https://biblex.io/2025/06/04/development-update-feb-may-2025/
Aug 18, 2025 - We're going full speed towards finishing our vertical slice, and here are some things we've worked on in the past months!
x gamesfebmaydevlogupdate
https://steamcommunity.com/games/3105440/announcements/detail/550109885443867168
<br /> <br /> Since the dawn of the series, the mystical and fable-like forest towns have been one of the mainstays of the Heroes of Might and...
steamheroesmightmagicera
https://alfredbaudisch.com/project-logs/making-my-simulator-indie-game-in-3-engines-br-food-sim-devlog-1/
The first devlog of my game Brazilian Street Food Simulator is out I talk about how for the past 6 months I lost my mind after the game went viral and...
indie gamemakingsimulatorenginesbr
https://shame.games/blogs/trap-quest-release-15-version-20
A brand new NPC, the neuromancer, joins the fray, along with some new traps and a rework of the skirt length system!
trap questreleaseversiondevlog
https://devlog.hexops.com/2022/mach-v0.1-zig-graphics-in-60s/
Five months ago we announced some of our vision for Mach & the future of graphics with Zig. Today we've reached Mach v0.1 with over 1,100 commits.
cross platformmachziggraphicsseconds
https://mojikenstudio.com/post/617830631476527104/when-the-past-was-around-devlog-early-concept
May 11, 2020 - When The Past Was Around - Devlog: Early Concept...
studiopastarounddevlogearly
https://duerrenberger.dev/blog/2024/10/08/timeline-of-the-wordpress-drama/
Jan 16, 2025 - A detailed timeline of everything that happened in the past few weeks with Matt Mullenweg, Automattic and WP Engine.
timelinewordpressdramadevlog
https://alfredbaudisch.com/experiment-logs/devlog-01-camera-system-and-grid-based-construction/
Third person camera system, grid and tile based building inspired by Harvest Moon - Devlog of my Dog Spa game with Unreal Engine 5.
devlogcamerasystemgridbased
https://devlog.hexops.com/2024/building-the-directx-shader-compiler-better-than-microsoft/
This is a story about the messy state of Microsoft’s DirectX shader compiler, and trying to wrangle it into a nicer experience for game developers. In some...
buildingdirectxshadercompilerbetter
https://www.texelraptor.com/blog/croakwood-devlog-8-movement
A post that explains how the villagers move around the world.
devlogmovementtexelraptor