https://www.wolfire.com/blog/2009/12/Overgrowth-alpha-57/
Overgrowth alpha 57 | Wolfire Games Blog
Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read…
wolfire gamesovergrowthalphablog
https://www.wolfire.com/blog/2015/12/Overgrowth-a212-video-changelog/
Overgrowth a212 video changelog | Wolfire Games Blog
Here is the new Overgrowth alpha video! Don't forget that you can help support us, try out our alphas (such as the one in the video), and…
wolfire gamesovergrowthvideochangelogblog
https://www.wolfire.com/blog/2010/12/Humble-Indie-Bundle-2---IT-S-ALIVE/
Humble Indie Bundle 2 - IT'S ALIVE!! | Wolfire Games Blog
Introducing the Humble Indie Bundle 2! Pay-what-you-want for five awesome DRM-free games on Mac, Windows, and Linux: Braid, Machinarium…
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https://www.wolfire.com/blog/2014/05/Art-Asset-Overview-44/
Art Asset Overview #44 | Wolfire Games Blog
The cats of Overgrowth are a politically powerful group who tend to use the other species as pawns. In a one-on-one fight, few can stand…
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https://wiki.wolfire.com/Editor_Camera_Script_External_Code
Editor Camera Script External Code - Wolfire Games Wiki
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https://www.wolfire.com/blog/2009/02/rendering-plants-with-smooth-edges/
Rendering Plants with Smooth Edges | Wolfire Games Blog
When we are rendering many objects on screen at the same time, we only have a few hundred polygons to allocate to each individual plant. We…
wolfire gamesrenderingplantssmoothedges
https://www.wolfire.com/blog/2011/10/SpaceChem-Added-To-The-Humble-Frozen-Synapse-Bundle/
SpaceChem Added To The Humble Frozen Synapse Bundle | Wolfire Games Blog
All you Humble Bundle purchasers know the drill. Check out your Humble Bundle download page for links to Windows, Mac, and Linux versions of…
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https://www.wolfire.com/blog/2009/09/resolution-independent-ui/
Resolution-Independent UI | Wolfire Games Blog
Most UI is designed in terms of pixels, with the assumption that a pixel is a constant unit of measurement. This is troubling because…
wolfire gamesresolutionindependentblog
https://www.wolfire.com/blog/2010/01/Happy-new-year/
Happy new year! | Wolfire Games Blog
Happy new year! Happy new year from San Francisco!
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https://www.wolfire.com/blog/2009/07/slow-motion-video-reference/
Slow-motion video reference | Wolfire Games Blog
Whenever I am animating a movement or coding a new special effect, I like to find out as much as possible about what is actually going on…
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https://wiki.wolfire.com/index.php?title=Portal:Receiver_2&oldid=6324
Portal:Receiver 2 - Wolfire Games Wiki
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https://www.wolfire.com/blog/2011/07/Overgrowth-a139-video-changelog/
Overgrowth a139 video changelog | Wolfire Games Blog
Here is the new weekly Overgrowth alpha video! This week I demonstrate the new detail object features. Don't forget that you can help…
wolfire gamesovergrowthvideochangelogblog
https://www.wolfire.com/blog/2009/05/decals-editor-part-two/
Decals editor ~ part two | Wolfire Games Blog
Last week I introduced our prelminary decal editor for Overgrowth. At that point, the decal editor worked very much like the object editor…
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https://www.wolfire.com/blog/2009/09/more-magical-meebo-memories/
More Magical Meebo Memories | Wolfire Games Blog
Our live chat widget continues to be a useful tool for meeting professionals in the industry, offering customer service and introducing new…
wolfire gamesmagicalmeebomemoriesblog
https://www.wolfire.com/blog/2010/04/Smaller-functions-for-readable-code/
Smaller functions for readable code | Wolfire Games Blog
When I was teaching myself C++ programming with programs like Black Shades and Lugaru, it hadn't even occured to me to think about how…
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https://www.wolfire.com/blog/2021/12/Overgrowth-Online-Multiplayer-Prototype/
Overgrowth Online Multiplayer Prototype | Wolfire Games Blog
Prototype As a lot of you know, Overgrowth has been a beloved project for us at Wolfire and for the Wolfire community at large. The love for…
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https://www.wolfire.com/blog/2009/11/overgrowth-fan-art-spotlight-ylvali/
Overgrowth fan art spotlight - Ylvali | Wolfire Games Blog
Today it is my pleasure to share more wonderful works from the fan art thread. The pieces featured below were created by Ami (aka Ylvali…
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https://www.wolfire.com/blog/2009/11/Triangle-mesh-voxelization/
Triangle mesh voxelization | Wolfire Games Blog
In my recent post on automatic skinning, one of the steps involved creating a voxel representation of the character. I couldn't find any…
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https://www.wolfire.com/blog/2012/10/Art-Asset-Overview-Comic-Week/
Art Asset Overview: Comic Week | Wolfire Games Blog
First, I want to thank everyone who encouraged me to finally finish this comic update. Thanks also to everyone who patiently waited over the…
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https://www.wolfire.com/blog/2006/03/water-refraction-and-volume-fog/
Water refraction and volume fog | Wolfire Games Blog
The water now dynamically refracts objects submerged in it, and is full of floating dust so that light cannot penetrate it very far.
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https://www.wolfire.com/blog/2011/10/Overgrowth-a155-video-changelog/
Overgrowth a155 video changelog | Wolfire Games Blog
Here is the new weekly Overgrowth alpha video! This week I demonstrate new features such as weight maps to control detail objects density…
wolfire gamesovergrowthvideochangelogblog
https://www.wolfire.com/blog/2006/07/normal-mapping/
Normal mapping | Wolfire Games Blog
I just got normal mapping (with or without specular lighting) integrated into the game engine properly, so we can render detailed bumpy…
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https://www.wolfire.com/blog/2010/05/Saving-a-penny----pirating-the-Humble-Indie-Bundle/
Saving a penny -- pirating the Humble Indie Bundle | Wolfire Games Blog
One common email we have been getting is people notifying us that they see live Humble Bundle key links around the internet on various…
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https://www.wolfire.com/blog/2008/10/the-whale-man-stands-alone/
The Whale Man Stands Alone | Wolfire Games Blog
Whale men mostly live in the ocean... Mostly. Whale Man Please Digg this as well! digg_url = 'https://cdn.wolfire.com/legacy/whaleman.jpg';
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https://www.wolfire.com/lugaru/
Lugaru: The Rabbit's Foot | Wolfire Games
As Turner, a well-trained ninja rabbit, you fight through a detailed 3D world to avenge the death of your wife and daughter and to expose a deadly lupine...
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https://www.wolfire.com/blog/2009/03/og-editor-groups-versus-selections/
OG Editor: Groups Versus Selections | Wolfire Games Blog
Because of all the exciting Overgrowth modding that's going on right now we wanted to go beyond the map editor tutorial video and editor…
wolfire gameseditorgroupsversusselections
https://www.wolfire.com/blog/2012/10/Comic-Week-Final-Update/
Comic Week Final Update! | Wolfire Games Blog
Today is the final update for the comic, which you can read here. I am really happy with how Comic Week has gone because it has allowed me…
wolfire gamescomicweekfinalupdate
https://www.wolfire.com/blog/2009/03/overgrowth-alpha-19/
Overgrowth Alpha 19 | Wolfire Games Blog
Here is what is new in Overgrowth this week. I am pretty excited about this alpha. There's some cool stuff we had a chance to blog about and…
wolfire gamesovergrowthalphablog
https://www.wolfire.com/blog/2011/01/OG-updates-on-Twitter/
Overgrowth development news on Twitter | Wolfire Games Blog
Until recently, I've looked at Twitter from the get-off-my-lawn perspective. How could anyone possibly fit anything of substance into 14…
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https://www.wolfire.com/blog/2009/08/overgrowth-soundtrack-ambient-2/
Overgrowth Soundtrack: Ambient 2 | Wolfire Games Blog
More Overgrowth music has been uploaded to the Wolfire YouTube channel. The songs are composed by the exceptionally talented Mikko Tarmia…
wolfire gamesovergrowthsoundtrackambientblog
https://www.wolfire.com/blog/2014/12/Overgrowth-Weekly-Q-A-2/
Overgrowth Weekly Q&A #2 | Wolfire Games Blog
As I mentioned in the last alpha video, I am now appearing on the Overgrowth Weekly show every other week to answer questions from the…
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https://www.wolfire.com/blog/2008/11/terrain-coloring/
Terrain coloring | Wolfire Games Blog
We are starting on actually making our landscapes look like real landscapes! So far we have completed a lot of the macro detail, like the…
wolfire gamesterraincoloringblog
https://wiki.wolfire.com/index.php?title=Category:Wiki_Contributors&mobileaction=toggle_view_mobile
Category:Wiki Contributors - Wolfire Games Wiki
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https://www.wolfire.com/blog/2023/03/Receiver-v10-Modifiers-Update/
Receiver v10: Modifiers Update | Wolfire Games Blog
Receivers! The Threat has once again invaded The Dreaming and expanded its grip on the world. To counter this, the Receivers are reaching…
wolfire gamesreceivermodifiersupdateblog
https://www.wolfire.com/blog/2009/08/overgrowth-alpha-42/
Overgrowth alpha 42 | Wolfire Games Blog
Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read…
wolfire gamesovergrowthalphablog
https://www.wolfire.com/blog/2014/05/GDC-2014-Procedural-Animation-Video/
GDC 2014 Procedural Animation Video | Wolfire Games Blog
This year I gave a talk about procedural animation at GDC, and the recording is now free to watch here! I put a lot of effort into this…
procedural animationwolfire gamesgdcvideoblog
https://www.wolfire.com/blog/2012/11/Art-Asset-Overview-38/
Art Asset Overview #38 | Wolfire Games Blog
In this Overgrowth Art Asset Overview I show some prototype art assets I made to test out the idea of 2d/3d storytelling scenes. It was…
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https://www.wolfire.com/blog/2010/04/Don-t-you-forget-about-Meebo/
Don't you... forget about Meebo | Wolfire Games Blog
With each successive Meebo post, I imagine people might get more and more skeptical over whether anything useful transpires on the Wolfire…
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https://www.wolfire.com/blog/2009/08/a-few-highlights-from-siggraph-2009/
A few highlights from SIGGRAPH 2009 | Wolfire Games Blog
This past week has been pretty hot in the computer graphics research community. 2009's SIGGRAPH, the premier graphics research conference…
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https://www.wolfire.com/blog/2009/05/overgrowth-alpha-28/
Overgrowth alpha 28 | Wolfire Games Blog
Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read…
wolfire gamesovergrowthalphablog
https://www.wolfire.com/blog/2010/12/Revenge-of-the-Titans-will-go-open-source-at-1-75M/
Revenge of the Titan's will release its source code at 1.75M! | Wolfire Games Blog
Puppy Games just told us that they will release the source code for Revenge of the Titans if the Humble Indie Bundle reaches $1.75 million…
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https://www.wolfire.com/blog/2018/03/Overgrowth-1-2---Combat-improvements/
Overgrowth 1.2 - Combat improvements | Wolfire Games Blog
We're back with another update for Overgrowth. This is the second large patch we've released since leaving early access. Be sure to watch it…
wolfire gamesovergrowthcombatimprovementsblog
https://www.wolfire.com/blog/2009/12/Overgrowth-Comic-Update/
Overgrowth Comic Update | Wolfire Games Blog
Here is our first (long in coming) update for the comic. Thanks everyone for being so patient! Overgrowth The comic is a fun way to explore…
wolfire gamesovergrowthcomicupdateblog
https://www.wolfire.com/blog/page/56/
Page 56 - Wolfire Games Blog
Page 56 of the Wolfire Games blog archive: game development updates, design experiments, and behind-the-scenes stories.
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https://www.wolfire.com/blog/2013/03/Exploring-game-design-through-technology/
Exploring game design through technology | Wolfire Games Blog
This is a blog post adaption of my GDC 2013 Indie Soapbox talk, I hope you like it! I will link to the GDC vault video of it if it becomes…
game designwolfire gamesexploringtechnologyblog
https://www.wolfire.com/blog/2021/07/Low-Light-Combat-Launch/
Low Light Combat Launch | Wolfire Games Blog
Our New Game is Out Now! We are thrilled to announce our brand new 100% free experience, Low Light Combat. Long time Wolfire fans might…
low lightwolfire gamescombatlaunchblog
https://www.wolfire.com/blog/2009/07/overgrowth-alpha-37/
Overgrowth alpha 37 | Wolfire Games Blog
Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read…
wolfire gamesovergrowthalphablog
https://www.wolfire.com/blog/2009/04/the-origin-of-wolfire/
The origin of Wolfire | Wolfire Games Blog
David and I are twin brothers, and our family has a cabin in Sierra City. About 12 years ago, when we were 10 years old, we were wandering…
the originwolfire gamesblog
https://www.wolfire.com/blog/2010/06/Evolution-of-the-Wolfire-Logo/
Evolution of the Wolfire Logo | Wolfire Games Blog
Inspired by Anton Riehl's post in the Wolfire forums, I thought it would be fun to revisit the original design process for the Wolfire logo…
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