Robuta

https://www.blogger.com/profile/11929509722129102044 Blogger: User Profile: AntonioR Blogger is a blog publishing tool from Google for easily sharing your thoughts with the world. Blogger makes it simple to post text, photos and video onto your... blogger userprofileantonior https://antonior-software.blogspot.com/2016/05/abuse-1996-sdl-port-09a.html AntonioR DevLog: Abuse 1996 - SDL port 0.9a When I released my Quake 2D demo back in 2012 many people compared it to Abuse, a game by Crack dot Com released in 1996 . While I was w... antoniordevlogabusesdlport https://antonior-software.blogspot.com/2015/09/a-pathfinding-and-navigation-mesh-3.html AntonioR DevLog: A* pathfinding and navigation mesh #3 Here is a little demonstration of A* pathfinding and navigation mesh. The first part of the video shows how I'm generating the navigation me... antoniordevlogpathfindingnavigationmesh https://antonior-software.blogspot.com/2020/07/intel-stock-cpu-cooler-vs-cooler-master.html AntonioR DevLog: Intel stock CPU cooler vs. Cooler Master Hyper 212 EVO Two or three years ago I bought Cooler Master Hyper 212 EVO cooler for my i5-4690k processor, but I never took the time to actually install... cpu coolerantoniordevlogintelstock https://antonior-software.blogspot.com/p/serious-sam-2d-last-game-hero.html AntonioR DevLog: Serious Sam 2D The Last Game Hero Serious Sam 2D The Last Game Hero was part of my bachelor thesis. It was made using an engine from the book Advanced2D Game Developmen... serious samthe lastantoniordevloggame https://antonior-software.blogspot.com/2015/02/particle-emitters-2.html AntonioR DevLog: Particle emitters 2 Kame hame ha ! In other words, added weapon fire delay. This was the machine gun. Btw, Dragon Ball is better than Dragon Ball Z. antoniordevlogparticleemitters https://antonior-software.blogspot.com/2014/07/adding-some-event-action-magic-to-my.html AntonioR DevLog: In-game event listeners and actions Adding some event-action magic to my engine and map editor. This is how it looks in the editor. I am not sure if all this makes sense and ... in gameevent listenersantoniordevlogactions https://antonior-software.blogspot.com/2015/07/ AntonioR DevLog: July 2015 Hobby 2D game development antoniordevlogjuly https://antonior-software.blogspot.com/2016/ AntonioR DevLog: 2016 Hobby 2D game development antoniordevlog https://antonior-software.blogspot.com/2014/07/ AntonioR DevLog: July 2014 Hobby 2D game development antoniordevlogjuly https://antonior-software.blogspot.com/2014/12/ AntonioR DevLog: December 2014 Hobby 2D game development antoniordevlogdecember https://antonior-software.blogspot.com/2015/12/ AntonioR DevLog: December 2015 Hobby 2D game development antoniordevlogdecember https://antonior-software.blogspot.com/2016/10/ AntonioR DevLog: October 2016 Hobby 2D game development antoniordevlogoctober https://antonior-software.blogspot.com/2014/08/line-of-sight.html AntonioR DevLog: Line of sight Working on some kind of 2D line of sight. It's cool that I can get the area of the enemy/player which is visible, so let's say if enemy can ... antoniordevloglinesight https://antonior-software.blogspot.com/2015/12/particle-emitters-3.html AntonioR DevLog: Particle emitters #3 I think it is the third time already that I am rewriting my particle system. There is always some effect I want that is missing; lightning, ... antoniordevlogparticleemitters https://antonior-software.blogspot.com/2015/02/particle-emitters.html AntonioR DevLog: Particle emitters I worked a bit on particle editor and emitters. Changed the way they are added to the map, being updated, etc. There are lot of variables, s... antoniordevlogparticleemitters https://antonior-software.blogspot.com/p/advanced-2d-engine-about.html AntonioR DevLog: Advanced 2D Engine - About Game engine from the book Advanced 2D Game Development by J.S.Harbour which I used and modified for my older projects. It comes with few ga... antoniordevlogadvancedengine