https://www.lunarg.com/mastering-gfxreconstruct-part-3/
Mastering GFXReconstruct: Part 3 - LunarG
masteringgfxreconstructpart
https://gpuopen.com/learn/amd-lunarg-gfxreconstruct-dx12-dxr/
Announcing GFXReconstruct (v0.9.17) with DirectX ®12 and DirectX ®Raytracing support - AMD GPUOpen
AMD and LunarG are pleased to announce DirectX®12 (D3D12) and DirectX® Raytracing (DXR) support for the GFXReconstruct capture/replay tool.
announcinggfxreconstruct
https://www.lunarg.com/lunarg-at-siggraph-2025-updates-on-ecosystem-and-gfxreconstruct/
LunarG at SIGGRAPH 2025: Updates on Ecosystem and GFXReconstruct - LunarG
Sep 25, 2025 - At SIGGRAPH 2025, LunarG presented updates on the Vulkan SDK and ecosystem and described capture and replay of Vulkan and OpenXR commands with GFXReconstruct.
lunargsiggraphupdates
https://www.lunarg.com/how-samsung-built-its-new-android-gpu-profiler-on-lunargs-gfxreconstruct/
How Samsung Built Its New Android GPU Profiler on LunarG’s GFXReconstruct - LunarG
Mar 12, 2026 - Samsung SARC developed Sokatoa, an open-source Android GPU profiler, on top of LunarG’s GFXReconstruct to deliver real-time, multi-frame visibility into GPU...
new androidgpu profilerbuilt