https://tekkendocs.com/t7/josie/SWS2
SWS2 - Josie Tekken7 Frame Data | TekkenDocs
Command: SWS 2 Hit level: m Damage: 17 Start up frame: 18~19 Block frame: -6~-5 Hit frame: +5~+6 Counter hit frame: CS Notes:
frame datajosie
https://fightinggameguide.com/framedata.html
Understanding Frame Data in Fighting Games
Frame data can be intimidating as it involves a lot of mathematics. Read our guide and you'll find frame data isn't so complicated.
frame dataunderstandingfightinggames
https://www.1addicts.com/forums/showthread.php?s=f8bda93851f40afe51e31f4003bda9b5&p=32448853
Freeze frame Data help to determine Cat status
Freeze frame Data help to determine Cat status
freeze framedatahelpdeterminecat
https://fightcore.gg/characters/238/link/moves/1280/nair/
Link Neutral Air - FightCore | Super Smash Bros. Melee Frame Data resource
Link Neutral Air frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosframe dataneutralair
https://whatisesports.xyz/importance-frame-data-fgc/
The Importance of Frame Data in the FGC - What is eSports?
Nov 29, 2025 - Discover the importance of frame data in the FGC, learning how understanding move timings and mechanics enhances strategy and competitive performance.
the importanceframe datawhat isfgcesports
https://www.bird.bike/frame-data-geometry/
Frame Data & Geometry | Bird MTB // Born in Swinley, Built in the UK.
Mar 25, 2024 - Frame Weights Frame Zero AM Zero 29 Forge Aether 7 Aether 9 Aether 9C Aeris AM9 Aeris 9 Aeris AM Size Medium 1.9kg/4.2lbs 1.8kg/4.2lbs 2.5kg/5.5lbs 3kg/6.6lbs...
frame databorn ingeometrybirdmtb
https://tekkendocs.com/paul/1
1 - Paul Tekken8 Frame Data | TekkenDocs
Startup: i10 Level: h Block: +1 Hit / Counter: +8 Damage: 5 Recovery: r19 Recovers 2f faster on hit or block (t27 r17)
frame datapaul
https://fightcore.gg/characters/216/ganondorf/moves/1467/rollforward/
Ganondorf Roll forwards - FightCore | Super Smash Bros. Melee Frame Data resource
Ganondorf Roll forwards frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosframe dataganondorfrollforwards
https://fightcore.gg/characters/238/link/moves/1968/fsmash2/
Link Forward Smash 2 - FightCore | Super Smash Bros. Melee Frame Data resource
Link Forward Smash 2 frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super brosframe dataforwardsmash
https://fightcore.gg/characters/213/luigi/moves/1433/airdodge/
Luigi Airdodge - FightCore | Super Smash Bros. Melee Frame Data resource
Luigi Airdodge frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosframe dataluigimeleeresource
https://fightcore.gg/characters/218/falco/moves/1333/bair/
Falco Back Air - FightCore | Super Smash Bros. Melee Frame Data resource
Falco Back Air frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosframe datafalcobackair
https://fightcore.gg/characters/214/jigglypuff/moves/2017/asideb/
Jigglypuff Pound (Air) - FightCore | Super Smash Bros. Melee Frame Data resource
Jigglypuff Pound (Air) frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosframe datajigglypuffpoundair
https://fightcore.gg/characters/213/luigi/moves/819/ftilt/
Luigi Forward Tilt - FightCore | Super Smash Bros. Melee Frame Data resource
Luigi Forward Tilt frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosframe dataluigiforwardtilt
https://fightcore.gg/characters/217/mewtwo/moves/1510/jab1/
Mewtwo Jab 1 - FightCore | Super Smash Bros. Melee Frame Data resource
Mewtwo Jab 1 frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosframe datamewtwojab
https://fightcore.gg/characters/216/ganondorf/moves/938/edge/
Ganondorf Edge attack - FightCore | Super Smash Bros. Melee Frame Data resource
Ganondorf Edge attack frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosframe dataganondorfedgeattack
https://tekkendocs.com/t7/lidia/4,3
4,3 - Lidia Tekken7 Frame Data | TekkenDocs
Command: 4, 3 Hit level: h, m (TJ) Damage: 17, 23 Start up frame: Block frame: -10 Hit frame: +8k Counter hit frame: +8k Notes: Tail spin
frame datalidia
https://fightcore.gg/characters/224/fox/moves/1324/neutralb/
Fox Blaster - FightCore | Super Smash Bros. Melee Frame Data resource
Fox Blaster frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosframe datafoxblastermelee
https://fightcore.gg/characters/236/mario/moves/1509/jab3/
Mario Jab 3 - FightCore | Super Smash Bros. Melee Frame Data resource
Mario Jab 3 frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosframe datamariojab
https://fightcore.gg/characters/260/sheik/moves/1126/dtilt/
Sheik Down Tilt - FightCore | Super Smash Bros. Melee Frame Data resource
Sheik Down Tilt frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosframe datasheiktilt
https://fightcore.gg/characters/222/marth/moves/840/pummel/
Marth Pummel - FightCore | Super Smash Bros. Melee Frame Data resource
Marth Pummel frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosframe datamarthpummelmelee
https://fightcore.gg/characters/238/link/moves/1500/jab1/
Link Jab 1 - FightCore | Super Smash Bros. Melee Frame Data resource
Link Jab 1 frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosframe datajab
https://tekkendocs.com/t8/xiaoyu/4
4 - Xiaoyu Tekken8 Frame Data | TekkenDocs
Startup: i11 Level: h Block: -9 Hit / Counter: +8 / +33 Damage: 15 * Balcony Break on CH
frame dataxiaoyu
https://tekkendocs.com/t8/xiaoyu/BT.f13
BT.f+1+3 - Xiaoyu Tekken8 Frame Data | TekkenDocs
Startup: i31 Level: t Block: -6 Hit / Counter: +1 Damage: 35 * Homing * Throw Break 1 * Alternate input BT.f+2+4 (Throw Break 2) * Cancel to FC with D * Low...
frame databtxiaoyu
https://fightcore.gg/characters/221/pichu/moves/1604/dashgrab/
Pichu Dashgrab - FightCore | Super Smash Bros. Melee Frame Data resource
Pichu Dashgrab frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosframe datapichumeleeresource
https://www.fightcore.gg/characters/217/mewtwo/moves/806/pummel/
Mewtwo Pummel - FightCore | Super Smash Bros. Melee Frame Data resource
Mewtwo Pummel frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosframe datamewtwopummelmelee
https://fightcore.gg/characters/218/falco/moves/1552/aneutralb/
Falco Blaster (Air) - FightCore | Super Smash Bros. Melee Frame Data resource
Falco Blaster (Air) frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosframe datafalcoblasterair
https://tekkendocs.com/t7/lidia/12*,b(cancel)
12*,b(cancel) - Lidia Tekken7 Frame Data | TekkenDocs
Command: 1+2*, b (cancel) Hit level: (special) Damage: Start up frame: Block frame: Hit frame: Counter hit frame: Notes:
frame databcancellidia
https://fightcore.gg/characters/213/luigi/moves/799/usmash/
Luigi Up Smash - FightCore | Super Smash Bros. Melee Frame Data resource
Luigi Up Smash frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super brosframe dataluigismashmelee
https://fightcore.gg/characters/215/drmario/moves/1297/downb/
Dr. Mario Dr. Tornado - FightCore | Super Smash Bros. Melee Frame Data resource
Dr. Mario Dr. Tornado frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosmario tornadoframe datadr
https://tekkendocs.com/t8/paul/df3
df+3 - Paul Tekken8 Frame Data | TekkenDocs
Startup: i16 Level: m Block: -9 Hit / Counter: +2 Damage: 14 Recovery: r28
frame datadfpaul
https://fightcore.gg/characters/213/luigi/moves/1594/dashgrab/
Luigi Dashgrab - FightCore | Super Smash Bros. Melee Frame Data resource
Luigi Dashgrab frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosframe dataluigimeleeresource
https://fightcore.gg/characters/217/mewtwo/moves/2026/adownb/
Mewtwo Disable (Air) - FightCore | Super Smash Bros. Melee Frame Data resource
Mewtwo Disable (Air) frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosframe datamewtwodisableair
https://tekkendocs.com/t7/lidia/12
12 - Lidia Tekken7 Frame Data | TekkenDocs
Command: 1+2 Hit level: m Damage: 20 Start up frame: 31 Block frame: -9 Hit frame: KND Counter hit frame: KND Notes:
frame datalidia
https://fightcore.gg/characters/213/luigi/moves/1431/rollbackwards/
Luigi Roll backwards - FightCore | Super Smash Bros. Melee Frame Data resource
Luigi Roll backwards frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosframe dataluigirollbackwards
https://8wayrun.com/wiki/mitsurugi-frame-data-sc5/
Mitsurugi - Frame Data - SC5 | 8WAYRUN.com
Character Notations FMD = Full Moon Death SS = Silent Step MST = Mist Horizontal Attacks Vertical Attacks...
frame datamitsurugi
https://fightcore.gg/characters/260/sheik/moves/1388/rollbackwards/
Sheik Roll backwards - FightCore | Super Smash Bros. Melee Frame Data resource
Sheik Roll backwards frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosframe datasheikrollbackwards
https://fightcore.gg/characters/237/pikachu/moves/1518/jab1/
Pikachu Jab 1 - FightCore | Super Smash Bros. Melee Frame Data resource
Pikachu Jab 1 frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosframe datapikachujab
https://fightcore.gg/characters/216/ganondorf/moves/943/dthrow/
Ganondorf Down throw - FightCore | Super Smash Bros. Melee Frame Data resource
Ganondorf Down throw frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosframe dataganondorfthrow
https://fightcore.gg/characters/236/mario/moves/854/bair/
Mario Back Air - FightCore | Super Smash Bros. Melee Frame Data resource
Mario Back Air frame data for Melee: startup frames, hitboxes, knockback values, and interactive animations. Master every detail of this move.
super smash brosframe datamariobackair
https://rdrr.io/r/base/data.frame.html
data.frame: Data Frames
data frameframes
https://rdrr.io/r/utils/edit.data.frame.html
edit.data.frame: Edit Data Frames and Matrices
edit dataframematrices