Robuta

https://countercomplex.blogspot.com/2015/04/my-first-twenty-years-on-demoscene.html?showComment=1611294940792 countercomplex: My first twenty years on the demoscene Since I have been somewhat inactive in computer art for a while, I felt it might be a good idea to sum up the first twenty years of my demos... my firsttwenty yearson thedemoscene https://countercomplex.blogspot.com/2012/04/relationship-between-new-aesthetic-and.html?showComment=1597046823610 countercomplex: The relationship between "New Aesthetic" and Computationally Minimal Art A couple of weeks ago, something called "New Aesthetic" was brought to my attention. It is difficult to find any sort of coherent definition... the relationshipnewaestheticminimalart https://countercomplex.blogspot.com/2008/08/ countercomplex: August 2008 bitwise creations in a pre-apocalyptic world august https://countercomplex.blogspot.com/2015/04/my-first-twenty-years-on-demoscene.html?showComment=1549012660021 countercomplex: My first twenty years on the demoscene Since I have been somewhat inactive in computer art for a while, I felt it might be a good idea to sum up the first twenty years of my demos... my firsttwenty yearson thedemoscene https://countercomplex.blogspot.com/2014/09/choosing-low-tech-visual-styles-for.html?showComment=1627055029669 countercomplex: Choosing low-tech visual styles for games A month ago, I participated in Ludum Dare, a 48-hour game development contest. This was the first time I finished a game-like project sin... low techchoosingvisualstylesgames https://countercomplex.blogspot.com/2011/01/on-electronic-wastefulness.html?showComment=1713427328055 countercomplex: On electronic wastefulness Many things are horribly wrong in this world. People are becoming more and more aware of this. Environmental and economic problems have stre... electronic https://countercomplex.blogspot.com/2012/04/relationship-between-new-aesthetic-and.html?showComment=1745717168916 countercomplex: The relationship between "New Aesthetic" and Computationally Minimal Art A couple of weeks ago, something called "New Aesthetic" was brought to my attention. It is difficult to find any sort of coherent definition... the relationshipnewaestheticminimalart https://countercomplex.blogspot.com/2011/07/dont-submit-yourself-to-game-machine.html?showComment=1639276349611 countercomplex: Don't submit yourself to a game machine! (This is a translation of a post in my Finnish blog ) Some generations ago, when people said they were playing a game, they usually meant a ... don ta gamesubmitmachine https://countercomplex.blogspot.com/2011/06/16-byte-frontier-extreme-results-from.html?showComment=1316710348354 countercomplex: The 16-byte frontier: extreme results from extremely small programs. While mainstream software has been getting bigger and more bloated year after year, the algorithmic artists of the demoscene have been follo... results frombytefrontier https://countercomplex.blogspot.com/2014/09/how-i-view-our-species-and-our-world.html?showComment=1640584748392 countercomplex: How I view our species and our world My recent blog post " The resource leak bug of our civilization" has gathered some interest recently, especially after getting noticed by R... how iview ourspeciesworld https://countercomplex.blogspot.com/2012/04/relationship-between-new-aesthetic-and.html?showComment=1604315106233 countercomplex: The relationship between "New Aesthetic" and Computationally Minimal Art A couple of weeks ago, something called "New Aesthetic" was brought to my attention. It is difficult to find any sort of coherent definition... the relationshipnewaestheticminimalart https://countercomplex.blogspot.com/2018/03/reaching-for-blocks-of-living-world.html?showComment=1638505953607 countercomplex: Reaching for the blocks of the living world As a child, I used to believe in endless linear progress. There were ever higher buildings in the world, ever more TV channels, ever-faster ... for thereachingblockslivingworld https://countercomplex.blogspot.com/2014/09/choosing-low-tech-visual-styles-for.html?showComment=1642559872668 countercomplex: Choosing low-tech visual styles for games A month ago, I participated in Ludum Dare, a 48-hour game development contest. This was the first time I finished a game-like project sin... low techchoosingvisualstylesgames https://countercomplex.blogspot.com/2015/04/my-first-twenty-years-on-demoscene.html?showComment=1596261727289 countercomplex: My first twenty years on the demoscene Since I have been somewhat inactive in computer art for a while, I felt it might be a good idea to sum up the first twenty years of my demos... my firsttwenty yearson thedemoscene https://countercomplex.blogspot.com/2011/06/what-should-big-pixels-look-like.html?showComment=1646843975049 countercomplex: What should big pixels look like? There has been some fuss recently about a new algorithm that vectorizes pixel art . And yes, judging from the example pictures, this algorit... bigpixelslooklike https://countercomplex.blogspot.com/2018/03/reaching-for-blocks-of-living-world.html?showComment=1641791089351 countercomplex: Reaching for the blocks of the living world As a child, I used to believe in endless linear progress. There were ever higher buildings in the world, ever more TV channels, ever-faster ... for thereachingblockslivingworld https://countercomplex.blogspot.com/2012/04/relationship-between-new-aesthetic-and.html?showComment=1649066622384 countercomplex: The relationship between "New Aesthetic" and Computationally Minimal Art A couple of weeks ago, something called "New Aesthetic" was brought to my attention. It is difficult to find any sort of coherent definition... the relationshipnewaestheticminimalart https://countercomplex.blogspot.com/2011/10/algorithmic-symphonies-from-one-line-of.html countercomplex: Algorithmic symphonies from one line of code -- how and why? Lately, there has been a lot of experimentation with very short programs that synthesize something that sounds like music. I now want to sha... one linealgorithmicsymphonies https://countercomplex.blogspot.com/2015/04/bringing-magic-back-to-technology.html?showComment=1583670537645 countercomplex: Bringing magic back to technology Back in 2011, I was one of the discoverers of " Bytebeat ", a type of very short computer programs that generate music. These programs recei... back tobringingmagictechnology https://countercomplex.blogspot.com/2018/03/reaching-for-blocks-of-living-world.html?showComment=1591017515380 countercomplex: Reaching for the blocks of the living world As a child, I used to believe in endless linear progress. There were ever higher buildings in the world, ever more TV channels, ever-faster ... for thereachingblockslivingworld https://countercomplex.blogspot.com/2018/03/reaching-for-blocks-of-living-world.html?showComment=1645073267294 countercomplex: Reaching for the blocks of the living world As a child, I used to believe in endless linear progress. There were ever higher buildings in the world, ever more TV channels, ever-faster ... for thereachingblockslivingworld https://countercomplex.blogspot.com/2018/03/reaching-for-blocks-of-living-world.html?showComment=1640577761883 countercomplex: Reaching for the blocks of the living world As a child, I used to believe in endless linear progress. There were ever higher buildings in the world, ever more TV channels, ever-faster ... for thereachingblockslivingworld https://countercomplex.blogspot.com/2018/03/reaching-for-blocks-of-living-world.html?showComment=1641901139406 countercomplex: Reaching for the blocks of the living world As a child, I used to believe in endless linear progress. There were ever higher buildings in the world, ever more TV channels, ever-faster ... for thereachingblockslivingworld https://countercomplex.blogspot.com/2008/11/ countercomplex: November 2008 bitwise creations in a pre-apocalyptic world november https://countercomplex.blogspot.com/2008/08/past-tense-is-evil.html?showComment=1649499971278 countercomplex: Past tense is evil When talking about old video games and mature technology, it is quite common to use the past tense rather than the present one. People are m... past tenseevil https://countercomplex.blogspot.com/2015/04/my-first-twenty-years-on-demoscene.html?showComment=1593567385271 countercomplex: My first twenty years on the demoscene Since I have been somewhat inactive in computer art for a while, I felt it might be a good idea to sum up the first twenty years of my demos... my firsttwenty yearson thedemoscene https://countercomplex.blogspot.com/2018/03/reaching-for-blocks-of-living-world.html?showComment=1606320485230 countercomplex: Reaching for the blocks of the living world As a child, I used to believe in endless linear progress. There were ever higher buildings in the world, ever more TV channels, ever-faster ... for thereachingblockslivingworld https://countercomplex.blogspot.com/2011/07/dont-submit-yourself-to-game-machine.html?showComment=1726816036022 countercomplex: Don't submit yourself to a game machine! (This is a translation of a post in my Finnish blog ) Some generations ago, when people said they were playing a game, they usually meant a ... don ta gamesubmitmachine https://countercomplex.blogspot.com/2011/06/16-byte-frontier-extreme-results-from.html?showComment=1566316898669 countercomplex: The 16-byte frontier: extreme results from extremely small programs. While mainstream software has been getting bigger and more bloated year after year, the algorithmic artists of the demoscene have been follo... results frombytefrontier https://countercomplex.blogspot.com/2018/03/reaching-for-blocks-of-living-world.html?commentPage=2 countercomplex: Reaching for the blocks of the living world As a child, I used to believe in endless linear progress. There were ever higher buildings in the world, ever more TV channels, ever-faster ... for thereachingblockslivingworld https://countercomplex.blogspot.com/2018/03/reaching-for-blocks-of-living-world.html?showComment=1577210040801 countercomplex: Reaching for the blocks of the living world As a child, I used to believe in endless linear progress. There were ever higher buildings in the world, ever more TV channels, ever-faster ... for thereachingblockslivingworld https://countercomplex.blogspot.com/2011/06/16-byte-frontier-extreme-results-from.html?showComment=1613493557576 countercomplex: The 16-byte frontier: extreme results from extremely small programs. While mainstream software has been getting bigger and more bloated year after year, the algorithmic artists of the demoscene have been follo... results frombytefrontier https://countercomplex.blogspot.com/2018/03/reaching-for-blocks-of-living-world.html?showComment=1545754300815 countercomplex: Reaching for the blocks of the living world As a child, I used to believe in endless linear progress. There were ever higher buildings in the world, ever more TV channels, ever-faster ... for thereachingblockslivingworld https://countercomplex.blogspot.com/2013/07/ countercomplex: July 2013 bitwise creations in a pre-apocalyptic world july https://countercomplex.blogspot.com/2015/04/bringing-magic-back-to-technology.html?showComment=1653362565138 countercomplex: Bringing magic back to technology Back in 2011, I was one of the discoverers of " Bytebeat ", a type of very short computer programs that generate music. These programs recei... back tobringingmagictechnology https://countercomplex.blogspot.com/2012/04/relationship-between-new-aesthetic-and.html?showComment=1740045453593 countercomplex: The relationship between "New Aesthetic" and Computationally Minimal Art A couple of weeks ago, something called "New Aesthetic" was brought to my attention. It is difficult to find any sort of coherent definition... the relationshipnewaestheticminimalart https://countercomplex.blogspot.com/2011/07/dont-submit-yourself-to-game-machine.html?showComment=1311503934204 countercomplex: Don't submit yourself to a game machine! (This is a translation of a post in my Finnish blog ) Some generations ago, when people said they were playing a game, they usually meant a ... don ta gamesubmitmachine https://countercomplex.blogspot.com/2015/04/my-first-twenty-years-on-demoscene.html?showComment=1608670020670 countercomplex: My first twenty years on the demoscene Since I have been somewhat inactive in computer art for a while, I felt it might be a good idea to sum up the first twenty years of my demos... my firsttwenty yearson thedemoscene https://countercomplex.blogspot.com/2014/09/choosing-low-tech-visual-styles-for.html?showComment=1597046840255 countercomplex: Choosing low-tech visual styles for games A month ago, I participated in Ludum Dare, a 48-hour game development contest. This was the first time I finished a game-like project sin... low techchoosingvisualstylesgames https://countercomplex.blogspot.com/2014/09/how-i-view-our-species-and-our-world.html?showComment=1717811793495 countercomplex: How I view our species and our world My recent blog post " The resource leak bug of our civilization" has gathered some interest recently, especially after getting noticed by R... how iview ourspeciesworld https://countercomplex.blogspot.com/2011/01/on-electronic-wastefulness.html?showComment=1713427385718 countercomplex: On electronic wastefulness Many things are horribly wrong in this world. People are becoming more and more aware of this. Environmental and economic problems have stre... electronic https://countercomplex.blogspot.com/2018/03/reaching-for-blocks-of-living-world.html?showComment=1639839877029 countercomplex: Reaching for the blocks of the living world As a child, I used to believe in endless linear progress. There were ever higher buildings in the world, ever more TV channels, ever-faster ... for thereachingblockslivingworld https://countercomplex.blogspot.com/2014/09/choosing-low-tech-visual-styles-for.html?showComment=1652322990095 countercomplex: Choosing low-tech visual styles for games A month ago, I participated in Ludum Dare, a 48-hour game development contest. This was the first time I finished a game-like project sin... low techchoosingvisualstylesgames https://countercomplex.blogspot.com/2015/04/my-first-twenty-years-on-demoscene.html?showComment=1602086740591 countercomplex: My first twenty years on the demoscene Since I have been somewhat inactive in computer art for a while, I felt it might be a good idea to sum up the first twenty years of my demos... my firsttwenty yearson thedemoscene https://countercomplex.blogspot.com/2012/04/relationship-between-new-aesthetic-and.html countercomplex: The relationship between "New Aesthetic" and Computationally Minimal Art A couple of weeks ago, something called "New Aesthetic" was brought to my attention. It is difficult to find any sort of coherent definition... the relationshipnewaestheticminimalart https://countercomplex.blogspot.com/2010/04/behind-dramatic-pixels.html?showComment=1713427851424 countercomplex: Behind "Dramatic Pixels" I released a minimalistic demo called "Dramatic Pixels" at Breakpoint 2010 . It is an experiment in narrative using very minimal visual outp... behinddramaticpixels https://countercomplex.blogspot.com/2018/03/reaching-for-blocks-of-living-world.html?showComment=1612595539632 countercomplex: Reaching for the blocks of the living world As a child, I used to believe in endless linear progress. There were ever higher buildings in the world, ever more TV channels, ever-faster ... for thereachingblockslivingworld https://countercomplex.blogspot.com/2011/07/dont-submit-yourself-to-game-machine.html?showComment=1312794187238 countercomplex: Don't submit yourself to a game machine! (This is a translation of a post in my Finnish blog ) Some generations ago, when people said they were playing a game, they usually meant a ... don ta gamesubmitmachine https://countercomplex.blogspot.com/2015/04/my-first-twenty-years-on-demoscene.html?showComment=1591370009087 countercomplex: My first twenty years on the demoscene Since I have been somewhat inactive in computer art for a while, I felt it might be a good idea to sum up the first twenty years of my demos... my firsttwenty yearson thedemoscene https://countercomplex.blogspot.com/2015/04/bringing-magic-back-to-technology.html?showComment=1578313311807 countercomplex: Bringing magic back to technology Back in 2011, I was one of the discoverers of " Bytebeat ", a type of very short computer programs that generate music. These programs recei... back tobringingmagictechnology https://countercomplex.blogspot.com/2011/10/algorithmic-symphonies-from-one-line-of.html?showComment=1691590817922 countercomplex: Algorithmic symphonies from one line of code -- how and why? Lately, there has been a lot of experimentation with very short programs that synthesize something that sounds like music. I now want to sha... one linealgorithmicsymphonies https://countercomplex.blogspot.com/2015/04/bringing-magic-back-to-technology.html?showComment=1650777532764 countercomplex: Bringing magic back to technology Back in 2011, I was one of the discoverers of " Bytebeat ", a type of very short computer programs that generate music. These programs recei... back tobringingmagictechnology https://countercomplex.blogspot.com/2013/01/i-founded-new-oldschool-computer.html?showComment=1617753899668 countercomplex: I founded a new "oldschool" computer magazine. Maybe it's a sensible time to tell a bit what I've been up to for the past few months. In September 2012, I founded Skrolli , a new Finnish... a newfoundedoldschoolcomputermagazine https://countercomplex.blogspot.com/2014/09/choosing-low-tech-visual-styles-for.html?showComment=1501910915321 countercomplex: Choosing low-tech visual styles for games A month ago, I participated in Ludum Dare, a 48-hour game development contest. This was the first time I finished a game-like project sin... low techchoosingvisualstylesgames https://countercomplex.blogspot.com/2014/09/choosing-low-tech-visual-styles-for.html?showComment=1700529893159 countercomplex: Choosing low-tech visual styles for games A month ago, I participated in Ludum Dare, a 48-hour game development contest. This was the first time I finished a game-like project sin... low techchoosingvisualstylesgames https://countercomplex.blogspot.com/2015/04/bringing-magic-back-to-technology.html?showComment=1742127584018 countercomplex: Bringing magic back to technology Back in 2011, I was one of the discoverers of " Bytebeat ", a type of very short computer programs that generate music. These programs recei... back tobringingmagictechnology https://countercomplex.blogspot.com/2015/04/bringing-magic-back-to-technology.html?showComment=1649499286543 countercomplex: Bringing magic back to technology Back in 2011, I was one of the discoverers of " Bytebeat ", a type of very short computer programs that generate music. These programs recei... back tobringingmagictechnology https://countercomplex.blogspot.com/2012/04/relationship-between-new-aesthetic-and.html?showComment=1649065308039 countercomplex: The relationship between "New Aesthetic" and Computationally Minimal Art A couple of weeks ago, something called "New Aesthetic" was brought to my attention. It is difficult to find any sort of coherent definition... the relationshipnewaestheticminimalart https://countercomplex.blogspot.com/2018/03/reaching-for-blocks-of-living-world.html?showComment=1631707663134 countercomplex: Reaching for the blocks of the living world As a child, I used to believe in endless linear progress. There were ever higher buildings in the world, ever more TV channels, ever-faster ... for thereachingblockslivingworld https://countercomplex.blogspot.com/2011/01/on-electronic-wastefulness.html?showComment=1638771699425 countercomplex: On electronic wastefulness Many things are horribly wrong in this world. People are becoming more and more aware of this. Environmental and economic problems have stre... electronic https://countercomplex.blogspot.com/2018/03/reaching-for-blocks-of-living-world.html?showComment=1572356027632 countercomplex: Reaching for the blocks of the living world As a child, I used to believe in endless linear progress. There were ever higher buildings in the world, ever more TV channels, ever-faster ... for thereachingblockslivingworld https://countercomplex.blogspot.com/2013/01/i-founded-new-oldschool-computer.html?showComment=1694338640565 countercomplex: I founded a new "oldschool" computer magazine. Maybe it's a sensible time to tell a bit what I've been up to for the past few months. In September 2012, I founded Skrolli , a new Finnish... a newfoundedoldschoolcomputermagazine https://countercomplex.blogspot.com/2011/10/algorithmic-symphonies-from-one-line-of.html?showComment=1495615332039 countercomplex: Algorithmic symphonies from one line of code -- how and why? Lately, there has been a lot of experimentation with very short programs that synthesize something that sounds like music. I now want to sha... one linealgorithmicsymphonies https://countercomplex.blogspot.com/2015/04/bringing-magic-back-to-technology.html?showComment=1652064284436 countercomplex: Bringing magic back to technology Back in 2011, I was one of the discoverers of " Bytebeat ", a type of very short computer programs that generate music. These programs recei... back tobringingmagictechnology https://countercomplex.blogspot.com/2015/04/my-first-twenty-years-on-demoscene.html?showComment=1634372047595 countercomplex: My first twenty years on the demoscene Since I have been somewhat inactive in computer art for a while, I felt it might be a good idea to sum up the first twenty years of my demos... my firsttwenty yearson thedemoscene https://countercomplex.blogspot.com/2015/04/my-first-twenty-years-on-demoscene.html?showComment=1638179553942 countercomplex: My first twenty years on the demoscene Since I have been somewhat inactive in computer art for a while, I felt it might be a good idea to sum up the first twenty years of my demos... my firsttwenty yearson thedemoscene https://countercomplex.blogspot.com/2015/04/my-first-twenty-years-on-demoscene.html?showComment=1575017658156 countercomplex: My first twenty years on the demoscene Since I have been somewhat inactive in computer art for a while, I felt it might be a good idea to sum up the first twenty years of my demos... my firsttwenty yearson thedemoscene https://countercomplex.blogspot.com/2018/03/reaching-for-blocks-of-living-world.html?showComment=1632376711352 countercomplex: Reaching for the blocks of the living world As a child, I used to believe in endless linear progress. There were ever higher buildings in the world, ever more TV channels, ever-faster ... for thereachingblockslivingworld https://countercomplex.blogspot.com/2018/03/reaching-for-blocks-of-living-world.html?showComment=1631862980694 countercomplex: Reaching for the blocks of the living world As a child, I used to believe in endless linear progress. There were ever higher buildings in the world, ever more TV channels, ever-faster ... for thereachingblockslivingworld https://countercomplex.blogspot.com/2015/04/bringing-magic-back-to-technology.html?showComment=1614568890791 countercomplex: Bringing magic back to technology Back in 2011, I was one of the discoverers of " Bytebeat ", a type of very short computer programs that generate music. These programs recei... back tobringingmagictechnology https://countercomplex.blogspot.com/2015/04/my-first-twenty-years-on-demoscene.html?showComment=1615544435828 countercomplex: My first twenty years on the demoscene Since I have been somewhat inactive in computer art for a while, I felt it might be a good idea to sum up the first twenty years of my demos... my firsttwenty yearson thedemoscene https://countercomplex.blogspot.com/2008/08/past-tense-is-evil.html?showComment=1604412565148 countercomplex: Past tense is evil When talking about old video games and mature technology, it is quite common to use the past tense rather than the present one. People are m... past tenseevil https://countercomplex.blogspot.com/2015/04/bringing-magic-back-to-technology.html?showComment=1649561231821 countercomplex: Bringing magic back to technology Back in 2011, I was one of the discoverers of " Bytebeat ", a type of very short computer programs that generate music. These programs recei... back tobringingmagictechnology https://countercomplex.blogspot.com/2014/09/choosing-low-tech-visual-styles-for.html?showComment=1652321754851 countercomplex: Choosing low-tech visual styles for games A month ago, I participated in Ludum Dare, a 48-hour game development contest. This was the first time I finished a game-like project sin... low techchoosingvisualstylesgames https://countercomplex.blogspot.com/2011/07/dont-submit-yourself-to-game-machine.html?showComment=1639276389146 countercomplex: Don't submit yourself to a game machine! (This is a translation of a post in my Finnish blog ) Some generations ago, when people said they were playing a game, they usually meant a ... don ta gamesubmitmachine https://countercomplex.blogspot.com/2015/04/my-first-twenty-years-on-demoscene.html?showComment=1632459932132 countercomplex: My first twenty years on the demoscene Since I have been somewhat inactive in computer art for a while, I felt it might be a good idea to sum up the first twenty years of my demos... my firsttwenty yearson thedemoscene https://countercomplex.blogspot.com/2018/03/reaching-for-blocks-of-living-world.html?showComment=1637476190930 countercomplex: Reaching for the blocks of the living world As a child, I used to believe in endless linear progress. There were ever higher buildings in the world, ever more TV channels, ever-faster ... for thereachingblockslivingworld https://countercomplex.blogspot.com/2018/03/reaching-for-blocks-of-living-world.html?showComment=1657623386653 countercomplex: Reaching for the blocks of the living world As a child, I used to believe in endless linear progress. There were ever higher buildings in the world, ever more TV channels, ever-faster ... for thereachingblockslivingworld https://countercomplex.blogspot.com/2015/04/bringing-magic-back-to-technology.html?showComment=1637817577472 countercomplex: Bringing magic back to technology Back in 2011, I was one of the discoverers of " Bytebeat ", a type of very short computer programs that generate music. These programs recei... back tobringingmagictechnology https://countercomplex.blogspot.com/2008/08/past-tense-is-evil.html?showComment=1620364270226 countercomplex: Past tense is evil When talking about old video games and mature technology, it is quite common to use the past tense rather than the present one. People are m... past tenseevil https://countercomplex.blogspot.com/2011/10/algorithmic-symphonies-from-one-line-of.html?showComment=1684687201809 countercomplex: Algorithmic symphonies from one line of code -- how and why? Lately, there has been a lot of experimentation with very short programs that synthesize something that sounds like music. I now want to sha... one linealgorithmicsymphonies https://countercomplex.blogspot.com/2008/02/ countercomplex: February 2008 bitwise creations in a pre-apocalyptic world february https://countercomplex.blogspot.com/2018/03/reaching-for-blocks-of-living-world.html?showComment=1618522454181 countercomplex: Reaching for the blocks of the living world As a child, I used to believe in endless linear progress. There were ever higher buildings in the world, ever more TV channels, ever-faster ... for thereachingblockslivingworld https://countercomplex.blogspot.com/2018/03/reaching-for-blocks-of-living-world.html?showComment=1657782385838 countercomplex: Reaching for the blocks of the living world As a child, I used to believe in endless linear progress. There were ever higher buildings in the world, ever more TV channels, ever-faster ... for thereachingblockslivingworld https://countercomplex.blogspot.com/2012/04/relationship-between-new-aesthetic-and.html?showComment=1565091371696 countercomplex: The relationship between "New Aesthetic" and Computationally Minimal Art A couple of weeks ago, something called "New Aesthetic" was brought to my attention. It is difficult to find any sort of coherent definition... the relationshipnewaestheticminimalart https://countercomplex.blogspot.com/2018/03/reaching-for-blocks-of-living-world.html?showComment=1602236109130 countercomplex: Reaching for the blocks of the living world As a child, I used to believe in endless linear progress. There were ever higher buildings in the world, ever more TV channels, ever-faster ... for thereachingblockslivingworld https://countercomplex.blogspot.com/2008/11/it-has-now-been-week-since-this-years.html?showComment=1652205534710 countercomplex: Something about Alternative Party 2008 It has now been a week since this year's Alternative Party , so I'm using it as an excuse for writing another journal entry. For me, the par... something aboutalternative party https://countercomplex.blogspot.com/2018/03/reaching-for-blocks-of-living-world.html?showComment=1595473180108 countercomplex: Reaching for the blocks of the living world As a child, I used to believe in endless linear progress. There were ever higher buildings in the world, ever more TV channels, ever-faster ... for thereachingblockslivingworld https://countercomplex.blogspot.com/2014/09/how-i-view-our-species-and-our-world.html?showComment=1635995617380 countercomplex: How I view our species and our world My recent blog post " The resource leak bug of our civilization" has gathered some interest recently, especially after getting noticed by R... how iview ourspeciesworld https://countercomplex.blogspot.com/2011/06/what-should-big-pixels-look-like.html?showComment=1706342035134 countercomplex: What should big pixels look like? There has been some fuss recently about a new algorithm that vectorizes pixel art . And yes, judging from the example pictures, this algorit... bigpixelslooklike https://countercomplex.blogspot.com/2011/09/new-propaganda-tool-post-apocalyptic.html?showComment=1315436478328 countercomplex: A new propaganda tool: Post-Apocalyptic Hacker World I visited the Assembly demo party this year, after two years of break. It seemed more relevant than in a while, because I had an agenda. For... a newtool postpropagandaapocalyptichacker https://countercomplex.blogspot.com/2015/04/my-first-twenty-years-on-demoscene.html?showComment=1746082299371 countercomplex: My first twenty years on the demoscene Since I have been somewhat inactive in computer art for a while, I felt it might be a good idea to sum up the first twenty years of my demos... my firsttwenty yearson thedemoscene https://countercomplex.blogspot.com/2015/04/bringing-magic-back-to-technology.html?showComment=1653362005110 countercomplex: Bringing magic back to technology Back in 2011, I was one of the discoverers of " Bytebeat ", a type of very short computer programs that generate music. These programs recei... back tobringingmagictechnology https://countercomplex.blogspot.com/2013/01/i-founded-new-oldschool-computer.html?showComment=1745717218268 countercomplex: I founded a new "oldschool" computer magazine. Maybe it's a sensible time to tell a bit what I've been up to for the past few months. In September 2012, I founded Skrolli , a new Finnish... a newfoundedoldschoolcomputermagazine https://countercomplex.blogspot.com/2011/07/dont-submit-yourself-to-game-machine.html?showComment=1677949705414 countercomplex: Don't submit yourself to a game machine! (This is a translation of a post in my Finnish blog ) Some generations ago, when people said they were playing a game, they usually meant a ... don ta gamesubmitmachine https://countercomplex.blogspot.com/2011/07/dont-submit-yourself-to-game-machine.html?showComment=1524544161109 countercomplex: Don't submit yourself to a game machine! (This is a translation of a post in my Finnish blog ) Some generations ago, when people said they were playing a game, they usually meant a ... don ta gamesubmitmachine https://countercomplex.blogspot.com/2015/04/bringing-magic-back-to-technology.html?showComment=1653363586132 countercomplex: Bringing magic back to technology Back in 2011, I was one of the discoverers of " Bytebeat ", a type of very short computer programs that generate music. These programs recei... back tobringingmagictechnology https://countercomplex.blogspot.com/2011/09/new-propaganda-tool-post-apocalyptic.html?showComment=1609402032651 countercomplex: A new propaganda tool: Post-Apocalyptic Hacker World I visited the Assembly demo party this year, after two years of break. It seemed more relevant than in a while, because I had an agenda. For... a newtool postpropagandaapocalyptichacker https://countercomplex.blogspot.com/2011/06/ countercomplex: June 2011 bitwise creations in a pre-apocalyptic world june https://countercomplex.blogspot.com/2018/03/reaching-for-blocks-of-living-world.html?showComment=1632115108107 countercomplex: Reaching for the blocks of the living world As a child, I used to believe in endless linear progress. There were ever higher buildings in the world, ever more TV channels, ever-faster ... for thereachingblockslivingworld