https://fightcore.gg/characters/212/samus/moves/1025/usmash/
Samus Up Smash - FightCore | Super Smash Bros. Melee Frame Data resource
Samus Up Smash frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
up smashframe datasamussuperbros
https://fightcore.gg/characters/222/marth/moves/1423/rollforward/
Marth Roll forwards - FightCore | Super Smash Bros. Melee Frame Data resource
Marth Roll forwards frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosframe datamarthrollforwards
https://fightcore.gg/characters/239/zelda/moves/2037/adownb/
Zelda Transform (Air) - FightCore | Super Smash Bros. Melee Frame Data resource
Zelda Transform (Air) frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosframe datazeldatransformair
https://fightcore.gg/characters/211/yoshi/moves/1008/nair/
Yoshi Neutral Air - FightCore | Super Smash Bros. Melee Frame Data resource
Yoshi Neutral Air frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosneutral airframe datayoshi
https://tekkendocs.com/t8/claudio/4
4 - Claudio Tekken8 Frame Data | TekkenDocs
Startup: i12 Level: h Block: -11 Hit / Counter: +5 / +9 Damage: 13 Recovery: r30 * Pseudo homing to sidestep left and sidewalk left?
frame dataclaudio
https://tekkendocs.com/t8/xiaoyu?orderby=damage_asc
Xiaoyu Tekken 8 Frame Data | TekkenDocs
Frame data for Xiaoyu in Tekken 8 order by damage asc Command | Hit level | Damage | Block frame | Hit frame R.df+1+2 | m,t | 55+ | -18 | +0d H.BT.2+3 |...
frame dataxiaoyutekken
https://fightcore.gg/characters/224/fox/moves/2029/adownb/
Fox Reflector (Air) - FightCore | Super Smash Bros. Melee Frame Data resource
Fox Reflector (Air) frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosframe datafoxreflectorair
https://fightcore.gg/characters/260/sheik/moves/1135/dair/
Sheik Down Air - FightCore | Super Smash Bros. Melee Frame Data resource
Sheik Down Air frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosframe datasheikair
https://fightcore.gg/characters/236/mario/moves/849/fsmash/
Mario Forward Smash - FightCore | Super Smash Bros. Melee Frame Data resource
Mario Forward Smash frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
forward smashframe datamariosuperbros
https://www.fightcore.gg/characters/227/captainfalcon/moves/1110/upb/
Captain Falcon Falcon Dive - FightCore | Super Smash Bros. Melee Frame Data resource
Captain Falcon Falcon Dive frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash broscaptain falconframe datadive
https://fightcore.gg/characters/238/link/moves/1273/dattack/
Link Dashattack - FightCore | Super Smash Bros. Melee Frame Data resource
Link Dashattack frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosframe datameleeresource
https://fightcore.gg/characters/236/mario/moves/852/nair/
Mario Neutral Air - FightCore | Super Smash Bros. Melee Frame Data resource
Mario Neutral Air frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosneutral airframe datamario
https://fightcore.gg/characters/216/ganondorf/moves/930/usmash/
Ganondorf Up Smash - FightCore | Super Smash Bros. Melee Frame Data resource
Ganondorf Up Smash frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
up smashframe dataganondorfsuperbros
https://data.fightcore.gg/characters/236/mario/moves/854/bair/
Mario Back Air - FightCore | Super Smash Bros. Melee Frame Data resource
Mario Back Air frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosframe datamariobackair
https://fightcore.gg/characters/238/link/moves/1281/bair/
Link Back Air - FightCore | Super Smash Bros. Melee Frame Data resource
Link Back Air frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosframe databackair
https://www.fightcore.gg/characters/212/samus/moves/1027/fair/
Samus Forward Air - FightCore | Super Smash Bros. Melee Frame Data resource
Samus Forward Air frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosforward airframe datasamus
https://www.fightcore.gg/characters/238/link/moves/1268/unknown/
Link unknown - FightCore | Super Smash Bros. Melee Frame Data resource
Link unknown frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosframe dataunknownmeleeresource
https://tekkendocs.com/t7/lidia/db34(onparry)1
db34(onparry)1 - Lidia Tekken7 Frame Data | TekkenDocs
Command: d/b+3+4 (on parry) 1 Hit level: m, h Damage: 21, 21 Start up frame: Block frame: Hit frame: KND Counter hit frame: KND Notes:
frame datalidia
https://fightcore.gg/characters/223/roy/moves/928/unknown/
Roy unknown - FightCore | Super Smash Bros. Melee Frame Data resource
Roy unknown frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosframe dataroyunknownmelee
https://fightcore.gg/characters/220/younglink/moves/1084/fsmash/
Young Link Forward Smash - FightCore | Super Smash Bros. Melee Frame Data resource
Young Link Forward Smash frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
young linkforward smashframe data
https://tekkendocs.com/t8/xiaoyu/234
2+3+4 - Xiaoyu Tekken8 Frame Data | TekkenDocs
Startup: Level: Block: Hit / Counter: Damage:
frame dataxiaoyu
https://fightcore.gg/characters/238/link/moves/1278/usmash/
Link Up Smash - FightCore | Super Smash Bros. Melee Frame Data resource
Link Up Smash frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
link upframe datasmashsuperbros
https://fightcore.gg/characters/260/sheik/moves/1177/edge/
Sheik Edge attack - FightCore | Super Smash Bros. Melee Frame Data resource
Sheik Edge attack frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosedge attackframe datasheik
https://fightcore.gg/characters/222/marth/moves/1579/grab/
Marth Grab - FightCore | Super Smash Bros. Melee Frame Data resource
Marth Grab frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosframe datamarthgrabmelee
https://metalgearspeedrunners.com/wiki/doku.php?id=metal_gear_solid:tts_frame_data
metal_gear_solid:tts_frame_data [Metal Gear Speedrunners]
metal gear solidframe datatts
https://tekkendocs.com/t8/xiaoyu/BT.f23
BT.f+2+3 - Xiaoyu Tekken8 Frame Data | TekkenDocs
Startup: i31 Level: t Block: -2 Hit / Counter: +20 Damage: 20 * Homing * Balcony Break * Throw Break 1+2 * 16 additional damage on wall splat * Cancel to FC...
frame databtxiaoyu
https://gamesual.com/guides/street-fighter-6-frame-data/
Street Fighter 6: Frame Data [Extensive Guide] | Gamesual
street fighterframe dataextensiveguide
https://fightcore.gg/characters/0/fwireframe/moves/1966/fsmash/
Female Wireframe Forward Smash - FightCore | Super Smash Bros. Melee Frame Data resource
Female Wireframe Forward Smash frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
forward smashframe datafemalewireframe
https://tekkendocs.com/t7/lidia?orderby=notes_asc
Lidia Tekken 7 Frame Data | TekkenDocs
Frame data for Lidia in Tekken 7
frame datalidiatekken
https://fightcore.gg/characters/214/jigglypuff/moves/965/edge/
Jigglypuff Edge attack - FightCore | Super Smash Bros. Melee Frame Data resource
Jigglypuff Edge attack frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosedge attackframe datajigglypuff
https://fightcore.gg/characters/242/donkeykong/moves/1314/dattack/
Donkey Kong Dashattack - FightCore | Super Smash Bros. Melee Frame Data resource
Donkey Kong Dashattack frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosdonkey kongframe data
https://tekkendocs.com/t8/xiaoyu/df2,3
df+2,3 - Xiaoyu Tekken8 Frame Data | TekkenDocs
Startup: i14 Level: m, h Block: -1 Hit / Counter: +35 Damage: 15, 23 Recovery: r30 * Balcony Break * Cancel to r15 FC with DB, D, or DF (-3, -16) * Combo from...
frame datadfxiaoyu
https://forum.skullgirlsmobile.com/threads/official-skullgirls-mobile-frame-data.16209/
OFFICIAL: Skullgirls Mobile Frame Data | Skullgirls Mobile Forums
Looking for the finer details on how attacks interact in Skullgirls Mobile? Perhaps even... the FRAME DATA? Look no further! You can find the frame data...
skullgirls mobileframe dataofficialforums
https://fightcore.gg/characters/214/jigglypuff/moves/1495/jab1/
Jigglypuff Jab 1 - FightCore | Super Smash Bros. Melee Frame Data resource
Jigglypuff Jab 1 frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosframe datajigglypuffjab
https://fightcore.gg/characters/243/ness/moves/1599/grab/
Ness Grab - FightCore | Super Smash Bros. Melee Frame Data resource
Ness Grab frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosframe datanessgrabmelee
https://tekkendocs.com/t7/lee/2,1,4
2,1,4 - Lee Tekken7 Frame Data | TekkenDocs
Command: 2, 1, 4 Hit level: h, h, l (TC) Damage: 10,8,18 Start up frame: cs16~ Block frame: -16~-14 Hit frame: 0~+2 Counter hit frame: +10~+12 Notes:
frame datalee
https://fightcore.gg/characters/209/iceclimbers/moves/1458/airdodge/
Ice Climbers Airdodge - FightCore | Super Smash Bros. Melee Frame Data resource
Ice Climbers Airdodge frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosice climbersframe data
https://tekkendocs.com/t8/shaheen/db2
db+2 - Shaheen Tekken8 Frame Data | TekkenDocs
Startup: i14 Level: m Block: -10 Hit / Counter: +1 Damage: 11 * Transition to SNK with input db+2,DF (-3/+8/+8)
frame datadbshaheen
https://fightcore.gg/characters/217/mewtwo/moves/808/fthrow/
Mewtwo Forward throw - FightCore | Super Smash Bros. Melee Frame Data resource
Mewtwo Forward throw frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosforward throwframe datamewtwo
https://tekkendocs.com/t8/claudio/b2
b+2 - Claudio Tekken8 Frame Data | TekkenDocs
Startup: i14 Level: h Block: -9 Hit / Counter: +9 Damage: 25 Recovery: r30 * Tornado * Pseudo homing?
frame databclaudio
https://tekkendocs.com/t7/leroy
Leroy Tekken 7 Frame Data | TekkenDocs
Frame data for Leroy in Tekken 7
frame dataleroytekken
https://tekkendocs.com/t8/paul/b2
b+2 - Paul Tekken8 Frame Data | TekkenDocs
Startup: i18 Level: m Block: -5 Hit / Counter: +4 Damage: 22 Recovery: r33 * Spike
frame databpaul
https://data.fightcore.gg/
FightCore | Super Smash Bros. Melee Frame Data resource
Complete Super Smash Bros. Melee frame data with interactive hitbox visualizations, crouch cancel calculator, and detailed move analysis for every character.
super smash brosframe datameleeresource
https://www.fightcore.gg/characters/236/mario/moves/861/uthrow/
Mario Up throw - FightCore | Super Smash Bros. Melee Frame Data resource
Mario Up throw frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosframe datamariothrow
https://fightcore.gg/characters/213/luigi/moves/787/dair/
Luigi Down Air - FightCore | Super Smash Bros. Melee Frame Data resource
Luigi Down Air frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosframe dataluigiair
https://fightcore.gg/characters/215/drmario/moves/1294/unknown/
Dr. Mario unknown - FightCore | Super Smash Bros. Melee Frame Data resource
Dr. Mario unknown frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosframe datadrmariounknown
https://data.fightcore.gg/characters/236/mario/moves/847/utilt/
Mario Up Tilt - FightCore | Super Smash Bros. Melee Frame Data resource
Mario Up Tilt frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosframe datamariotilt
https://fightcore.gg/characters/212/samus/moves/1021/ftilt/
Samus Forward Tilt - FightCore | Super Smash Bros. Melee Frame Data resource
Samus Forward Tilt frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosforward tiltframe datasamus
https://fightcore.gg/characters/237/pikachu/moves/970/dthrow/
Pikachu Down throw - FightCore | Super Smash Bros. Melee Frame Data resource
Pikachu Down throw frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosdown throwframe datapikachu
https://fightcore.gg/characters/215/drmario/moves/1297/downb/
Dr. Mario Dr. Tornado - FightCore | Super Smash Bros. Melee Frame Data resource
Dr. Mario Dr. Tornado frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosframe datadrmariotornado
https://data.fightcore.gg/characters/223/roy/
Roy - FightCore | Super Smash Bros. Melee Frame Data resource
Complete Roy frame data for Super Smash Bros. Melee. View hitboxes, knockback, move stats, and crouch cancel percentages with interactive visualizations.
super smash brosframe dataroymeleeresource
https://8wayrun.com/wiki/sophitia-frame-data-sc2/
Sophitia - Frame Data - SC2 | 8WAYRUN.com
Character Notations Horizontal Attacks
frame data
https://fightcore.gg/characters/238/link/moves/1244/edge/
Link Edge attack - FightCore | Super Smash Bros. Melee Frame Data resource
Link Edge attack frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosedge attackframe data
https://fightcore.gg/characters/224/fox/moves/1460/rollforward/
Fox Roll forwards - FightCore | Super Smash Bros. Melee Frame Data resource
Fox Roll forwards frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosframe datafoxrollforwards
https://fightcore.gg/characters/213/luigi/moves/1594/dashgrab/
Luigi Dashgrab - FightCore | Super Smash Bros. Melee Frame Data resource
Luigi Dashgrab frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosframe dataluigimeleeresource
https://fightcore.gg/characters/227/captainfalcon/moves/1101/dsmash/
Captain Falcon Down Smash - FightCore | Super Smash Bros. Melee Frame Data resource
Captain Falcon Down Smash frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
captain falcondown smashframe data
https://fightcore.gg/characters/241/bowser/moves/1218/sideb/
Bowser Koopa Klaw - FightCore | Super Smash Bros. Melee Frame Data resource
Bowser Koopa Klaw frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosframe databowserkoopa
https://fightcore.gg/characters/243/ness/moves/1453/airdodge/
Ness Airdodge - FightCore | Super Smash Bros. Melee Frame Data resource
Ness Airdodge frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosframe datanessmeleeresource
https://tekkendocs.com/t7/lidia/CF04
CF04 - Lidia Tekken7 Frame Data | TekkenDocs
Command: CF0 4 Hit level: m Damage: 20 Start up frame: 28 Block frame: +4 Hit frame: KND Counter hit frame: JG Notes:
frame datalidia
https://tekkendocs.com/t7/jin/ZENorCDS1,2
ZENorCDS1,2 - Jin Tekken7 Frame Data | TekkenDocs
Command: ZEN or CDS 1, 2 Hit level: m, m Damage: 14,21 Start up frame: 16~17 (21~) Block frame: -14~-13 Hit frame: KND Counter hit frame: KND Notes:
frame datajin
https://fightcore.gg/characters/223/roy/moves/1416/rollforward/
Roy Roll forwards - FightCore | Super Smash Bros. Melee Frame Data resource
Roy Roll forwards frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosframe dataroyrollforwards
https://www.fightcore.gg/characters/210/kirby/moves/2051/aneutralb/
Kirby Swallow (air) - FightCore | Super Smash Bros. Melee Frame Data resource
Kirby Swallow (air) frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosframe datakirbyswallowair
https://data.fightcore.gg/characters/217/mewtwo/
Mewtwo - FightCore | Super Smash Bros. Melee Frame Data resource
Complete Mewtwo frame data for Super Smash Bros. Melee. View hitboxes, knockback, move stats, and crouch cancel percentages with interactive visualizations.
super smash brosframe datamewtwomeleeresource
https://fightcore.gg/characters/223/roy/moves/2012/adownb/
Roy Counter (Air) - FightCore | Super Smash Bros. Melee Frame Data resource
Roy Counter (Air) frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosframe dataroycounterair
https://fightcore.gg/characters/213/luigi/moves/815/downb/
Luigi Luigi Cyclone - FightCore | Super Smash Bros. Melee Frame Data resource
Luigi Luigi Cyclone frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosframe dataluigicyclonemelee
https://fightcore.gg/characters/212/samus/moves/1014/zair/
Samus Air Grapple - FightCore | Super Smash Bros. Melee Frame Data resource
Samus Air Grapple frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosframe datasamusairgrapple
https://fightcore.gg/characters/214/jigglypuff/moves/2016/aupb/
Jigglypuff Sing (Air) - FightCore | Super Smash Bros. Melee Frame Data resource
Jigglypuff Sing (Air) frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosframe datajigglypuffsingair
https://tekkendocs.com/t8/jin
Jin Tekken 8 Frame Data | TekkenDocs
Frame data for Jin in Tekken 8 Command | Hit level | Damage | Block frame | Hit frame 2+3 | m | [12;12] | +1 | +2c H.db+1+2 | M | 0 | +4 | +23g~+38g H.f,F+1+2...
frame datajintekken
https://fightcore.gg/characters/260/sheik/moves/1183/dthrow/
Sheik Down throw - FightCore | Super Smash Bros. Melee Frame Data resource
Sheik Down throw frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosdown throwframe datasheik
https://fightcore.gg/characters/237/pikachu/moves/974/usmash/
Pikachu Up Smash - FightCore | Super Smash Bros. Melee Frame Data resource
Pikachu Up Smash frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
up smashframe datapikachusuperbros
https://www.tcorollacross.com/freeze_frame_data-3965.html
Toyota Corolla Cross - Freeze Frame Data - Audio And Visual System
toyota corolla crossaudio and visualfreeze framedatasystem
https://tekkendocs.com/t7/lee/D4,4,4,4
D4,4,4,4 - Lee Tekken7 Frame Data | TekkenDocs
Command: D+4, 4, 4, 4 Hit level: l, l, l, m Damage: 7,8,5,21 Start up frame: 12 Block frame: -20~-19 Hit frame: KND Counter hit frame: KND Notes:
frame datalee
https://tekkendocs.com/t8/asuka/f34
f+3+4 - Asuka Tekken8 Frame Data | TekkenDocs
Startup: i29 Level: M Block: -1 Hit / Counter: +18 Damage: 27 Recovery: r30 * Balcony Break * Chip damage on block * Gain NWG on hit * -2a (-11) on hit after...
frame dataasuka
https://tekkendocs.com/t8/xiaoyu/u12,2,1
u+1+2,2,1 - Xiaoyu Tekken8 Frame Data | TekkenDocs
Startup: i16 Level: m,m, m, m Block: -12 Hit / Counter: +16 Damage: 5,5, 12, 20 * Balcony Break * Combo from 2nd hit * Combo from 1st CH * Cancel to BT with B...
frame datau
https://tekkendocs.com/t7/josie/f2
f2 - Josie Tekken7 Frame Data | TekkenDocs
Command: f+2 Hit level: h Damage: 10 Start up frame: 12 Block frame: -8 Hit frame: +3 Counter hit frame: +3 Notes:
frame datajosie
https://tekkendocs.com/t8/xiaoyu/AOP.34
AOP.3+4 - Xiaoyu Tekken8 Frame Data | TekkenDocs
Startup: i23 Level: L Block: -33 Hit / Counter: +1 Damage: 22 Recovery: FC * Transition to FUFT on block
frame dataaopxiaoyu
https://tekkendocs.com/t7/lidia/b4
b4 - Lidia Tekken7 Frame Data | TekkenDocs
Command: b+4 Hit level: h Damage: 21 Start up frame: 16 Block frame: -3 Hit frame: +6 Counter hit frame: +6 Notes: Homing, Tail spin
frame datalidia
https://tekkendocs.com/t7/gigas/df1
df1 - Gigas Tekken7 Frame Data | TekkenDocs
Command: d/f+1 Hit level: m Damage: 14 Start up frame: 14 Block frame: -6 Hit frame: +4 Counter hit frame: +4 Notes:
frame datagigas
https://tekkendocs.com/t8/xiaoyu/BT.2,2,1
BT.2,2,1 - Xiaoyu Tekken8 Frame Data | TekkenDocs
Startup: i12 Level: h, m, m,M,M Block: -11 Hit / Counter: +5 Damage: 9, 12, 7,7,7 Recovery: FC * Transition to AOP with D (-10, +5) * Combos from 2nd hit
frame databtxiaoyu
https://tekkendocs.com/paul/DPD.df1
DPD.df+1 - Paul Tekken8 Frame Data | TekkenDocs
Startup: i17 Level: h Block: -1 Hit / Counter: +59 Damage: 19 * Strong Aerial Tailspin * Homing * Effective minimum startup 29f
frame datadpddfpaul
https://fightcore.gg/characters/217/mewtwo/moves/809/bthrow/
Mewtwo Back throw - FightCore | Super Smash Bros. Melee Frame Data resource
Mewtwo Back throw frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosback throwframe datamewtwo
https://fightcore.gg/characters/260/sheik/moves/1129/dsmash/
Sheik Down Smash - FightCore | Super Smash Bros. Melee Frame Data resource
Sheik Down Smash frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
down smashframe datasheiksuperbros
https://fightcore.gg/characters/222/marth/moves/827/ftilt/
Marth Forward Tilt - FightCore | Super Smash Bros. Melee Frame Data resource
Marth Forward Tilt frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosforward tiltframe datamarth
https://tekkendocs.com/t8/nina/qcf4,3
qcf+4,3 - Nina Tekken8 Frame Data | TekkenDocs
Startup: i14 Level: m, h Block: -10 Hit / Counter: +14 Damage: 15, 23 Recovery: r36 * Balcony Break * Combo from 1st hit with 4f delay * Move can be delayed 3f
frame datanina
https://fightcore.gg/characters/236/mario/moves/1436/spotdodge/
Mario Spotdodge - FightCore | Super Smash Bros. Melee Frame Data resource
Mario Spotdodge frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosframe datamariomeleeresource
https://fightcore.gg/characters/217/mewtwo/moves/1033/nair/
Mewtwo Neutral Air - FightCore | Super Smash Bros. Melee Frame Data resource
Mewtwo Neutral Air frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosneutral airframe datamewtwo
https://docs.amd.com/r/en-US/pg051-tri-mode-eth-mac/Changing-Frame-Data?contentId=2~n96Cbi7A4kezCi9CXXDw
Changing Frame Data - Changing Frame Data - 9.0 English - PG051
The contents of the frame data passed into the TEMAC receiver can be changed by editing the DATA fields for each frame defined in the test bench. The test...
frame datachangingenglish
https://fightcore.gg/characters/240/peach/moves/1447/rollbackwards/
Peach Roll backwards - FightCore | Super Smash Bros. Melee Frame Data resource
Peach Roll backwards frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosframe datapeachrollbackwards
https://fightcore.gg/characters/241/bowser/moves/1213/fair/
Bowser Forward Air - FightCore | Super Smash Bros. Melee Frame Data resource
Bowser Forward Air frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosforward airframe databowser
https://tekkendocs.com/t7/leo/uf1,2
uf1,2 - Leo Tekken7 Frame Data | TekkenDocs
Command: u/f+1, 2 Hit level: h, m Damage: 8,25 Start up frame: 13 Block frame: -14~-13 Hit frame: KND Counter hit frame: KND Notes:
frame dataleo
https://tekkendocs.com/t7/lidia/TAW3,1
TAW3,1 - Lidia Tekken7 Frame Data | TekkenDocs
Command: TAW 3, 1 Hit level: m, m Damage: 19, 21 Start up frame: Block frame: -6 Hit frame: +9 Counter hit frame: KND Notes:
frame datalidia
https://fightcore.gg/characters/243/ness/moves/1600/dashgrab/
Ness Dashgrab - FightCore | Super Smash Bros. Melee Frame Data resource
Ness Dashgrab frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosframe datanessmeleeresource
https://tekkendocs.com/t8/claudio/ws1,1
ws1,1 - Claudio Tekken8 Frame Data | TekkenDocs
Startup: i12 Level: m, h Block: -7 Hit / Counter: +19 Damage: 12, 15 Recovery: r31 * Balcony Break * Transition to STB on hit without STB Frame advantage +44g...
frame dataclaudio
https://8wayrun.com/wiki/zasalamel-frame-data-sc4-bd/
Zasalamel - Frame Data - SC4 (BD) | 8WAYRUN.com
Character Notations None Horizontal Attacks Vertical Attacks Kick Attacks...
frame databd
https://fightcore.gg/characters/237/pikachu/moves/755/upb/
Pikachu Quick Attack - FightCore | Super Smash Bros. Melee Frame Data resource
Pikachu Quick Attack frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosframe datapikachuquickattack
https://tekkendocs.com/t8/xiaoyu?orderby=notes_asc
Xiaoyu Tekken 8 Frame Data | TekkenDocs
Frame data for Xiaoyu in Tekken 8 order by notes asc Command | Hit level | Damage | Block frame | Hit frame (back to wall).b,b,UB | m | 21 | +1 | +34d...
frame dataxiaoyutekken
https://fightcore.gg/characters/211/yoshi/moves/1437/rollforward/
Yoshi Roll forwards - FightCore | Super Smash Bros. Melee Frame Data resource
Yoshi Roll forwards frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosframe datayoshirollforwards
https://tekkendocs.com/t8/armor-king
Armor-king Tekken 8 Frame Data | TekkenDocs
Frame data for Armor-king in Tekken 8 Command | Hit level | Damage | Block frame | Hit frame 2+3 | m | [12;12] | +1 | +2c H.f,n,d,df+1+2 | h! | [10] | | +23g...
armor kingframe datatekken
https://fightcore.gg/characters/238/link/moves/1263/fair/
Link Forward Air - FightCore | Super Smash Bros. Melee Frame Data resource
Link Forward Air frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosforward airframe data
https://tekkendocs.com/t8/lidia/FC.d1
FC.d1 - Lidia Tekken8 Frame Data | TekkenDocs
frame datafclidia