https://dev.to/nivandosoares/series/37240
Porting Test Drive II from SNES to PC Series' Articles - DEV Community
View Porting Test Drive II from SNES to PC Series' Articles on DEV Community
test drive ii
https://dev.to/nivandosoares/porting-test-drive-ii-from-snes-to-pc-part-6-portable-tooling-not-personal-tooling-4l9b
Porting Test Drive II from SNES to PC, Part 6: Portable tooling, not personal tooling - DEV...
How the latest checkpoint turned personal-path cleanup into a machine-checked portability guard for the repo's tooling surface. Tagged with gamedev, c, sdl,...
https://dev.to/nivandosoares/porting-test-drive-ii-from-snes-to-pc-part-16-closing-the-10621069-ownership-block-4cld
Porting Test Drive II from SNES to PC, Part 16: Closing the 1062..1069 ownership block - DEV...
Frame 1069 now closes the direct bridge-extracted 1062..1069 block with a live producer-trace-backed visual contract, showing that the late 01:9FE5 family...
https://dev.to/nivandosoares/porting-test-drive-ii-from-snes-to-pc-part-7-repo-owned-validation-output-instead-of-shared-2oh7
Porting Test Drive II from SNES to PC, Part 7: Repo-owned validation output instead of shared...
Moving the boot-probe lane away from shared LuaScriptData and into repo-owned, per-run artifacts. Tagged with gamedev, c, sdl, emulation.
https://dev.to/nivandosoares/porting-test-drive-ii-from-snes-to-pc-part-35-closing-the-select-opponent-handoff-split-4anp
Porting Test Drive II from SNES to PC, Part 35: closing the Select Opponent handoff split - DEV...
Closing the SNES Select Opponent clock slot as a verified no-opponent handoff split. Tagged with gamedev, retro, reverseengineering, snes.