ) Some generations ago, when people said they were playing a game, they usually meant a ...
don ta gamesubmitmachine
https://countercomplex.blogspot.com/2015/04/bringing-magic-back-to-technology.html?showComment=1653363586132
countercomplex: Bringing magic back to technology
Back in 2011, I was one of the discoverers of " Bytebeat ", a type of very short computer programs that generate music. These programs recei...
back tobringingmagictechnology
https://countercomplex.blogspot.com/2011/09/new-propaganda-tool-post-apocalyptic.html?showComment=1609402032651
countercomplex: A new propaganda tool: Post-Apocalyptic Hacker World
I visited the Assembly demo party this year, after two years of break. It seemed more relevant than in a while, because I had an agenda. For...
a newtool postpropagandaapocalyptichacker
https://countercomplex.blogspot.com/2011/06/
countercomplex: June 2011
bitwise creations in a pre-apocalyptic world
june
https://countercomplex.blogspot.com/2018/03/reaching-for-blocks-of-living-world.html?showComment=1632115108107
countercomplex: Reaching for the blocks of the living world
As a child, I used to believe in endless linear progress. There were ever higher buildings in the world, ever more TV channels, ever-faster ...
for thereachingblockslivingworld