Robuta

https://sites.google.com/site/swbf2modtoolsdocumentation/ai-visibility SWBF2 Modding - AI Visibility AI Visibility You have three ways to play with the AI view distances. They all work at the same time, so a character's vis value is: Lua * Foliage * Region Lua... swbf2moddingaivisibility https://sites.google.com/site/swbf2modtoolsdocumentation/flyer_notes SWBF2 Modding - Flyer_Notes swbf2moddingflyernotes https://sites.google.com/site/swbf2modtoolsdocumentation/bf2_portalsystem SWBF2 Modding - BF2_PortalSystem 3/28/2005 Jake Cannell swbf2moddingportalsystem https://sites.google.com/site/swbf2modtoolsdocumentation/combo SWBF2 Modding - combo swbf2moddingcombo https://sites.google.com/site/swbf2modtoolsdocumentation/battlefront-ii-space-lua-guide SWBF2 Modding - Battlefront II Space LUA Guide Battlefront II Space LUA Guide battlefront iiswbf2moddingspacelua https://sites.google.com/site/swbf2modtoolsdocumentation/zero_notes SWBF2 Modding - Zero_Notes I've added 9 extra texture modes beyond the three that were supported before. They are: //The first three originals TILE_MODE_XZ, //0 default TILE_MODE_XY, //1... swbf2moddingzeronotes