https://gpuopen.com/learn/porting-detroit-2/
Porting Detroit Become Human from PlayStation® 4 to PC – Part 2 - AMD GPUOpen
Part 2 of this joint post between Quantic Dream and AMD looks at non-uniform resource indexing on PC and for AMD cards specifically.
porting detroit becomehumanpc
https://gpuopen.com/learn/porting-detroit-3/
Porting Detroit Become Human from PlayStation® 4 to PC – Part 3 - AMD GPUOpen
The final part of this joint series with Quantic Dream discusses shader scalarization, async compute, multithreaded render lists, memory management using our...
porting detroit becomehumanpc
https://gpuopen.com/learn/porting-detroit-1/
Porting Detroit Become Human from PlayStation® 4 to PC – Part 1 - AMD GPUOpen
Porting the PS4® game Detroit: Become Human to PC presented some interesting challenges. This first part of a joint collaboration from engineers at Quantic...
porting detroit becomehumanpc