Robuta

https://gpuopen.com/learn/porting-detroit-2/ Porting Detroit Become Human from PlayStation® 4 to PC – Part 2 - AMD GPUOpen Part 2 of this joint post between Quantic Dream and AMD looks at non-uniform resource indexing on PC and for AMD cards specifically. porting detroit becomehumanpc https://gpuopen.com/learn/porting-detroit-3/ Porting Detroit Become Human from PlayStation® 4 to PC – Part 3 - AMD GPUOpen The final part of this joint series with Quantic Dream discusses shader scalarization, async compute, multithreaded render lists, memory management using our... porting detroit becomehumanpc https://gpuopen.com/learn/porting-detroit-1/ Porting Detroit Become Human from PlayStation® 4 to PC – Part 1 - AMD GPUOpen Porting the PS4® game Detroit: Become Human to PC presented some interesting challenges. This first part of a joint collaboration from engineers at Quantic... porting detroit becomehumanpc