Robuta

https://odr.chalmers.se/items/bc8dbc00-994c-4c7b-90d0-afccc11230fa/full Exploring Procedural Content Generation for a 2D Space Exploration Game Within video game development, it is common to employ Procedural Content Generation (PCG). PCG is the act of letting a computer instead of a human designer... procedural content generationspace explorationexploringgame https://eis-blog.soe.ucsc.edu/2012/05/almost-goodbye-minimalist-procedural-content-generation-in-interactive-storytelling/ Almost Goodbye: Minimalist Procedural Content Generation in Interactive Storytelling procedural content generationalmost goodbyeinteractive storytellingminimalist