https://docs.speech-graphics.com/zh/sgx/4.2/resources-1
资源 | Speech Graphics Knowledge Base
speech graphicsknowledge base
https://www.speech-graphics.jp/sgxruntime
SGX | Production Audio to Face Animation | Speech Graphics
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https://docs.speech-graphics.com/zh/sgx/4.5/speech-graphics-solutions-overview
Speech Graphics 解决方案概述 | Speech Graphics Knowledge Base
Speech Graphics 技术 Speech Graphics 专注于音频驱动的面部动画及相关技术,涵盖语音模型、人工智能驱动的情绪以及肌肉动态模拟等领域。Speech Graphics 的技术适用于任何类型的角色骨骼控制、任何动画风格以及任何语言,包括虚构语言。该技术能够自动化实现完整的非言语情绪表现以及精准…
speech graphicsknowledge base
https://builtinedinburgh.uk/articles/speech-graphics-acquires-oc3-entertainment-20250902
Speech Graphics Acquires OC3 Entertainment’s Game Animation Tech | Built In Edinburgh
The company's portfolio will now include FaceFX, a product suit used for animation in AAA titles like Grand Theft Auto V and Baldur’s Gate 3.
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https://docs.speech-graphics.com/en/sgx/4.4/muscles
Muscles | Speech Graphics Knowledge Base
The default muscle set is established by the Speech Graphics team as part of the character setup service. However you can edit the muscles in SGX Studio. Speec…
speech graphicsknowledge basemuscles
https://docs.speech-graphics.com/en/sgx/4.6/how-long-does-sgx-processing-take
-How long does SGX processing take? | Speech Graphics Knowledge Base
Processing time will vary depending on factors like CPU, memory, and average input file duration. Processing time also depends on whether transcripts are used …
how longspeech graphicsknowledge basesgxprocessing
https://docs.speech-graphics.com/en/sgx/4.3/markup-1
Behavior Markup | Speech Graphics Knowledge Base
The Behavior Markup system is a way of inserting Behavior Controls into the text transcripts of audio files. This can be helpful during script preparation, giv…
speech graphicsknowledge basebehaviormarkup
https://docs.speech-graphics.com/zh/sgx/4.4/sgx-studio-maya-setting-up-muscles
编辑肌肉 (Maya) | Speech Graphics Knowledge Base
肌肉选项卡会显示角色控制文件中的所有肌肉。有关设置肌肉的基本指南,请参阅 SGX 概念中的肌肉一文。 肌肉可以在两个动画级别进行编辑。编辑肌肉之前,请确保您处于所需的级别。请参阅使用动画级别。 肌肉编辑器 肌肉按解剖区域分组,并用不同颜色进行编码: 黄色肌肉是默认集中尚未定义姿势的肌肉。 蓝色肌肉是受保护的肌肉。 每…
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