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Godot Docs – master branch — Godot Engine (latest) documentation in English
Welcome to the official documentation of Godot Engine, the free and open source community-driven 2D and 3D game engine! If you are new to this documentation,...
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https://docs.godotengine.org/en/stable/classes/class_%40globalscope.html
@GlobalScope — Godot Engine (stable) documentation in English
Global scope constants and functions. Description: A list of global scope enumerated constants and built-in functions. This is all that resides in the globals,...
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https://docs.godotengine.org/en/stable/classes/class_editorexportpreset.html
EditorExportPreset — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/classes/class_physicsserver3drenderingserverhandler.html
PhysicsServer3DRenderingServerHandler — Godot Engine (stable) documentation in English
Inherits: Object A class used to provide PhysicsServer3DExtension._soft_body_update_rendering_server() with a rendering handler for soft bodies. Methods:,,...
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https://docs.godotengine.org/en/stable/classes/class_videostream.html
VideoStream — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/classes/class_csgbox3d.html
CSGBox3D — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/classes/class_visualshadernodetextureparametertriplanar.html
VisualShaderNodeTextureParameterTriplanar — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/classes/class_textserver.html
TextServer — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/classes/class_visualshadernodetransformparameter.html
VisualShaderNodeTransformParameter — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/classes/class_audioeffectcompressor.html
AudioEffectCompressor — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/tutorials/best_practices/scene_organization.html
Scene organization — Godot Engine (stable) documentation in English
This article covers topics related to the effective organization of scene content. Which nodes should you use? Where should you place them? How should they...
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https://docs.godotengine.org/en/stable/classes/class_visualshadernodecolorparameter.html
VisualShaderNodeColorParameter — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/engine_details/development/configuring_an_ide/visual_studio.html
Visual Studio — Godot Engine (stable) documentation in English
Visual Studio Community is a Windows-only IDE by Microsoft that's free for individual use or non-commercial use within organizations. It has many useful...
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https://docs.godotengine.org/en/stable/classes/class_regexmatch.html
RegExMatch — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/classes/class_acceptdialog.html
AcceptDialog — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/classes/class_navigationmeshsourcegeometrydata2d.html
NavigationMeshSourceGeometryData2D — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/classes/class_bonemap.html
BoneMap — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/classes/class_pckpacker.html
PCKPacker — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/tutorials/platform/ios/ios_plugin.html
Creating iOS plugins — Godot Engine (stable) documentation in English
This page explains what iOS plugins can do for you, how to use an existing plugin, and the steps to code a new one. iOS plugins allow you to use third-party...
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https://docs.godotengine.org/en/stable/classes/class_editorfeatureprofile.html
EditorFeatureProfile — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/classes/class_json.html
JSON — Godot Engine (stable) documentation in English
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Collision shapes (3D) — Godot Engine (stable) documentation in English
This guide explains: The types of collision shapes available in 3D in Godot., Using a convex or a concave mesh as a collision shape., Performance...
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https://docs.godotengine.org/en/stable/classes/class_visualshadernodeis.html
VisualShaderNodeIs — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/tutorials/rendering/viewports.html
Using Viewports — Godot Engine (stable) documentation in English
Introduction: Think of a Viewport as a screen onto which the game is projected. In order to see the game, we need to have a surface on which to draw it. That...
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https://docs.godotengine.org/en/stable/classes/class_streampeerbuffer.html
StreamPeerBuffer — Godot Engine (stable) documentation in English
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OpenXRCompositionLayerQuad — Godot Engine (stable) documentation in English
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GDScriptSyntaxHighlighter — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/tutorials/3d/index.html
3D — Godot Engine (stable) documentation in English
Introduction to 3D, Using 3D transforms, Procedural geometry, 3D text. Rendering: 3D rendering limitations, Standard Material 3D and ORM Material 3D, 3D lights...
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https://docs.godotengine.org/en/stable/tutorials/assets_pipeline/exporting_3d_scenes.html
Exporting 3D scenes — Godot Engine (stable) documentation in English
Overview: In Godot, it is possible to export 3D scenes as a glTF 2.0 file. You can export as a glTF binary (.glb file) or glTF embedded with textures (...
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https://docs.godotengine.org/en/stable/tutorials/scripting/debug/debugger_panel.html
Debugger panel — Godot Engine (stable) documentation in English
Many of Godot's debugging tools, including the debugger, can be found in the debugger panel at the bottom of the screen. Click on Debugger to open it. The...
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https://docs.godotengine.org/en/stable/classes/class_visualshadernodetexturesdf.html
VisualShaderNodeTextureSDF — Godot Engine (stable) documentation in English
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AudioEffectLowPassFilter — Godot Engine (stable) documentation in English
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LightOccluder2D — Godot Engine (stable) documentation in English
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ScriptEditor — Godot Engine (stable) documentation in English
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EngineProfiler — Godot Engine (stable) documentation in English
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GLTFPhysicsShape — Godot Engine (stable) documentation in English
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EditorSceneFormatImporterUFBX — Godot Engine (stable) documentation in English
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CryptoKey — Godot Engine (stable) documentation in English
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InputEventAction — Godot Engine (stable) documentation in English
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Bone2D — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/getting_started/first_2d_game/05.the_main_game_scene.html
The main game scene — Godot Engine (stable) documentation in English
Now it's time to bring everything we did together into a playable game scene. Create a new scene and add a Node named Main. (The reason we are using Node...
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https://docs.godotengine.org/en/stable/tutorials/math/index.html
Math — Godot Engine (stable) documentation in English
Vector math, Advanced vector math, Matrices and transforms, Interpolation, Beziers, curves and paths, Random number generation.
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https://docs.godotengine.org/en/stable/classes/class_tilesetsource.html
TileSetSource — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/getting_started/introduction/godot_design_philosophy.html
Godot's design philosophy — Godot Engine (stable) documentation in English
Now that you've gotten your feet wet, let's talk about Godot's design. Every game engine is different and fits different needs. Not only do they offer a range...
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VisualShaderNodeScreenNormalWorldSpace — Godot Engine (stable) documentation in English
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VisualShaderNodeCompare — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/tutorials/i18n/pseudolocalization.html
Pseudolocalization — Godot Engine (stable) documentation in English
Introduction: When creating a game, the process of localization usually starts when development has finished. This means that translations aren't available...
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https://docs.godotengine.org/en/stable/classes/class_fbxdocument.html
FBXDocument — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/tutorials/2d/2d_parallax.html
2D Parallax — Godot Engine (stable) documentation in English
Introduction: Parallax is an effect used to simulate depth by having textures move at different speeds relative to the camera. Godot provides the Parallax2D...
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https://docs.godotengine.org/en/stable/classes/class_texturelayeredrd.html
TextureLayeredRD — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/tutorials/scripting/cpp/build_system/index.html
Build system — Godot Engine (stable) documentation in English
Main build system: Working with SCons, Secondary build system: Working with CMake.
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https://docs.godotengine.org/en/stable/engine_details/development/configuring_an_ide/qt_creator.html
Qt Creator — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/classes/class_packedscene.html
PackedScene — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/classes/class_enginedebugger.html
EngineDebugger — Godot Engine (stable) documentation in English
Inherits: Object Exposes the internal debugger. Description: EngineDebugger handles the communication between the editor and the running game. It is active in...
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https://numdot.readthedocs.io/en/stable/
Introduction — NumDot (stable) documentation in English
NumDot is a tensor math and scientific computation library for the Godot Engine. NumDot provides a multidimensional array object ( NDArray) and many functions...
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https://docs.godotengine.org/en/stable/classes/class_resourceimporter.html
ResourceImporter — Godot Engine (stable) documentation in English
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BoneConstraint3D — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/getting_started/step_by_step/instancing.html
Creating instances — Godot Engine (stable) documentation in English
In the previous part, we saw that a scene is a collection of nodes organized in a tree structure, with a single node as its root. You can split your project...
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VisualShaderNodeFloatConstant — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/getting_started/step_by_step/index.html
Step by step — Godot Engine (stable) documentation in English
This series builds upon the Introduction to Godot and will get you started with the editor and the engine. You will learn more about nodes and scenes, code...
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https://docs.godotengine.org/en/stable/classes/class_texture2darray.html
Texture2DArray — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/classes/class_inputeventmidi.html
InputEventMIDI — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/tutorials/ui/bbcode_in_richtextlabel.html
BBCode in RichTextLabel — Godot Engine (stable) documentation in English
Introduction: Label nodes are great for displaying basic text, but they have limitations. If you want to change the color of the text, or its alignment, you...
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https://docs.godotengine.org/en/stable/classes/class_lineedit.html
LineEdit — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/tutorials/scripting/debug/custom_performance_monitors.html
Custom performance monitors — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/tutorials/scripting/cpp/build_system/cmake.html
Secondary build system: Working with CMake — Godot Engine (stable) documentation in English
Beside the SCons based build system, godot-cpp also provides a CMakeLists.txt file to support users that prefer using CMake over SCons for their build system....
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https://docs.godotengine.org/en/stable/tutorials/3d/global_illumination/using_lightmap_gi.html
Using Lightmap global illumination — Godot Engine (stable) documentation in English
Baked lightmaps are a workflow for adding indirect (or fully baked) lighting to a scene. Unlike the VoxelGI and SDFGI approaches, baked lightmaps work fine on...
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https://docs.godotengine.org/en/stable/classes/class_quadmesh.html
QuadMesh — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/tutorials/best_practices/introduction_best_practices.html
Introduction — Godot Engine (stable) documentation in English
This series is a collection of best practices to help you work efficiently with Godot. Godot allows for a great amount of flexibility in how you structure a...
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https://docs.godotengine.org/en/stable/engine_details/file_formats/tscn.html
TSCN file format — Godot Engine (stable) documentation in English
The TSCN (text scene) file format represents a single scene tree inside Godot. Unlike binary SCN files, TSCN files have the advantage of being mostly...
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https://docs.godotengine.org/en/stable/classes/class_packedcolorarray.html
PackedColorArray — Godot Engine (stable) documentation in English
A packed array of Color s. Description: An array specifically designed to hold Color. Packs data tightly, so it saves memory for large array sizes. Differences...
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https://docs.godotengine.org/en/stable/classes/class_offlinemultiplayerpeer.html
OfflineMultiplayerPeer — Godot Engine (stable) documentation in English
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PathFollow3D — Godot Engine (stable) documentation in English
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TabContainer — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/engine_details/development/configuring_an_ide/clion.html
CLion — Godot Engine (stable) documentation in English
CLion is a JetBrains IDE for C++ that's free for individual, non-commercial development. Importing the project: CLion can import a project's compilation...
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https://docs.godotengine.org/en/stable/tutorials/scripting/gdextension/index.html
The GDExtension system — Godot Engine (stable) documentation in English
GDExtension is a Godot-specific technology that lets the engine interact with native shared libraries at runtime. You can use it to run native code without...
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https://docs.godotengine.org/en/stable/classes/class_canvasitemmaterial.html
CanvasItemMaterial — Godot Engine (stable) documentation in English
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AudioEffectSpectrumAnalyzer — Godot Engine (stable) documentation in English
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ScrollContainer — Godot Engine (stable) documentation in English
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GradientTexture2D — Godot Engine (stable) documentation in English
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ShapeCast2D — Godot Engine (stable) documentation in English
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EditorExportPlatform — Godot Engine (stable) documentation in English
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Using NavigationPaths — Godot Engine (stable) documentation in English
Obtaining a NavigationPath: Navigation paths can be directly queried from the NavigationServer and do not require any additional nodes or objects as long as...
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OpenXRSpatialComponentBounded3DList — Godot Engine (stable) documentation in English
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OggPacketSequence — Godot Engine (stable) documentation in English
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TLS/SSL certificates — Godot Engine (stable) documentation in English
Introduction: It is often desired to use TLS connections (also known as SSL connections) for communications to avoid
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OpenXR body tracking — Godot Engine (stable) documentation in English
Support for full body tracking in OpenXR is only just becoming available for a select few platforms. As support solidifies information will be added to this...
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SliderJoint3D — Godot Engine (stable) documentation in English
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AnimationNodeStateMachinePlayback — Godot Engine (stable) documentation in English
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AnimationNodeBlendTree — Godot Engine (stable) documentation in English
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AudioEffectEQ21 — Godot Engine (stable) documentation in English
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PackedVector3Array — Godot Engine (stable) documentation in English
A packed array of Vector3 s. Description: An array specifically designed to hold Vector3. Packs data tightly, so it saves memory for large array sizes....
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https://docs.godotengine.org/en/stable/engine_details/class_reference/index.html
Class reference primer — Godot Engine (stable) documentation in English
This page explains how to write the class reference. You will learn where to write new descriptions for the classes, methods, and properties for Godot's...
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https://docs.godotengine.org/en/stable/classes/class_weakref.html
WeakRef — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/community/channels.html
Community channels — Godot Engine (stable) documentation in English
So, where is the Godot community and where can you ask questions and get help? This page used to list the various official and user-supported Godot...
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https://docs.godotengine.org/en/stable/engine_details/engine_api/custom_modules_in_cpp.html
Custom modules in C++ — Godot Engine (stable) documentation in English
Modules: Godot allows extending the engine in a modular way. New modules can be created and then enabled/disabled. This allows for adding new engine...
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