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https://docs.rs/wgpu/latest/wgpu/struct.BindGroupLayout.html
BindGroupLayout in wgpu - Rust
Handle to a binding group layout.
wgpu rust
https://docs.rs/wgpu/latest/wgpu/struct.TextureView.html
TextureView in wgpu - Rust
Handle to a texture view.
wgpu rust
https://docs.rs/wgpu/latest/wgpu/struct.Sampler.html
Sampler in wgpu - Rust
Handle to a sampler.
wgpu rustsampler
https://docs.rs/wgpu/latest/wgpu/struct.BufferSlice.html
BufferSlice in wgpu - Rust
A slice of a `Buffer`, to be mapped, used for vertex or index data, or the like.
wgpu rust
https://docs.rs/wgpu/latest/wgpu/struct.CommandEncoder.html
CommandEncoder in wgpu - Rust
Encodes a series of GPU operations.
wgpu rust
https://docs.rs/wgpu/latest/wgpu/enum.SurfaceTarget.html
SurfaceTarget in wgpu - Rust
The window/canvas/surface/swap-chain/etc. a surface is attached to, for use with safe surface creation.
wgpu rust
https://docs.rs/wgpu/latest/wgpu/struct.RenderBundle.html
RenderBundle in wgpu - Rust
Pre-prepared reusable bundle of GPU operations.
wgpu rust
https://docs.rs/wgpu/latest/wgpu/struct.Device.html
Device in wgpu - Rust
Open connection to a graphics and/or compute device.
wgpu rustdevice
https://docs.rs/wgpu/latest/wgpu/struct.RenderPass.html
RenderPass in wgpu - Rust
In-progress recording of a render pass: a list of render commands in a `CommandEncoder`.
wgpu rust
https://docs.rs/wgpu/latest/wgpu/struct.InternalCounters.html
InternalCounters in wgpu - Rust
All internal counters, exposed for debugging purposes.
wgpu rust
https://docs.rs/wgpu/latest/wgpu/enum.Error.html
Error in wgpu - Rust
Errors resulting from usage of GPU APIs.
wgpu rusterror
https://docs.rs/wgpu/latest/wgpu/struct.ColorTargetState.html
ColorTargetState in wgpu - Rust
Describes the color state of a render pipeline.
wgpu rust
https://docs.rs/wgpu/latest/wgpu/struct.Surface.html
Surface in wgpu - Rust
Handle to a presentable surface.
wgpu rustsurface
https://docs.rs/wgpu/latest/wgpu/enum.BlasGeometries.html
BlasGeometries in wgpu - Rust
Contains the sets of geometry that go into a Blas.
wgpu rust
https://docs.rs/wgpu/latest/wgpu/struct.QuerySet.html
QuerySet in wgpu - Rust
Handle to a query set.
wgpu rustqueryset
https://docs.rs/wgpu/latest/wgpu/struct.BlendState.html
BlendState in wgpu - Rust
Describe the blend state of a render pipeline, within `ColorTargetState`.
wgpu rust
https://docs.rs/wgpu/latest/wgpu/struct.VertexAttribute.html
VertexAttribute in wgpu - Rust
Vertex inputs (attributes) to shaders.
wgpu rust
https://docs.rs/wgpu/latest/wgpu/struct.BindGroupLayoutEntry.html
BindGroupLayoutEntry in wgpu - Rust
Describes a single binding inside a bind group.
wgpu rust
https://docs.rs/wgpu/latest/wgpu/
wgpu - Rust
`wgpu` is a cross-platform, safe, pure-Rust graphics API. It runs natively on Vulkan, Metal, D3D12, and OpenGL; and on top of WebGL2 and WebGPU on wasm.
wgpu rust
https://docs.rs/wgpu/latest/wgpu/struct.BindGroupDescriptor.html
BindGroupDescriptor in wgpu - Rust
Describes a group of bindings and the resources to be bound.
wgpu rust
https://docs.rs/wgpu-core/29.0.1/wgpu_core/
wgpu_core - Rust
This library safely implements WebGPU on native platforms. It is designed for integration into browsers, as well as wrapping into other language-specific...
core rustwgpu
https://docs.rs/wgpu-hal/29.0.1/wgpu_hal/
wgpu_hal - Rust
A cross-platform unsafe graphics abstraction.
wgpuhalrust
https://wgpu.rs/
wgpu: portable graphics library for Rust
graphics librarywgpuportablerust