Robuta

https://heredragonsabound.blogspot.com/2016/10/is-it-windy-in-here.html Here Dragons Abound: Is it Windy in Here? One of the things I'd like to add to the map generation is realistic biomes -- where grass, forest, desert, etc. naturally occurs on the map... here dragons aboundwindy https://heredragonsabound.blogspot.com/p/about-scott-turner.html Here Dragons Abound: About Scott Turner Scott Turner has a Ph.D. in Artificial Intelligence from UCLA. His dissertation subject was a program called MINSTREL that told stories a... here dragons aboundabout scottturner https://heredragonsabound.blogspot.com/2022/04/ Here Dragons Abound: April 2022 Exploring procedural generation and display of fantasy maps. here dragons aboundapril https://heredragonsabound.blogspot.com/2017/12/city-symbols-part-2-simple-houses.html Here Dragons Abound: City Symbols (Part 2): Simple Houses As mentioned last time, I'm now working on creating city icons in the style of little city pictures, like these examples: To start with ... here dragons aboundcitysymbolspartsimple https://heredragonsabound.blogspot.com/2017/03/ Here Dragons Abound: March 2017 Exploring procedural generation and display of fantasy maps. here dragons aboundmarch https://heredragonsabound.blogspot.com/2019/10/learning-from-azgaar-terrain-generation.html Here Dragons Abound: Learning from Azgaar (Terrain Generation Templates) In a previous posting I reviewed Azgaar's Fantasy Map Generator and as I noted, one of the things I really liked was his method for defini... here dragons aboundlearning fromterraingenerationtemplates https://heredragonsabound.blogspot.com/2018/11/continent-maps-part-3-land-shapes.html Here Dragons Abound: Continent Maps (Part 3): Land Shapes With the various changes from the last posting implemented, I'm now able to generate worlds that are considerably bigger than previously -- ... here dragons aboundcontinent mapspartlandshapes https://heredragonsabound.blogspot.com/2022/03/map-compasses-part-14-lodestone-loader.html Here Dragons Abound: Map Compasses (Part 14): Lodestone Loader & First Compasses Welcome back to my blog series on implementing procedurally-generated map compasses! Last time I completed the implementation of the Lodest... here dragons aboundmapcompassespartlodestone https://heredragonsabound.blogspot.com/2016/11/ Here Dragons Abound: November 2016 Exploring procedural generation and display of fantasy maps. here dragons aboundnovember https://heredragonsabound.blogspot.com/2017/11/ Here Dragons Abound: November 2017 Exploring procedural generation and display of fantasy maps. here dragons aboundnovember https://heredragonsabound.blogspot.com/2017/08/decorating-oceans-part-five.html Here Dragons Abound: Decorating the Oceans, Part Five The last bit of ocean decoration I'd like to talk about is the ever-popular sea monster: Two nice examples shown here. These sorts of na... here dragons aboundthe oceansdecoratingpartfive https://heredragonsabound.blogspot.com/2017/05/ Here Dragons Abound: May 2017 Exploring procedural generation and display of fantasy maps. here dragons aboundmay