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https://blender.stackexchange.com/questions/269967/how-to-keep-materials-when-use-realize-instances-geometry-nodes
how to keep materials when use realize instances - Geometry Nodes - Blender Stack Exchange
I created the geometry node according to the images below, the object I'm using in the node is this "lamp" with random color between red and white. But when I...
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https://blender.stackexchange.com/questions/346413/doors-in-my-scenes-disappearing
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I’m animating something, and the doors keep ending up super far away from their bones for seemingly no reason. I have not touched that first door in real-life...
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https://blender.stackexchange.com/questions/346085/raycasting-to-get-an-angle-between-two-points
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I have an axle with two wheels, and with GeoNodes I want to rotate that axle so when its placed on the terrain the wheels will be sitting on the ground. I...
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https://blender.stackexchange.com/questions/346424/how-can-i-model-a-flattened-fish-bowl
modeling - How can I model a flattened fish bowl? - Blender Stack Exchange
I'm trying to make the shape of this fishbowl, but I'm having some trouble. As you can see, it has circular faces on the top and bottom, and it kind of looks...
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This gif illustrates the behavior I am trying to recreate using constraints. Currently it is set up with a driver. The larger bone at the origin rotates on its...
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I have a model with parts named obj0, obj1 etc which I am creating vertex groups with the same name for. I'm joing them together to edo and then After editing...
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https://blender.stackexchange.com/questions/346068/how-to-create-a-quad-sphere-with-uniform-faces-in-geometry-nodes
mesh - How to create a quad sphere with uniform faces in Geometry Nodes? - Blender Stack Exchange
How can I create a quad-based sphere (Quadrilateralized Spherical Cube or Round Cube) with mostly equal-sized faces entirely in Geometry Nodes, similar to the...
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