https://gamethinking.io/podcast/707-raph-koster/
Raph Koster - Game Thinking
Aug 12, 2022 - Raph Koster is an entrepreneur, game designer, and author of a Theory of Fun for Game Design.
raph kostergamethinking
https://www.raphkoster.com/2008/11/
November 2008 – Raph Koster
novemberraphkoster
https://www.raphkoster.com/2017/11/
November 2017 – Raph Koster
novemberraphkoster
https://www.raphkoster.com/2009/01/
January 2009 – Raph Koster
januaryraphkoster
https://www.raphkoster.com/1999/03/
March 1999 – Raph Koster
marchraphkoster
https://www.raphkoster.com/2025/11/03/game-design-is-simple-actually/?share=mastodon
Game design is simple, actually – Raph Koster
So, let’s just walk through the whole thing, end to end. Here’s a twelve-step program for understanding game design. One: Fun There are a lot of things people...
game designsimpleactuallyraphkoster
https://www.raphkoster.com/2012/08/
August 2012 – Raph Koster
augustraphkoster
https://www.raphkoster.com/games/presentations/revisiting-fun-20-years-of-a-theory-of-fun/
Revisiting Fun: 20 Years of A Theory of Fun – Raph Koster
This talk was delivered at GDC 2024. A Theory of Fun for Game Design was first published twenty years ago. Today, it’s required reading in game design programs...
revisitingfunyearstheoryraph
https://www.raphkoster.com/2015/
2015 – Raph Koster
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https://www.raphkoster.com/2005/05/
May 2005 – Raph Koster
mayraphkoster
https://www.raphkoster.com/2008/10/
October 2008 – Raph Koster
octoberraphkoster
https://www.raphkoster.com/games/presentations/game-grammar/
Game Grammar – Raph Koster
This talk was presented at PAXDev 2015. You can click on the individual slides to blow them up, but you won’t be able to see captions then, and a few of the...
game grammarraphkoster
https://www.raphkoster.com/2008/12/
December 2008 – Raph Koster
decemberraphkoster
https://www.raphkoster.com/2014/12/
December 2014 – Raph Koster
decemberraphkoster
https://www.raphkoster.com/tag/vw-business/
vw business – Raph Koster
vw businessraphkoster
https://www.raphkoster.com/2011/12/13/rules-versus-mechanics/
Rules versus mechanics – Raph Koster
Ian Schreiber posted on Twitter asking Game designers: in your everyday use of the terms, is there a difference between “rules” and “mechanics”? If so, what? I...
rulesversusmechanicsraphkoster
https://www.raphkoster.com/2005/12/
December 2005 – Raph Koster
decemberraphkoster
https://www.raphkoster.com/2006/02/
February 2006 – Raph Koster
februaryraphkoster
https://www.raphkoster.com/2000/08/
August 2000 – Raph Koster
augustraphkoster
https://www.raphkoster.com/2000/12/
December 2000 – Raph Koster
decemberraphkoster
https://www.raphkoster.com/2004/12/
December 2004 – Raph Koster
decemberraphkoster
https://www.raphkoster.com/2014/04/
April 2014 – Raph Koster
aprilraphkoster
https://www.raphkoster.com/2015/04/
April 2015 – Raph Koster
aprilraphkoster
https://www.raphkoster.com/2006/06/
June 2006 – Raph Koster
juneraphkoster
https://www.raphkoster.com/1999/08/
August 1999 – Raph Koster
augustraphkoster
https://www.raphkoster.com/2000/11/
November 2000 – Raph Koster
novemberraphkoster
https://www.raphkoster.com/games/presentations/playing-with-game/
Playing with ‘game’ – Raph Koster
This talk was delivered at GDCNext in 2013. It begins with a discussion of semiotics, and from there leads into exploring the notion of “play,” specifically in...
playingraphkoster
https://www.raphkoster.com/2010/04/
April 2010 – Raph Koster
aprilraphkoster
https://www.raphkoster.com/2006/01/
January 2006 – Raph Koster
januaryraphkoster
https://www.raphkoster.com/tag/facebook/
facebook – Raph Koster
facebookraphkoster
https://www.raphkoster.com/2006/10/
October 2006 – Raph Koster
octoberraphkoster
https://www.raphkoster.com/2019/
2019 – Raph Koster
raphkoster
https://www.raphkoster.com/2011/03/10/replay-as-meditation/
Replay as meditation – Raph Koster
If fun is about learning, then why do people replay games that they have mastered? I get asked this question a lot… though usually, it comes with a sort of...
replaymeditationraphkoster
https://www.raphkoster.com/games/presentations/the-core-of-fun/
The Core of Fun – Raph Koster
This talk was given as a keynote at the O’Reilly Emerging Technology Conference in 2007. It is about the core elements of “deep structure” that go into making...
the corefunraphkoster
https://www.raphkoster.com/2018/03/
March 2018 – Raph Koster
marchraphkoster
https://www.raphkoster.com/tag/china/
china – Raph Koster
chinaraphkoster
https://www.raphkoster.com/games/presentations/rules-of-the-game-five-further-techniques-from-rather-clever-designers/
Rules of the Game: Five Further Techniques from Rather Clever Designers – Raph Koster
How do you make your games work? There’s no sure-fire way to design great games, but over numerous successful projects the best designers develop techniques...
rules of the game
https://www.raphkoster.com/2025/11/
November 2025 – Raph Koster
novemberraphkoster
https://www.raphkoster.com/art/pen-and-ink/
Pen and Ink – Raph Koster
Visit the post for more.
pen and inkraphkoster
https://www.raphkoster.com/2025/11/16/looking-back-at-a-pandemic-simulator/
Looking back at a pandemic simulator – Raph Koster
It’s been six years now since the early days of the Covid pandemic. People who were paying super close attention started hearing rumors about something going...
looking back atpandemic simulatorraphkoster
https://www.raphkoster.com/2008/
2008 – Raph Koster
raphkoster
https://www.raphkoster.com/2010/01/
January 2010 – Raph Koster
januaryraphkoster
https://www.raphkoster.com/writing/
Writing – Raph Koster
If you’re looking for non-fiction writing about games, you should check the Game Design section instead. Fiction Realistic fiction and a dollop of magical...
writingraphkoster
https://www.raphkoster.com/1999/02/
February 1999 – Raph Koster
februaryraphkoster
https://www.raphkoster.com/2015/06/
June 2015 – Raph Koster
juneraphkoster
https://www.raphkoster.com/2018/11/
November 2018 – Raph Koster
novemberraphkoster
https://www.raphkoster.com/2004/11/
November 2004 – Raph Koster
novemberraphkoster