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https://docs.rs/wgpu/latest/wgpu/struct.BindGroupLayout.html BindGroupLayout in wgpu - Rust Handle to a binding group layout. wgpu rust https://docs.rs/wgpu/latest/wgpu/struct.TextureView.html TextureView in wgpu - Rust Handle to a texture view. wgpu rust https://docs.rs/wgpu/latest/wgpu/struct.Sampler.html Sampler in wgpu - Rust Handle to a sampler. wgpu rustsampler https://docs.rs/wgpu/latest/wgpu/struct.BufferSlice.html BufferSlice in wgpu - Rust A slice of a `Buffer`, to be mapped, used for vertex or index data, or the like. wgpu rust https://docs.rs/wgpu/latest/wgpu/struct.CommandEncoder.html CommandEncoder in wgpu - Rust Encodes a series of GPU operations. wgpu rust https://docs.rs/wgpu/latest/wgpu/enum.SurfaceTarget.html SurfaceTarget in wgpu - Rust The window/canvas/surface/swap-chain/etc. a surface is attached to, for use with safe surface creation. wgpu rust https://docs.rs/wgpu/latest/wgpu/struct.RenderBundle.html RenderBundle in wgpu - Rust Pre-prepared reusable bundle of GPU operations. wgpu rust https://docs.rs/wgpu/latest/wgpu/struct.Device.html Device in wgpu - Rust Open connection to a graphics and/or compute device. wgpu rustdevice https://docs.rs/wgpu/latest/wgpu/struct.RenderPass.html RenderPass in wgpu - Rust In-progress recording of a render pass: a list of render commands in a `CommandEncoder`. wgpu rust https://docs.rs/wgpu/latest/wgpu/struct.InternalCounters.html InternalCounters in wgpu - Rust All internal counters, exposed for debugging purposes. wgpu rust https://docs.rs/wgpu/latest/wgpu/enum.Error.html Error in wgpu - Rust Errors resulting from usage of GPU APIs. wgpu rusterror https://docs.rs/wgpu/latest/wgpu/struct.ColorTargetState.html ColorTargetState in wgpu - Rust Describes the color state of a render pipeline. wgpu rust https://docs.rs/wgpu/latest/wgpu/struct.Surface.html Surface in wgpu - Rust Handle to a presentable surface. wgpu rustsurface https://docs.rs/wgpu/latest/wgpu/enum.BlasGeometries.html BlasGeometries in wgpu - Rust Contains the sets of geometry that go into a Blas. wgpu rust https://docs.rs/wgpu/latest/wgpu/struct.QuerySet.html QuerySet in wgpu - Rust Handle to a query set. wgpu rustqueryset https://docs.rs/wgpu/latest/wgpu/struct.BlendState.html BlendState in wgpu - Rust Describe the blend state of a render pipeline, within `ColorTargetState`. wgpu rust https://docs.rs/wgpu/latest/wgpu/struct.VertexAttribute.html VertexAttribute in wgpu - Rust Vertex inputs (attributes) to shaders. wgpu rust https://docs.rs/wgpu/latest/wgpu/struct.BindGroupLayoutEntry.html BindGroupLayoutEntry in wgpu - Rust Describes a single binding inside a bind group. wgpu rust https://docs.rs/wgpu/latest/wgpu/ wgpu - Rust `wgpu` is a cross-platform, safe, pure-Rust graphics API. It runs natively on Vulkan, Metal, D3D12, and OpenGL; and on top of WebGL2 and WebGPU on wasm. wgpu rust https://docs.rs/wgpu/latest/wgpu/struct.BindGroupDescriptor.html BindGroupDescriptor in wgpu - Rust Describes a group of bindings and the resources to be bound. wgpu rust https://docs.rs/wgpu-core/29.0.1/wgpu_core/ wgpu_core - Rust This library safely implements WebGPU on native platforms. It is designed for integration into browsers, as well as wrapping into other language-specific... core rustwgpu https://docs.rs/wgpu-hal/29.0.1/wgpu_hal/ wgpu_hal - Rust A cross-platform unsafe graphics abstraction. wgpuhalrust https://wgpu.rs/ wgpu: portable graphics library for Rust graphics librarywgpuportablerust