https://sites.google.com/site/swbf2modtoolsdocumentation/ai-visibility
SWBF2 Modding - AI Visibility
AI Visibility You have three ways to play with the AI view distances. They all work at the same time, so a character's vis value is: Lua * Foliage * Region Lua...
swbf2moddingaivisibility
https://sites.google.com/site/swbf2modtoolsdocumentation/flyer_notes
SWBF2 Modding - Flyer_Notes
swbf2moddingflyernotes
https://sites.google.com/site/swbf2modtoolsdocumentation/bf2_portalsystem
SWBF2 Modding - BF2_PortalSystem
3/28/2005 Jake Cannell
swbf2moddingportalsystem
https://sites.google.com/site/swbf2modtoolsdocumentation/combo
SWBF2 Modding - combo
swbf2moddingcombo
https://sites.google.com/site/swbf2modtoolsdocumentation/battlefront-ii-space-lua-guide
SWBF2 Modding - Battlefront II Space LUA Guide
Battlefront II Space LUA Guide
battlefront iiswbf2moddingspacelua
https://sites.google.com/site/swbf2modtoolsdocumentation/zero_notes
SWBF2 Modding - Zero_Notes
I've added 9 extra texture modes beyond the three that were supported before. They are: //The first three originals TILE_MODE_XZ, //0 default TILE_MODE_XY, //1...
swbf2moddingzeronotes