https://alfredbaudisch.com/experiment-logs/fire-alpaca-the-most-lightweight-painting-program/
Fire Alpaca is a tiny and free painting software. It has only the basics, but it's surprisingly good at it. And it's fast, very fast. And also...
the mostfirealpacalightweightpainting
https://alfredbaudisch.com/experiment-logs/initial-gdscript-code-and-matching-patterns/
Specified how to match all possible combinations in a match-3 board and then came up with 16 possible matching patterns (8 horizontal matches and 8...
initialgdscriptcodematchingpatterns
https://mikereinold.com/
Learn how to become a better physical therapist or fitness professional to help people feel, move, and perform better with Mike's blog, podcast, and courses
physical therapymikereinoldsportsperformance
https://alfredbaudisch.com/experiment-logs/in-game-vertex-painting-with-godot-engine-wash-car-effect/
As stated in the experiment page, the intention here is to add and remove dirt from meshes dynamically during runtime. My implementation works in packaged...
in gamevertex paintinggodot enginewash careffect
https://alfredbaudisch.com/projects/education/dynamic-inventory-system-and-user-interfaces-with-godot-course/
Learn to create extensive user interfaces and dynamic data systems with Godot by building an Inventory Screen. Get it on Itch or Udemy. In this game...
user interfacesgodotcoursedynamicinventory
https://alfredbaudisch.com/projects/education/indie-gamedev-podcast/
Podcast with Indie Game Developers and Artists interviews. Topics: creativity, development, production, release and marketing of indie games.
indiegamedevpodcastalfredreinold
https://alfredbaudisch.com/experiment-logs/devlog-01-camera-system-and-grid-based-construction/
Third person camera system, grid and tile based building inspired by Harvest Moon - Devlog of my Dog Spa game with Unreal Engine 5.
camera systemdevloggridbasedbuilding
https://alfredbaudisch.com/experiment-logs/in-game-vertex-painting-with-unreal-engine-wash-car-effect/
As stated in the experiment page, the intention here is to add and remove dirt to meshes dynamically during runtime. Unfortunately, with this...
in gamevertex paintingunreal enginewash careffect
https://alfredbaudisch.com/projects/games/the-blue-bedroom/
In this historically accurate game follow Van Gogh's footsteps and paintings in Arles, France, until his mental breakdown (ear cut)
the bluebedroomalfredreinoldbaudisch
https://alfredbaudisch.com/experiments/gamedev/153-shader-programming-with-the-book-of-shaders/
Shader programming is one of the things I have never touched in my life. And I always saw whoever makes shaders as some mythical programmer. Since Monday...
with theshaderprogrammingbookgodot
https://alfredbaudisch.com/projects/open-source/my-godot-projects-and-contributions/
A list of my direct and indirect Godot contributions, including open-source projects made with the engine, educational content as well my direct...
godotprojectscontributionsalfredreinold
https://alfredbaudisch.com/projects/education/cria-jogo/
YouTube channel with game development, digital art, creativity, productivity videos, documentaries and tutorials,. Curso grátis Introdução a Programação.
criajogoalfredreinoldbaudisch
https://alfredbaudisch.com/godot-engine/godots-3d-confusing-workflow-inconsistencies-conflicting-behaviours-and-annoyances/
This page lists issues and inconsistencies I've found with Godot's 3D Workflow and 3D Features (some of them apply to 2D as well). They are not bugs,...
godotworkflowissuesconfusionalfred