https://heredragonsabound.blogspot.com/2016/10/is-it-windy-in-here.html
Here Dragons Abound: Is it Windy in Here?
One of the things I'd like to add to the map generation is realistic biomes -- where grass, forest, desert, etc. naturally occurs on the map...
here dragons aboundwindy
https://heredragonsabound.blogspot.com/p/about-scott-turner.html
Here Dragons Abound: About Scott Turner
Scott Turner has a Ph.D. in Artificial Intelligence from UCLA. His dissertation subject was a program called MINSTREL that told stories a...
here dragons aboundabout scottturner
https://heredragonsabound.blogspot.com/2022/04/
Here Dragons Abound: April 2022
Exploring procedural generation and display of fantasy maps.
here dragons aboundapril
https://heredragonsabound.blogspot.com/2017/12/city-symbols-part-2-simple-houses.html
Here Dragons Abound: City Symbols (Part 2): Simple Houses
As mentioned last time, I'm now working on creating city icons in the style of little city pictures, like these examples: To start with ...
here dragons aboundcitysymbolspartsimple
https://heredragonsabound.blogspot.com/2017/03/
Here Dragons Abound: March 2017
Exploring procedural generation and display of fantasy maps.
here dragons aboundmarch
https://heredragonsabound.blogspot.com/2019/10/learning-from-azgaar-terrain-generation.html
Here Dragons Abound: Learning from Azgaar (Terrain Generation Templates)
In a previous posting I reviewed Azgaar's Fantasy Map Generator and as I noted, one of the things I really liked was his method for defini...
here dragons aboundlearning fromterraingenerationtemplates
https://heredragonsabound.blogspot.com/2018/11/continent-maps-part-3-land-shapes.html
Here Dragons Abound: Continent Maps (Part 3): Land Shapes
With the various changes from the last posting implemented, I'm now able to generate worlds that are considerably bigger than previously -- ...
here dragons aboundcontinent mapspartlandshapes
https://heredragonsabound.blogspot.com/2022/03/map-compasses-part-14-lodestone-loader.html
Here Dragons Abound: Map Compasses (Part 14): Lodestone Loader & First Compasses
Welcome back to my blog series on implementing procedurally-generated map compasses! Last time I completed the implementation of the Lodest...
here dragons aboundmapcompassespartlodestone
https://heredragonsabound.blogspot.com/2016/11/
Here Dragons Abound: November 2016
Exploring procedural generation and display of fantasy maps.
here dragons aboundnovember
https://heredragonsabound.blogspot.com/2017/11/
Here Dragons Abound: November 2017
Exploring procedural generation and display of fantasy maps.
here dragons aboundnovember
https://heredragonsabound.blogspot.com/2017/08/decorating-oceans-part-five.html
Here Dragons Abound: Decorating the Oceans, Part Five
The last bit of ocean decoration I'd like to talk about is the ever-popular sea monster: Two nice examples shown here. These sorts of na...
here dragons aboundthe oceansdecoratingpartfive
https://heredragonsabound.blogspot.com/2017/05/
Here Dragons Abound: May 2017
Exploring procedural generation and display of fantasy maps.
here dragons aboundmay