Robuta

https://colinbarrebrisebois.com/2018/07/10/gathering-feedback-open-problems-in-real-time-raytracing/
For HPG 2018’s keynote (co-located / two days before SIGGRAPH 2018) I’ll be discussing some of the latest advances in game raytracing, but most...
real time raytracingopen problemsgatheringfeedback