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https://www.oreilly.com/library/view/programming-interactivity-2nd/9781449321482/ch07.html
7. Physical Input - Programming Interactivity, 2nd Edition [Book]
Chapter 7. Physical InputInteraction design opens new possibilities of interaction between humans and technology. Physical computing is a particular type of...
2nd edition bookprogramming interactivity7physicalinput
https://www.oreilly.com/library/view/programming-interactivity/9780596800598/
Programming Interactivity [Book]
Make cool stuff. If you're a designer or artist without a lot of programming experience, this book will teach you to work with 2D and 3D graphics, sound,...
programming interactivitybook
https://www.oreilly.com/library/view/programming-interactivity-2nd/9781449321482/ch14.html
14. Motion and Gestures - Programming Interactivity, 2nd Edition [Book]
Chapter 14. Motion and GesturesThis chapter is about capturing images and movement and turning them into meaningful information. One part of it is going to be...
2nd edition bookprogramming interactivity14motiongestures