Robuta

https://tekkendocs.com/t7/josie/SWS2 SWS2 - Josie Tekken7 Frame Data | TekkenDocs Command: SWS 2 Hit level: m Damage: 17 Start up frame: 18~19 Block frame: -6~-5 Hit frame: +5~+6 Counter hit frame: CS Notes: frame datajosie https://fightinggameguide.com/framedata.html Understanding Frame Data in Fighting Games Frame data can be intimidating as it involves a lot of mathematics. Read our guide and you'll find frame data isn't so complicated. frame dataunderstandingfightinggames https://www.1addicts.com/forums/showthread.php?s=f8bda93851f40afe51e31f4003bda9b5&p=32448853 Freeze frame Data help to determine Cat status Freeze frame Data help to determine Cat status freeze framedatahelpdeterminecat https://fightcore.gg/characters/238/link/moves/1280/nair/ Link Neutral Air - FightCore | Super Smash Bros. Melee Frame Data resource Link Neutral Air frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosframe dataneutralair https://whatisesports.xyz/importance-frame-data-fgc/ The Importance of Frame Data in the FGC - What is eSports? Nov 29, 2025 - Discover the importance of frame data in the FGC, learning how understanding move timings and mechanics enhances strategy and competitive performance. the importanceframe datawhat isfgcesports https://www.bird.bike/frame-data-geometry/ Frame Data & Geometry | Bird MTB // Born in Swinley, Built in the UK. Mar 25, 2024 - Frame Weights Frame Zero AM Zero 29 Forge Aether 7 Aether 9 Aether 9C Aeris AM9 Aeris 9 Aeris AM Size Medium 1.9kg/4.2lbs 1.8kg/4.2lbs 2.5kg/5.5lbs 3kg/6.6lbs... frame databorn ingeometrybirdmtb https://tekkendocs.com/paul/1 1 - Paul Tekken8 Frame Data | TekkenDocs Startup: i10 Level: h Block: +1 Hit / Counter: +8 Damage: 5 Recovery: r19 Recovers 2f faster on hit or block (t27 r17) frame datapaul https://fightcore.gg/characters/216/ganondorf/moves/1467/rollforward/ Ganondorf Roll forwards - FightCore | Super Smash Bros. Melee Frame Data resource Ganondorf Roll forwards frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosframe dataganondorfrollforwards https://fightcore.gg/characters/238/link/moves/1968/fsmash2/ Link Forward Smash 2 - FightCore | Super Smash Bros. Melee Frame Data resource Link Forward Smash 2 frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super brosframe dataforwardsmash https://fightcore.gg/characters/213/luigi/moves/1433/airdodge/ Luigi Airdodge - FightCore | Super Smash Bros. Melee Frame Data resource Luigi Airdodge frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosframe dataluigimeleeresource https://fightcore.gg/characters/218/falco/moves/1333/bair/ Falco Back Air - FightCore | Super Smash Bros. Melee Frame Data resource Falco Back Air frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosframe datafalcobackair https://fightcore.gg/characters/214/jigglypuff/moves/2017/asideb/ Jigglypuff Pound (Air) - FightCore | Super Smash Bros. Melee Frame Data resource Jigglypuff Pound (Air) frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosframe datajigglypuffpoundair https://fightcore.gg/characters/213/luigi/moves/819/ftilt/ Luigi Forward Tilt - FightCore | Super Smash Bros. Melee Frame Data resource Luigi Forward Tilt frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosframe dataluigiforwardtilt https://fightcore.gg/characters/217/mewtwo/moves/1510/jab1/ Mewtwo Jab 1 - FightCore | Super Smash Bros. Melee Frame Data resource Mewtwo Jab 1 frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosframe datamewtwojab https://fightcore.gg/characters/216/ganondorf/moves/938/edge/ Ganondorf Edge attack - FightCore | Super Smash Bros. Melee Frame Data resource Ganondorf Edge attack frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosframe dataganondorfedgeattack https://tekkendocs.com/t7/lidia/4,3 4,3 - Lidia Tekken7 Frame Data | TekkenDocs Command: 4, 3 Hit level: h, m (TJ) Damage: 17, 23 Start up frame: Block frame: -10 Hit frame: +8k Counter hit frame: +8k Notes: Tail spin frame datalidia https://fightcore.gg/characters/224/fox/moves/1324/neutralb/ Fox Blaster - FightCore | Super Smash Bros. Melee Frame Data resource Fox Blaster frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosframe datafoxblastermelee https://fightcore.gg/characters/236/mario/moves/1509/jab3/ Mario Jab 3 - FightCore | Super Smash Bros. Melee Frame Data resource Mario Jab 3 frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosframe datamariojab https://fightcore.gg/characters/260/sheik/moves/1126/dtilt/ Sheik Down Tilt - FightCore | Super Smash Bros. Melee Frame Data resource Sheik Down Tilt frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosframe datasheiktilt https://fightcore.gg/characters/222/marth/moves/840/pummel/ Marth Pummel - FightCore | Super Smash Bros. Melee Frame Data resource Marth Pummel frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosframe datamarthpummelmelee https://fightcore.gg/characters/238/link/moves/1500/jab1/ Link Jab 1 - FightCore | Super Smash Bros. Melee Frame Data resource Link Jab 1 frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosframe datajab https://tekkendocs.com/t8/xiaoyu/4 4 - Xiaoyu Tekken8 Frame Data | TekkenDocs Startup: i11 Level: h Block: -9 Hit / Counter: +8 / +33 Damage: 15 * Balcony Break on CH frame dataxiaoyu https://tekkendocs.com/t8/xiaoyu/BT.f13 BT.f+1+3 - Xiaoyu Tekken8 Frame Data | TekkenDocs Startup: i31 Level: t Block: -6 Hit / Counter: +1 Damage: 35 * Homing * Throw Break 1 * Alternate input BT.f+2+4 (Throw Break 2) * Cancel to FC with D * Low... frame databtxiaoyu https://fightcore.gg/characters/221/pichu/moves/1604/dashgrab/ Pichu Dashgrab - FightCore | Super Smash Bros. Melee Frame Data resource Pichu Dashgrab frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosframe datapichumeleeresource https://www.fightcore.gg/characters/217/mewtwo/moves/806/pummel/ Mewtwo Pummel - FightCore | Super Smash Bros. Melee Frame Data resource Mewtwo Pummel frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosframe datamewtwopummelmelee https://fightcore.gg/characters/218/falco/moves/1552/aneutralb/ Falco Blaster (Air) - FightCore | Super Smash Bros. Melee Frame Data resource Falco Blaster (Air) frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosframe datafalcoblasterair https://tekkendocs.com/t7/lidia/12*,b(cancel) 12*,b(cancel) - Lidia Tekken7 Frame Data | TekkenDocs Command: 1+2*, b (cancel) Hit level: (special) Damage: Start up frame: Block frame: Hit frame: Counter hit frame: Notes: frame databcancellidia https://fightcore.gg/characters/213/luigi/moves/799/usmash/ Luigi Up Smash - FightCore | Super Smash Bros. Melee Frame Data resource Luigi Up Smash frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super brosframe dataluigismashmelee https://fightcore.gg/characters/215/drmario/moves/1297/downb/ Dr. Mario Dr. Tornado - FightCore | Super Smash Bros. Melee Frame Data resource Dr. Mario Dr. Tornado frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosmario tornadoframe datadr https://tekkendocs.com/t8/paul/df3 df+3 - Paul Tekken8 Frame Data | TekkenDocs Startup: i16 Level: m Block: -9 Hit / Counter: +2 Damage: 14 Recovery: r28 frame datadfpaul https://fightcore.gg/characters/213/luigi/moves/1594/dashgrab/ Luigi Dashgrab - FightCore | Super Smash Bros. Melee Frame Data resource Luigi Dashgrab frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosframe dataluigimeleeresource https://fightcore.gg/characters/217/mewtwo/moves/2026/adownb/ Mewtwo Disable (Air) - FightCore | Super Smash Bros. Melee Frame Data resource Mewtwo Disable (Air) frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosframe datamewtwodisableair https://tekkendocs.com/t7/lidia/12 12 - Lidia Tekken7 Frame Data | TekkenDocs Command: 1+2 Hit level: m Damage: 20 Start up frame: 31 Block frame: -9 Hit frame: KND Counter hit frame: KND Notes: frame datalidia https://fightcore.gg/characters/213/luigi/moves/1431/rollbackwards/ Luigi Roll backwards - FightCore | Super Smash Bros. Melee Frame Data resource Luigi Roll backwards frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosframe dataluigirollbackwards https://8wayrun.com/wiki/mitsurugi-frame-data-sc5/ Mitsurugi - Frame Data - SC5 | 8WAYRUN.com Character Notations FMD = Full Moon Death SS = Silent Step MST = Mist Horizontal Attacks Vertical Attacks... frame datamitsurugi https://fightcore.gg/characters/260/sheik/moves/1388/rollbackwards/ Sheik Roll backwards - FightCore | Super Smash Bros. Melee Frame Data resource Sheik Roll backwards frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosframe datasheikrollbackwards https://fightcore.gg/characters/237/pikachu/moves/1518/jab1/ Pikachu Jab 1 - FightCore | Super Smash Bros. Melee Frame Data resource Pikachu Jab 1 frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosframe datapikachujab https://fightcore.gg/characters/216/ganondorf/moves/943/dthrow/ Ganondorf Down throw - FightCore | Super Smash Bros. Melee Frame Data resource Ganondorf Down throw frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosframe dataganondorfthrow https://fightcore.gg/characters/236/mario/moves/854/bair/ Mario Back Air - FightCore | Super Smash Bros. Melee Frame Data resource Mario Back Air frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move. super smash brosframe datamariobackair https://rdrr.io/r/base/data.frame.html data.frame: Data Frames data frameframes https://rdrr.io/r/utils/edit.data.frame.html edit.data.frame: Edit Data Frames and Matrices edit dataframematrices