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https://gamethinking.io/podcast/707-raph-koster/ Raph Koster - Game Thinking Aug 12, 2022 - Raph Koster is an entrepreneur, game designer, and author of a Theory of Fun for Game Design. raph kostergamethinking https://www.raphkoster.com/2008/11/ November 2008 – Raph Koster novemberraphkoster https://www.raphkoster.com/2017/11/ November 2017 – Raph Koster novemberraphkoster https://www.raphkoster.com/2009/01/ January 2009 – Raph Koster januaryraphkoster https://www.raphkoster.com/1999/03/ March 1999 – Raph Koster marchraphkoster https://www.raphkoster.com/2025/11/03/game-design-is-simple-actually/?share=mastodon Game design is simple, actually – Raph Koster So, let’s just walk through the whole thing, end to end. Here’s a twelve-step program for understanding game design. One: Fun There are a lot of things people... game designsimpleactuallyraphkoster https://www.raphkoster.com/2012/08/ August 2012 – Raph Koster augustraphkoster https://www.raphkoster.com/games/presentations/revisiting-fun-20-years-of-a-theory-of-fun/ Revisiting Fun: 20 Years of A Theory of Fun – Raph Koster This talk was delivered at GDC 2024. A Theory of Fun for Game Design was first published twenty years ago. Today, it’s required reading in game design programs... revisitingfunyearstheoryraph https://www.raphkoster.com/2015/ 2015 – Raph Koster raphkoster https://www.raphkoster.com/2005/05/ May 2005 – Raph Koster mayraphkoster https://www.raphkoster.com/2008/10/ October 2008 – Raph Koster octoberraphkoster https://www.raphkoster.com/games/presentations/game-grammar/ Game Grammar – Raph Koster This talk was presented at PAXDev 2015. You can click on the individual slides to blow them up, but you won’t be able to see captions then, and a few of the... game grammarraphkoster https://www.raphkoster.com/2008/12/ December 2008 – Raph Koster decemberraphkoster https://www.raphkoster.com/2014/12/ December 2014 – Raph Koster decemberraphkoster https://www.raphkoster.com/tag/vw-business/ vw business – Raph Koster vw businessraphkoster https://www.raphkoster.com/2011/12/13/rules-versus-mechanics/ Rules versus mechanics – Raph Koster Ian Schreiber posted on Twitter asking Game designers: in your everyday use of the terms, is there a difference between “rules” and “mechanics”? If so, what? I... rulesversusmechanicsraphkoster https://www.raphkoster.com/2005/12/ December 2005 – Raph Koster decemberraphkoster https://www.raphkoster.com/2006/02/ February 2006 – Raph Koster februaryraphkoster https://www.raphkoster.com/2000/08/ August 2000 – Raph Koster augustraphkoster https://www.raphkoster.com/2000/12/ December 2000 – Raph Koster decemberraphkoster https://www.raphkoster.com/2004/12/ December 2004 – Raph Koster decemberraphkoster https://www.raphkoster.com/2014/04/ April 2014 – Raph Koster aprilraphkoster https://www.raphkoster.com/2015/04/ April 2015 – Raph Koster aprilraphkoster https://www.raphkoster.com/2006/06/ June 2006 – Raph Koster juneraphkoster https://www.raphkoster.com/1999/08/ August 1999 – Raph Koster augustraphkoster https://www.raphkoster.com/2000/11/ November 2000 – Raph Koster novemberraphkoster https://www.raphkoster.com/games/presentations/playing-with-game/ Playing with ‘game’ – Raph Koster This talk was delivered at GDCNext in 2013. It begins with a discussion of semiotics, and from there leads into exploring the notion of “play,” specifically in... playingraphkoster https://www.raphkoster.com/2010/04/ April 2010 – Raph Koster aprilraphkoster https://www.raphkoster.com/2006/01/ January 2006 – Raph Koster januaryraphkoster https://www.raphkoster.com/tag/facebook/ facebook – Raph Koster facebookraphkoster https://www.raphkoster.com/2006/10/ October 2006 – Raph Koster octoberraphkoster https://www.raphkoster.com/2019/ 2019 – Raph Koster raphkoster https://www.raphkoster.com/2011/03/10/replay-as-meditation/ Replay as meditation – Raph Koster If fun is about learning, then why do people replay games that they have mastered? I get asked this question a lot… though usually, it comes with a sort of... replaymeditationraphkoster https://www.raphkoster.com/games/presentations/the-core-of-fun/ The Core of Fun – Raph Koster This talk was given as a keynote at the O’Reilly Emerging Technology Conference in 2007. It is about the core elements of “deep structure” that go into making... the corefunraphkoster https://www.raphkoster.com/2018/03/ March 2018 – Raph Koster marchraphkoster https://www.raphkoster.com/tag/china/ china – Raph Koster chinaraphkoster https://www.raphkoster.com/games/presentations/rules-of-the-game-five-further-techniques-from-rather-clever-designers/ Rules of the Game: Five Further Techniques from Rather Clever Designers – Raph Koster How do you make your games work? There’s no sure-fire way to design great games, but over numerous successful projects the best designers develop techniques... rules of the game https://www.raphkoster.com/2025/11/ November 2025 – Raph Koster novemberraphkoster https://www.raphkoster.com/art/pen-and-ink/ Pen and Ink – Raph Koster Visit the post for more. pen and inkraphkoster https://www.raphkoster.com/2025/11/16/looking-back-at-a-pandemic-simulator/ Looking back at a pandemic simulator – Raph Koster It’s been six years now since the early days of the Covid pandemic. People who were paying super close attention started hearing rumors about something going... looking back atpandemic simulatorraphkoster https://www.raphkoster.com/2008/ 2008 – Raph Koster raphkoster https://www.raphkoster.com/2010/01/ January 2010 – Raph Koster januaryraphkoster https://www.raphkoster.com/writing/ Writing – Raph Koster If you’re looking for non-fiction writing about games, you should check the Game Design section instead. Fiction Realistic fiction and a dollop of magical... writingraphkoster https://www.raphkoster.com/1999/02/ February 1999 – Raph Koster februaryraphkoster https://www.raphkoster.com/2015/06/ June 2015 – Raph Koster juneraphkoster https://www.raphkoster.com/2018/11/ November 2018 – Raph Koster novemberraphkoster https://www.raphkoster.com/2004/11/ November 2004 – Raph Koster novemberraphkoster