Robuta

https://fightcore.gg/characters/212/samus/moves/1025/usmash/ Samus Up Smash - FightCore | Super Smash Bros. Melee Frame Data resource Samus Up Smash frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. up smashframe datasamussuperbros https://fightcore.gg/characters/222/marth/moves/1423/rollforward/ Marth Roll forwards - FightCore | Super Smash Bros. Melee Frame Data resource Marth Roll forwards frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosframe datamarthrollforwards https://fightcore.gg/characters/239/zelda/moves/2037/adownb/ Zelda Transform (Air) - FightCore | Super Smash Bros. Melee Frame Data resource Zelda Transform (Air) frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosframe datazeldatransformair https://fightcore.gg/characters/211/yoshi/moves/1008/nair/ Yoshi Neutral Air - FightCore | Super Smash Bros. Melee Frame Data resource Yoshi Neutral Air frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosneutral airframe datayoshi https://tekkendocs.com/t8/claudio/4 4 - Claudio Tekken8 Frame Data | TekkenDocs Startup: i12 Level: h Block: -11 Hit / Counter: +5 / +9 Damage: 13 Recovery: r30 * Pseudo homing to sidestep left and sidewalk left? frame dataclaudio https://tekkendocs.com/t8/xiaoyu?orderby=damage_asc Xiaoyu Tekken 8 Frame Data | TekkenDocs Frame data for Xiaoyu in Tekken 8 order by damage asc Command | Hit level | Damage | Block frame | Hit frame R.df+1+2 | m,t | 55+ | -18 | +0d H.BT.2+3 |... frame dataxiaoyutekken https://fightcore.gg/characters/224/fox/moves/2029/adownb/ Fox Reflector (Air) - FightCore | Super Smash Bros. Melee Frame Data resource Fox Reflector (Air) frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosframe datafoxreflectorair https://fightcore.gg/characters/260/sheik/moves/1135/dair/ Sheik Down Air - FightCore | Super Smash Bros. Melee Frame Data resource Sheik Down Air frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosframe datasheikair https://fightcore.gg/characters/236/mario/moves/849/fsmash/ Mario Forward Smash - FightCore | Super Smash Bros. Melee Frame Data resource Mario Forward Smash frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. forward smashframe datamariosuperbros https://www.fightcore.gg/characters/227/captainfalcon/moves/1110/upb/ Captain Falcon Falcon Dive - FightCore | Super Smash Bros. Melee Frame Data resource Captain Falcon Falcon Dive frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash broscaptain falconframe datadive https://fightcore.gg/characters/238/link/moves/1273/dattack/ Link Dashattack - FightCore | Super Smash Bros. Melee Frame Data resource Link Dashattack frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosframe datameleeresource https://fightcore.gg/characters/236/mario/moves/852/nair/ Mario Neutral Air - FightCore | Super Smash Bros. Melee Frame Data resource Mario Neutral Air frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosneutral airframe datamario https://fightcore.gg/characters/216/ganondorf/moves/930/usmash/ Ganondorf Up Smash - FightCore | Super Smash Bros. Melee Frame Data resource Ganondorf Up Smash frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. up smashframe dataganondorfsuperbros https://data.fightcore.gg/characters/236/mario/moves/854/bair/ Mario Back Air - FightCore | Super Smash Bros. Melee Frame Data resource Mario Back Air frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosframe datamariobackair https://fightcore.gg/characters/238/link/moves/1281/bair/ Link Back Air - FightCore | Super Smash Bros. Melee Frame Data resource Link Back Air frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosframe databackair https://www.fightcore.gg/characters/212/samus/moves/1027/fair/ Samus Forward Air - FightCore | Super Smash Bros. Melee Frame Data resource Samus Forward Air frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosforward airframe datasamus https://www.fightcore.gg/characters/238/link/moves/1268/unknown/ Link unknown - FightCore | Super Smash Bros. Melee Frame Data resource Link unknown frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosframe dataunknownmeleeresource https://tekkendocs.com/t7/lidia/db34(onparry)1 db34(onparry)1 - Lidia Tekken7 Frame Data | TekkenDocs Command: d/b+3+4 (on parry) 1 Hit level: m, h Damage: 21, 21 Start up frame: Block frame: Hit frame: KND Counter hit frame: KND Notes: frame datalidia https://fightcore.gg/characters/223/roy/moves/928/unknown/ Roy unknown - FightCore | Super Smash Bros. Melee Frame Data resource Roy unknown frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosframe dataroyunknownmelee https://fightcore.gg/characters/220/younglink/moves/1084/fsmash/ Young Link Forward Smash - FightCore | Super Smash Bros. Melee Frame Data resource Young Link Forward Smash frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. young linkforward smashframe data https://tekkendocs.com/t8/xiaoyu/234 2+3+4 - Xiaoyu Tekken8 Frame Data | TekkenDocs Startup: Level: Block: Hit / Counter: Damage: frame dataxiaoyu https://fightcore.gg/characters/238/link/moves/1278/usmash/ Link Up Smash - FightCore | Super Smash Bros. Melee Frame Data resource Link Up Smash frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. link upframe datasmashsuperbros https://fightcore.gg/characters/260/sheik/moves/1177/edge/ Sheik Edge attack - FightCore | Super Smash Bros. Melee Frame Data resource Sheik Edge attack frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosedge attackframe datasheik https://fightcore.gg/characters/222/marth/moves/1579/grab/ Marth Grab - FightCore | Super Smash Bros. Melee Frame Data resource Marth Grab frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosframe datamarthgrabmelee https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:tts_frame_data metal_gear_solid:tts_frame_data [Metal Gear Speedrunners] metal gear solidframe datatts https://tekkendocs.com/t8/xiaoyu/BT.f23 BT.f+2+3 - Xiaoyu Tekken8 Frame Data | TekkenDocs Startup: i31 Level: t Block: -2 Hit / Counter: +20 Damage: 20 * Homing * Balcony Break * Throw Break 1+2 * 16 additional damage on wall splat * Cancel to FC... frame databtxiaoyu https://gamesual.com/guides/street-fighter-6-frame-data/ Street Fighter 6: Frame Data [Extensive Guide] | Gamesual street fighterframe dataextensiveguide https://fightcore.gg/characters/0/fwireframe/moves/1966/fsmash/ Female Wireframe Forward Smash - FightCore | Super Smash Bros. Melee Frame Data resource Female Wireframe Forward Smash frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. forward smashframe datafemalewireframe https://tekkendocs.com/t7/lidia?orderby=notes_asc Lidia Tekken 7 Frame Data | TekkenDocs Frame data for Lidia in Tekken 7 frame datalidiatekken https://fightcore.gg/characters/214/jigglypuff/moves/965/edge/ Jigglypuff Edge attack - FightCore | Super Smash Bros. Melee Frame Data resource Jigglypuff Edge attack frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosedge attackframe datajigglypuff https://fightcore.gg/characters/242/donkeykong/moves/1314/dattack/ Donkey Kong Dashattack - FightCore | Super Smash Bros. Melee Frame Data resource Donkey Kong Dashattack frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosdonkey kongframe data https://tekkendocs.com/t8/xiaoyu/df2,3 df+2,3 - Xiaoyu Tekken8 Frame Data | TekkenDocs Startup: i14 Level: m, h Block: -1 Hit / Counter: +35 Damage: 15, 23 Recovery: r30 * Balcony Break * Cancel to r15 FC with DB, D, or DF (-3, -16) * Combo from... frame datadfxiaoyu https://forum.skullgirlsmobile.com/threads/official-skullgirls-mobile-frame-data.16209/ OFFICIAL: Skullgirls Mobile Frame Data | Skullgirls Mobile Forums Looking for the finer details on how attacks interact in Skullgirls Mobile? Perhaps even... the FRAME DATA? Look no further! You can find the frame data... skullgirls mobileframe dataofficialforums https://fightcore.gg/characters/214/jigglypuff/moves/1495/jab1/ Jigglypuff Jab 1 - FightCore | Super Smash Bros. Melee Frame Data resource Jigglypuff Jab 1 frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosframe datajigglypuffjab https://fightcore.gg/characters/243/ness/moves/1599/grab/ Ness Grab - FightCore | Super Smash Bros. Melee Frame Data resource Ness Grab frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosframe datanessgrabmelee https://tekkendocs.com/t7/lee/2,1,4 2,1,4 - Lee Tekken7 Frame Data | TekkenDocs Command: 2, 1, 4 Hit level: h, h, l (TC) Damage: 10,8,18 Start up frame: cs16~ Block frame: -16~-14 Hit frame: 0~+2 Counter hit frame: +10~+12 Notes: frame datalee https://fightcore.gg/characters/209/iceclimbers/moves/1458/airdodge/ Ice Climbers Airdodge - FightCore | Super Smash Bros. Melee Frame Data resource Ice Climbers Airdodge frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosice climbersframe data https://tekkendocs.com/t8/shaheen/db2 db+2 - Shaheen Tekken8 Frame Data | TekkenDocs Startup: i14 Level: m Block: -10 Hit / Counter: +1 Damage: 11 * Transition to SNK with input db+2,DF (-3/+8/+8) frame datadbshaheen https://fightcore.gg/characters/217/mewtwo/moves/808/fthrow/ Mewtwo Forward throw - FightCore | Super Smash Bros. Melee Frame Data resource Mewtwo Forward throw frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosforward throwframe datamewtwo https://tekkendocs.com/t8/claudio/b2 b+2 - Claudio Tekken8 Frame Data | TekkenDocs Startup: i14 Level: h Block: -9 Hit / Counter: +9 Damage: 25 Recovery: r30 * Tornado * Pseudo homing? frame databclaudio https://tekkendocs.com/t7/leroy Leroy Tekken 7 Frame Data | TekkenDocs Frame data for Leroy in Tekken 7 frame dataleroytekken https://tekkendocs.com/t8/paul/b2 b+2 - Paul Tekken8 Frame Data | TekkenDocs Startup: i18 Level: m Block: -5 Hit / Counter: +4 Damage: 22 Recovery: r33 * Spike frame databpaul https://data.fightcore.gg/ FightCore | Super Smash Bros. Melee Frame Data resource Complete Super Smash Bros. Melee frame data with interactive hitbox visualizations, crouch cancel calculator, and detailed move analysis for every character. super smash brosframe datameleeresource https://www.fightcore.gg/characters/236/mario/moves/861/uthrow/ Mario Up throw - FightCore | Super Smash Bros. Melee Frame Data resource Mario Up throw frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosframe datamariothrow https://fightcore.gg/characters/213/luigi/moves/787/dair/ Luigi Down Air - FightCore | Super Smash Bros. Melee Frame Data resource Luigi Down Air frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosframe dataluigiair https://fightcore.gg/characters/215/drmario/moves/1294/unknown/ Dr. Mario unknown - FightCore | Super Smash Bros. Melee Frame Data resource Dr. Mario unknown frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosframe datadrmariounknown https://data.fightcore.gg/characters/236/mario/moves/847/utilt/ Mario Up Tilt - FightCore | Super Smash Bros. Melee Frame Data resource Mario Up Tilt frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosframe datamariotilt https://fightcore.gg/characters/212/samus/moves/1021/ftilt/ Samus Forward Tilt - FightCore | Super Smash Bros. Melee Frame Data resource Samus Forward Tilt frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosforward tiltframe datasamus https://fightcore.gg/characters/237/pikachu/moves/970/dthrow/ Pikachu Down throw - FightCore | Super Smash Bros. Melee Frame Data resource Pikachu Down throw frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosdown throwframe datapikachu https://fightcore.gg/characters/215/drmario/moves/1297/downb/ Dr. Mario Dr. Tornado - FightCore | Super Smash Bros. Melee Frame Data resource Dr. Mario Dr. Tornado frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosframe datadrmariotornado https://data.fightcore.gg/characters/223/roy/ Roy - FightCore | Super Smash Bros. Melee Frame Data resource Complete Roy frame data for Super Smash Bros. Melee. View hitboxes, knockback, move stats, and crouch cancel percentages with interactive visualizations. super smash brosframe dataroymeleeresource https://8wayrun.com/wiki/sophitia-frame-data-sc2/ Sophitia - Frame Data - SC2 | 8WAYRUN.com Character Notations Horizontal Attacks frame data https://fightcore.gg/characters/238/link/moves/1244/edge/ Link Edge attack - FightCore | Super Smash Bros. Melee Frame Data resource Link Edge attack frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosedge attackframe data https://fightcore.gg/characters/224/fox/moves/1460/rollforward/ Fox Roll forwards - FightCore | Super Smash Bros. Melee Frame Data resource Fox Roll forwards frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosframe datafoxrollforwards https://fightcore.gg/characters/213/luigi/moves/1594/dashgrab/ Luigi Dashgrab - FightCore | Super Smash Bros. Melee Frame Data resource Luigi Dashgrab frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosframe dataluigimeleeresource https://fightcore.gg/characters/227/captainfalcon/moves/1101/dsmash/ Captain Falcon Down Smash - FightCore | Super Smash Bros. Melee Frame Data resource Captain Falcon Down Smash frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. captain falcondown smashframe data https://fightcore.gg/characters/241/bowser/moves/1218/sideb/ Bowser Koopa Klaw - FightCore | Super Smash Bros. Melee Frame Data resource Bowser Koopa Klaw frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosframe databowserkoopa https://fightcore.gg/characters/243/ness/moves/1453/airdodge/ Ness Airdodge - FightCore | Super Smash Bros. Melee Frame Data resource Ness Airdodge frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosframe datanessmeleeresource https://tekkendocs.com/t7/lidia/CF04 CF04 - Lidia Tekken7 Frame Data | TekkenDocs Command: CF0 4 Hit level: m Damage: 20 Start up frame: 28 Block frame: +4 Hit frame: KND Counter hit frame: JG Notes: frame datalidia https://tekkendocs.com/t7/jin/ZENorCDS1,2 ZENorCDS1,2 - Jin Tekken7 Frame Data | TekkenDocs Command: ZEN or CDS 1, 2 Hit level: m, m Damage: 14,21 Start up frame: 16~17 (21~) Block frame: -14~-13 Hit frame: KND Counter hit frame: KND Notes: frame datajin https://fightcore.gg/characters/223/roy/moves/1416/rollforward/ Roy Roll forwards - FightCore | Super Smash Bros. Melee Frame Data resource Roy Roll forwards frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosframe dataroyrollforwards https://www.fightcore.gg/characters/210/kirby/moves/2051/aneutralb/ Kirby Swallow (air) - FightCore | Super Smash Bros. Melee Frame Data resource Kirby Swallow (air) frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosframe datakirbyswallowair https://data.fightcore.gg/characters/217/mewtwo/ Mewtwo - FightCore | Super Smash Bros. Melee Frame Data resource Complete Mewtwo frame data for Super Smash Bros. Melee. View hitboxes, knockback, move stats, and crouch cancel percentages with interactive visualizations. super smash brosframe datamewtwomeleeresource https://fightcore.gg/characters/223/roy/moves/2012/adownb/ Roy Counter (Air) - FightCore | Super Smash Bros. Melee Frame Data resource Roy Counter (Air) frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosframe dataroycounterair https://fightcore.gg/characters/213/luigi/moves/815/downb/ Luigi Luigi Cyclone - FightCore | Super Smash Bros. Melee Frame Data resource Luigi Luigi Cyclone frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosframe dataluigicyclonemelee https://fightcore.gg/characters/212/samus/moves/1014/zair/ Samus Air Grapple - FightCore | Super Smash Bros. Melee Frame Data resource Samus Air Grapple frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosframe datasamusairgrapple https://fightcore.gg/characters/214/jigglypuff/moves/2016/aupb/ Jigglypuff Sing (Air) - FightCore | Super Smash Bros. Melee Frame Data resource Jigglypuff Sing (Air) frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosframe datajigglypuffsingair https://tekkendocs.com/t8/jin Jin Tekken 8 Frame Data | TekkenDocs Frame data for Jin in Tekken 8 Command | Hit level | Damage | Block frame | Hit frame 2+3 | m | [12;12] | +1 | +2c H.db+1+2 | M | 0 | +4 | +23g~+38g H.f,F+1+2... frame datajintekken https://fightcore.gg/characters/260/sheik/moves/1183/dthrow/ Sheik Down throw - FightCore | Super Smash Bros. Melee Frame Data resource Sheik Down throw frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosdown throwframe datasheik https://fightcore.gg/characters/237/pikachu/moves/974/usmash/ Pikachu Up Smash - FightCore | Super Smash Bros. Melee Frame Data resource Pikachu Up Smash frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. up smashframe datapikachusuperbros https://www.tcorollacross.com/freeze_frame_data-3965.html Toyota Corolla Cross - Freeze Frame Data - Audio And Visual System toyota corolla crossaudio and visualfreeze framedatasystem https://tekkendocs.com/t7/lee/D4,4,4,4 D4,4,4,4 - Lee Tekken7 Frame Data | TekkenDocs Command: D+4, 4, 4, 4 Hit level: l, l, l, m Damage: 7,8,5,21 Start up frame: 12 Block frame: -20~-19 Hit frame: KND Counter hit frame: KND Notes: frame datalee https://tekkendocs.com/t8/asuka/f34 f+3+4 - Asuka Tekken8 Frame Data | TekkenDocs Startup: i29 Level: M Block: -1 Hit / Counter: +18 Damage: 27 Recovery: r30 * Balcony Break * Chip damage on block * Gain NWG on hit * -2a (-11) on hit after... frame dataasuka https://tekkendocs.com/t8/xiaoyu/u12,2,1 u+1+2,2,1 - Xiaoyu Tekken8 Frame Data | TekkenDocs Startup: i16 Level: m,m, m, m Block: -12 Hit / Counter: +16 Damage: 5,5, 12, 20 * Balcony Break * Combo from 2nd hit * Combo from 1st CH * Cancel to BT with B... frame datau https://tekkendocs.com/t7/josie/f2 f2 - Josie Tekken7 Frame Data | TekkenDocs Command: f+2 Hit level: h Damage: 10 Start up frame: 12 Block frame: -8 Hit frame: +3 Counter hit frame: +3 Notes: frame datajosie https://tekkendocs.com/t8/xiaoyu/AOP.34 AOP.3+4 - Xiaoyu Tekken8 Frame Data | TekkenDocs Startup: i23 Level: L Block: -33 Hit / Counter: +1 Damage: 22 Recovery: FC * Transition to FUFT on block frame dataaopxiaoyu https://tekkendocs.com/t7/lidia/b4 b4 - Lidia Tekken7 Frame Data | TekkenDocs Command: b+4 Hit level: h Damage: 21 Start up frame: 16 Block frame: -3 Hit frame: +6 Counter hit frame: +6 Notes: Homing, Tail spin frame datalidia https://tekkendocs.com/t7/gigas/df1 df1 - Gigas Tekken7 Frame Data | TekkenDocs Command: d/f+1 Hit level: m Damage: 14 Start up frame: 14 Block frame: -6 Hit frame: +4 Counter hit frame: +4 Notes: frame datagigas https://tekkendocs.com/t8/xiaoyu/BT.2,2,1 BT.2,2,1 - Xiaoyu Tekken8 Frame Data | TekkenDocs Startup: i12 Level: h, m, m,M,M Block: -11 Hit / Counter: +5 Damage: 9, 12, 7,7,7 Recovery: FC * Transition to AOP with D (-10, +5) * Combos from 2nd hit frame databtxiaoyu https://tekkendocs.com/paul/DPD.df1 DPD.df+1 - Paul Tekken8 Frame Data | TekkenDocs Startup: i17 Level: h Block: -1 Hit / Counter: +59 Damage: 19 * Strong Aerial Tailspin * Homing * Effective minimum startup 29f frame datadpddfpaul https://fightcore.gg/characters/217/mewtwo/moves/809/bthrow/ Mewtwo Back throw - FightCore | Super Smash Bros. Melee Frame Data resource Mewtwo Back throw frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosback throwframe datamewtwo https://fightcore.gg/characters/260/sheik/moves/1129/dsmash/ Sheik Down Smash - FightCore | Super Smash Bros. Melee Frame Data resource Sheik Down Smash frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. down smashframe datasheiksuperbros https://fightcore.gg/characters/222/marth/moves/827/ftilt/ Marth Forward Tilt - FightCore | Super Smash Bros. Melee Frame Data resource Marth Forward Tilt frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosforward tiltframe datamarth https://tekkendocs.com/t8/nina/qcf4,3 qcf+4,3 - Nina Tekken8 Frame Data | TekkenDocs Startup: i14 Level: m, h Block: -10 Hit / Counter: +14 Damage: 15, 23 Recovery: r36 * Balcony Break * Combo from 1st hit with 4f delay * Move can be delayed 3f frame datanina https://fightcore.gg/characters/236/mario/moves/1436/spotdodge/ Mario Spotdodge - FightCore | Super Smash Bros. Melee Frame Data resource Mario Spotdodge frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosframe datamariomeleeresource https://fightcore.gg/characters/217/mewtwo/moves/1033/nair/ Mewtwo Neutral Air - FightCore | Super Smash Bros. Melee Frame Data resource Mewtwo Neutral Air frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosneutral airframe datamewtwo https://docs.amd.com/r/en-US/pg051-tri-mode-eth-mac/Changing-Frame-Data?contentId=2~n96Cbi7A4kezCi9CXXDw Changing Frame Data - Changing Frame Data - 9.0 English - PG051 The contents of the frame data passed into the TEMAC receiver can be changed by editing the DATA fields for each frame defined in the test bench. The test... frame datachangingenglish https://fightcore.gg/characters/240/peach/moves/1447/rollbackwards/ Peach Roll backwards - FightCore | Super Smash Bros. Melee Frame Data resource Peach Roll backwards frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosframe datapeachrollbackwards https://fightcore.gg/characters/241/bowser/moves/1213/fair/ Bowser Forward Air - FightCore | Super Smash Bros. Melee Frame Data resource Bowser Forward Air frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosforward airframe databowser https://tekkendocs.com/t7/leo/uf1,2 uf1,2 - Leo Tekken7 Frame Data | TekkenDocs Command: u/f+1, 2 Hit level: h, m Damage: 8,25 Start up frame: 13 Block frame: -14~-13 Hit frame: KND Counter hit frame: KND Notes: frame dataleo https://tekkendocs.com/t7/lidia/TAW3,1 TAW3,1 - Lidia Tekken7 Frame Data | TekkenDocs Command: TAW 3, 1 Hit level: m, m Damage: 19, 21 Start up frame: Block frame: -6 Hit frame: +9 Counter hit frame: KND Notes: frame datalidia https://fightcore.gg/characters/243/ness/moves/1600/dashgrab/ Ness Dashgrab - FightCore | Super Smash Bros. Melee Frame Data resource Ness Dashgrab frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosframe datanessmeleeresource https://tekkendocs.com/t8/claudio/ws1,1 ws1,1 - Claudio Tekken8 Frame Data | TekkenDocs Startup: i12 Level: m, h Block: -7 Hit / Counter: +19 Damage: 12, 15 Recovery: r31 * Balcony Break * Transition to STB on hit without STB Frame advantage +44g... frame dataclaudio https://8wayrun.com/wiki/zasalamel-frame-data-sc4-bd/ Zasalamel - Frame Data - SC4 (BD) | 8WAYRUN.com Character Notations None Horizontal Attacks Vertical Attacks Kick Attacks... frame databd https://fightcore.gg/characters/237/pikachu/moves/755/upb/ Pikachu Quick Attack - FightCore | Super Smash Bros. Melee Frame Data resource Pikachu Quick Attack frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosframe datapikachuquickattack https://tekkendocs.com/t8/xiaoyu?orderby=notes_asc Xiaoyu Tekken 8 Frame Data | TekkenDocs Frame data for Xiaoyu in Tekken 8 order by notes asc Command | Hit level | Damage | Block frame | Hit frame (back to wall).b,b,UB | m | 21 | +1 | +34d... frame dataxiaoyutekken https://fightcore.gg/characters/211/yoshi/moves/1437/rollforward/ Yoshi Roll forwards - FightCore | Super Smash Bros. Melee Frame Data resource Yoshi Roll forwards frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosframe datayoshirollforwards https://tekkendocs.com/t8/armor-king Armor-king Tekken 8 Frame Data | TekkenDocs Frame data for Armor-king in Tekken 8 Command | Hit level | Damage | Block frame | Hit frame 2+3 | m | [12;12] | +1 | +2c H.f,n,d,df+1+2 | h! | [10] | | +23g... armor kingframe datatekken https://fightcore.gg/characters/238/link/moves/1263/fair/ Link Forward Air - FightCore | Super Smash Bros. Melee Frame Data resource Link Forward Air frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosforward airframe data https://tekkendocs.com/t8/lidia/FC.d1 FC.d1 - Lidia Tekken8 Frame Data | TekkenDocs frame datafclidia