https://observablehq.com/@cse4413msstate/modelling-basic-ray-tracing
Modelling: Basic Ray Tracing / Introduction to Computer Graphics MSState | Observable
Sep 11, 2025 - Outside of polygonal-based rendering, methods are the most common in computer graphics. The idea is that we launch a from a point along direction towards the...
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https://observablehq.com/@cse4413msstate?page=2
Introduction to Computer Graphics MSState | Observable
Course notebooks for CSE 4/6413: Introduction to Computer Graphics as Mississippi State University. Course notes, assignments, and similar.
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https://observablehq.com/@cse4413msstate/digital-images-color-from-render-to-display
Digital Images & Color: From Render to Display / Introduction to Computer Graphics MSState |...
Dec 15, 2025 - After rendering, we have a series of floating point color values stored in a buffer to be displayed. However, due to how images are displayed and how we...
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https://observablehq.com/@cse4413msstate/modelling-view-frame-ray-generation
Modelling: View Frame & Ray Generation / Introduction to Computer Graphics MSState | Observable
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https://observablehq.com/@cse4413msstate/lighting-shading-iv-light-transport
Lighting & Shading IV: Light Transport / Introduction to Computer Graphics MSState | Observable
Oct 30, 2025 - Now that we have models for materials and lights, we can put these together with our understanding of radiometry to render images. The Rendering Equation...
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https://observablehq.com/@cse4413msstate/modelling-triangles
Modelling: Triangles / Introduction to Computer Graphics MSState | Observable
Sep 19, 2025 - Triangles are the most prevalent primitive in computer graphics; this is largely due to the fact that graphics hardware is optimized for rasterizing triangles....
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https://form.jotform.com/202526232678153
MSState Social Media Link Submission
Please click the link to complete this form.
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https://observablehq.com/@cse4413msstate/the-graphics-pipeline
The Graphics Pipeline / Introduction to Computer Graphics MSState | Observable
Sep 7, 2021 - The modern graphics pipeline moves graphical primitives onto the GPU from the CPU, performs some processing on the vertices and geometry with perhaps some...
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https://observablehq.com/@cse4413msstate/lighting-shading-i-radiometry
Lighting & Shading I: Radiometry / Introduction to Computer Graphics MSState | Observable
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https://observablehq.com/@cse4413msstate/cmu32-kdtree-rendering
WebGPU Assignment Renderer Chassis / Introduction to Computer Graphics MSState | Observable
Dec 7, 2025 - This code is shared between all the Assignments for the renderer. Not all parts are used in all Assignments, but a common basis makes the code change less...
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https://observablehq.com/@cse4413msstate/webgpu-shader-playground
WebGPU Shader Playground / Introduction to Computer Graphics MSState | Observable
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https://observablehq.com/@cse4413msstate/basic-texture-mapping
Basic Texture Mapping / Introduction to Computer Graphics MSState | Observable
Oct 21, 2021 - Texture mapping uses secondary information (usually from an image) to change the appearance of a model somehow. In polygonal rendering, mapping is done in the...
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