https://roguelikedeveloper.blogspot.com/2008/05/unangband-magic-system-part-two-choices.html
Ascii Dreams: Designing a Magic System - Part Two (Choices)
(You'll probably want to read part one before starting this). So if suspension of disbelief is the key to the designing reasons that magic ...
a magicpart twoasciidreamsdesigning
https://formalmagicsystems.blogspot.com/2021/04/
Computational Magic System Design
magic systemcomputationaldesign
https://roguelikedeveloper.blogspot.com/2008/07/unangband-magic-system-part-six-initial.html?showComment=1215989700000
Ascii Dreams: Designing a Magic System - Part Six (Initial Damage)
(You'll probably want to read parts one , two , three , four and five before starting this). Damage is usually modeled as damage per secon...
a magicpart sixasciidreamsdesigning
https://alchemistnocturne.blogspot.com/2022/01/magic-system-sketch-v2.html
Alchemist Nocturne: Magic system sketch v2
After all this time, I've still haven't found a magic system that I like 100%. This is the current iteration I am working now. Numbers are m...
alchemist nocturnemagic systemsketch
https://roguelikedeveloper.blogspot.com/2010/08/designing-magic-system-redux-status.html?showComment=1281804053555
Ascii Dreams: Designing a Magic System Redux - Part Two (Status Effects continued)
You should read part one of this article, and are strongly encouraged to read the original Designing a Magic System series of articles if ...
a magic