https://rpgdesign.blogspot.com/2006/08/first-extended-playtest.html
Design Notes: First extended playtest
Just played through about half a dozen dungeons last night in the non-d20 game. Ladies and gentlemen... it's a game. Nothing obviously broke...
design notesfirstextendedplaytest
https://rpgdesign.blogspot.com/2009/08/welcome-to-chuckworld.html
Design Notes: Welcome... to Chuckworld
Ok, that's incredibly dumb. How about- Welcome... to the World of Ariakus. Oh yeah and... Coming Soon from Vigilance Press: the World of Ari...
design noteswelcome to
https://rpgdesign.blogspot.com/2011/03/homefront-heroes-we-can-do-it.html
Design Notes: Homefront Heroes: We Can Do It!
This is my personal favorite of the Homefront Heroes art pieces. I always loved propaganda posters from WWII from an art standpoint.
we can dodesign noteshomefront heroes
https://rpgdesign.blogspot.com/2005/12/upcoming.html
Design Notes: Upcoming
So I am working on a superagents book for d20 Modern that I think will be wicked cool. More Nick Fury of SHIELD than "Bond, James Bond" but ...
design notesupcoming
https://rpgdesign.blogspot.com/2009/08/we-have-always-been-at-war-with-east.html
Design Notes: We have always been at war with East Asia
It's been brought to my attention that "Ariakus" is one of the big bads of the Dragonlance series. Therefor, be aware that the name of the w...
design noteswe havealways beenat war
https://rpgdesign.blogspot.com/2005/04/review-round-up-blood-and-relics.html
Design Notes: Review round-up: Blood and Relics
Jeremy's on fire, another pre-review posted to his blog (he puts them up here before his site, rpgnet and ENWorld). http://jeremysreviews.bl...
design notesround upreviewbloodrelics
https://rpgdesign.blogspot.com/2008/01/back-from-holidays.html
Design Notes: Back from the holidays!
We laughed, we cried, many, many rounds were consumed. So, what's going on? Well, I just handed in my first Fantasci draft to the boss, mean...
design notesfrom thebackholidays
https://rpgdesign.blogspot.com/2008/04/hellstrom-voyage-chapter-8-now-up.html
Design Notes: Hellstrom Voyage Chapter 8 now up
Chapter 8 of the Hellstrom Voyage has been posted in the official forums.
design notesvoyagechapter
https://rpgdesign.blogspot.com/2010/05/at-last-cause-we-can-all-believe-in.html
Design Notes: At last, a cause we can all believe in
design notesat lastwe can
https://rpgdesign.blogspot.com/2006/08/20-and-counting.html
Design Notes: 20 and counting
Non-d20 game is up to 20 pages. This thing is getting bigger than I planned lol.
design notescounting
https://rpgdesign.blogspot.com/2007/04/some-things-are-so-wrong-theyre-right.html
Design Notes: Some things are so wrong they're right
Yanno... this dance number is equal parts hilarious and bad. Still, the hot blonde in the princess leia slave gear makes it all worthwhile. ...
design notessome thingswrongright
https://rpgdesign.blogspot.com/2008/01/mi-5-aka-spooks.html
Design Notes: MI-5 (aka Spooks)
So I've been watching this British spy show, MI-5 (which apparently was called "Spooks" in Britian, which is a much better name) and it's in...
design notesmiakaspooks
https://rpgdesign.blogspot.com/2010/02/stranded-on-distant-star-character.html?showComment=1265838600411
Design Notes: Stranded on a Distant Star: character interaction
Along with scavenging, this is something I thought of very early for Stranded (character interaction is in the initial pitch). There's been ...
design noteson astrandeddistantstar
https://rpgdesign.blogspot.com/2011/06/greatest-fantasy-writer-of-all-time.html
Design Notes: The greatest fantasy writer of all time.
Through the thicket was thrust a head of nightmare and lunacy. Grinning jaws bared rows of dripping yellow tusks; above the yawning mouth ...
design notesthe greatestfantasy writertime
https://rpgdesign.blogspot.com/2009/09/arthur-lives-narrators-guide-released.html
Design Notes: Arthur Lives Narrator's Guide released!
The Narrator's Guide for Arthur Lives provides everything you need to run the modern adventures of the once and future king. This book inclu...
design notesarthurlivesnarratorguide
https://rpgdesign.blogspot.com/2007/01/comics-review-nick-fury-agent-of-shield.html
Design Notes: Comics review: Nick Fury, Agent of SHIELD tradeback
One of Marvel's most popular characters, Nick Fury's adventures have been chronicled under a variety of titles over the years. Dealing with ...
design notescomics reviewnick furyagent ofshield
https://rpgdesign.blogspot.com/2007/02/spam-haikyu.html
Design Notes: Spam Haikyu
I think spam subject headings are the great art form of our time. From my inbox today... "resolutions in this direction, but the party categ...
design notesspamhaikyu
https://rpgdesign.blogspot.com/2009/08/world-of-arkara-has-been-released.html
Design Notes: World of Arkara has been released!
World of Arrkara is an old-school, "sandbox" style fantasy setting for the OSRIC system. The first in a series, the Gazetteer of the Known...
design notesworld ofhas beenreleased
https://rpgdesign.blogspot.com/2011/07/thoughts-about-nuclear-sunset.html
Design Notes: Thoughts about Nuclear Sunset
So I have begun work on Nuclear Sunset: Northeast and it's got me excited all over again about the project in general. And apparently, I'm n...
design notesabout nuclearthoughtssunset
https://rpgdesign.blogspot.com/2009/05/
Design Notes: May 2009
design notesmay
https://rpgdesign.blogspot.com/2005/05/by-request-bns-ii-starship.html
Design Notes: By request: BNS II Starship Construction sneak peek
Example of Starship Creation Shell Therrin, a 6th level character (Smart 3/Starship Designer 3) decides to build a new class of heavy fighte...
design notesby requestbnsiistarship
https://manpages.ubuntu.com/manpages/resolute/man7/mawk-arrays.7.html
Ubuntu Manpage: mawk-arrays - design notes for mawk's array implementation
design notes for mawk's array implementation
design notesubuntumanpagemawkarrays
https://rpgdesign.blogspot.com/2006/10/wii-are-anticipating-arrival.html
Design Notes: Wii are anticipating arrival
Ahh... my first dumb-ass use of the name Wii. Probably not the last either. Felt kind of good. Another random thought, I should shill for th...
design noteswiiarrival
https://rpgdesign.blogspot.com/2011/03/vigilance-press-birthday-is-coming.html
Design Notes: Vigilance Press' Birthday is coming
During a conversation with a friend, in which we were talking about just how long I have anticipated technological changes, like really good...
design notesvigilancepressbirthdaycoming
https://rpgdesign.blogspot.com/2005/07/upcoming-legends-adventures.html
Design Notes: Upcoming: Legends adventures
Just a quick note that there will be two Legends adventures coming up, one for Samurai and one that will be released in two version, for Exc...
design notesupcominglegendsadventures
https://docs.amd.com/r/en-US/Vitis_Libraries/dsp/user_guide/L2/func-kronecker.html_5
Design Notes - Design Notes - 2025.2 English
The performance of the IP heavily depends on the chosen data types. The data type combination determines the number of multiplications per clock cycle.
design notesenglish
https://rpgdesign.blogspot.com/2005/07/upcoming-blood-and-guts-2-war-on.html
Design Notes: Upcoming: Blood and Guts 2 War on Terror
The first (and so far only) campaign model for Blood and Guts has just been updated to the second edition. The book now follows the same for...
blood and gutsdesign notesupcomingwarterror
https://rpgdesign.blogspot.com/2011/07/christmas-in-july.html
Design Notes: Christmas in July!
It's that time of year again: Christmas has come early to RPGNow- 5 months early in fact! All Vigilance Press books are 25% for the length o...
design noteschristmasjuly
https://rpgdesign.blogspot.com/2010/01/mecha-omega-gets-reviewed.html
Design Notes: Mecha Omega gets reviewed
So one of the "featured reviewers" at RPGNow has reviewed Mecha Omega and he loves it! If you're looking for an unbiased take on the book, g...
design notesmechaomegagetsreviewed
https://rpgdesign.blogspot.com/2005/05/backdraft-or-writer-fights-scorched.html
Design Notes: Backdraft: or writer fights scorched Earth battle against burnout
It sounds so much more dramatic that way doesn't it? For those of you wondering why I haven't updated this blog at the rate I did when it fi...
design notesscorched earthbackdraftwriter
https://characterdesignnotes.blogspot.com/2010/12/bad-character-designs-with-conan-o.html
Character and Creature Design Notes: Bad Character Designs with Conan O' Brian!
Conan visits the Warner Brothers/ DC animation studios to discuss the most craptastic character concepts in the DC universe. He then joins c...
creature designcharacternotes
https://rpgdesign.blogspot.com/2017/03/
Design Notes: March 2017
design notesmarch
https://rpgdesign.blogspot.com/2006/12/war-will-be-fought-alone.html
Design Notes: War will be fought alone
I have, myself, full confidence that if all do their duty, if nothing is neglected, and if the best arrangements are made, as they are being...
design noteswarfoughtalone
https://rpgdesign.blogspot.com/2009/09/world-of-arkara-reviews.html
Design Notes: World of Arkara reviews
So the first reviews of World of Arkara have appeared, over at Dragonsfoot. The review of the main overview is very flattering, the review o...
design notesworld ofreviews
https://docs.amd.com/r/2023.2-English/Vitis_Libraries/dsp/user_guide/L2/func-mixed_radix_fft.html_5
Design Notes - Design Notes - 2023.2 English
The Mixed Radix FFT performs an FFT or inverse FFT on a frame of data of point size N where N = 2^A * 3^B * 5^C. The minimum value of A is 4 which means all...
design notesenglish
https://rpgdesign.blogspot.com/2010/01/modern-pathfinder.html
Design Notes: "Modern Pathfinder"
So there's been some talk lately about a "Modern Pathfinder" on various fora lately. Basically, it's going to be d20 Modern, brought to you ...
design notesmodernpathfinder
https://rpgdesign.blogspot.com/2006/12/interview-with-jim-shooter.html
Design Notes: Interview with Jim Shooter
For comics fans, as well as comics creators, he is one of the most polarizing figures in the business. Most respect him, most hate him but f...
design notesinterview withjimshooter
https://rpgdesign.blogspot.com/2005/11/meanwhile-in-twisted-rubble-something.html
Design Notes: Meanwhile in the twisted rubble, something dark awakens
Starting a new campaign next week, to playtest my, uh, new campaign. I pitched RPGObjects a plan looooooooong ago to do a supplement on the...
design notesmeanwhile intwistedrubblesomething
https://rpgdesign.blogspot.com/2010/09/coming-soon-from-vigilance-press.html?showComment=1283735376208
Design Notes: Coming Soon from Vigilance Press
In addition to Fractured Realms, which will be going into layout soon, I am working on layout for the introductory adventure for Arthur Live...
design notescoming soonvigilancepress
https://rpgdesign.blogspot.com/2011/04/turns-out-theres-reason-i-hate-moving.html
Design Notes: Turns out there's a reason I hate moving
Prior to returning to Fla, I had lived in one place for @10 years. Prior to that, I had had the same apartment for 4 years. When I moved ba...
design notesout thereturns
https://rpgdesign.blogspot.com/2010/03/supers20-public-enemies-spotlight-on.html
Design Notes: Supers20: Public Enemies spotlight on Ground Zero, the human bomb
design notespublic enemiesspotlight on
https://rpgdesign.blogspot.com/2011/07/new-from-vigilance-press-invasion.html
Design Notes: New from Vigilance Press: Invasion Oceania! (ICONS)
The year is 1941 and the Nazi menace looms across Europe. Britain stands defiant but has been pushed to her limits. Without the support of...
design notesnewvigilancepressinvasion
https://rpgdesign.blogspot.com/2010/02/stranded-on-distant-star-5-down.html?showComment=1266239730326
Design Notes: [Stranded on a Distant Star] 5 down...
Well, we picked up our 5th contributor today, which is pretty awesome, though we still have a long way to go to reach the goal. If you're a ...
design noteson astrandeddistantstar
https://rpgdesign.blogspot.com/2010/03/bundle-mania.html
Design Notes: Bundle-mania!
Got a lot of bundles folks might be interested in: First, the Vigilance Old-School Mania bundle. All 6 of our old-school fantasy products, b...
design notesbundlemania
https://rpgdesign.blogspot.com/2007/04/maybe-finest-picture-ever-taken.html
Design Notes: Maybe the finest picture ever taken
Or the greatest billboard of all time... or best graffitti... whatever... pick a category, and give this an all time award, because I freaki...
design notesthe finestmaybepictureever
https://rpgdesign.blogspot.com/2010/11/new-for-icons-field-guide-to.html
Design Notes: New for ICONS, Field Guide to Superheroes!
The Field Guide Volume 1 is the definitive encyclopedia of superhero archetypes in modern comics. Written by Jason "Dr. Comics" Tondro, who...
design notesfield guidenewiconssuperheroes
https://rpgdesign.blogspot.com/2011/02/usher-dossiers-gets-another-5-star.html
Design Notes: USHER Dossiers gets another 5-star review
Thanks Joe for the great review! I like this one so much I'm going to quote it, also, cause USHER Dossiers is my baby. Over the last decade,...
design notesusherdossiersgetsanother
https://rpgdesign.blogspot.com/2007/01/video-game-review-sega-genesis.html
Design Notes: Video Game Review: Sega Genesis Collection
Classic compilations of old games is a genre that's harder to do than you'd think at first. Emulating an older system with new hardware isn'...
video game reviewdesign notessega genesiscollection
https://rpgdesign.blogspot.com/2007/12/back-in-errr-gray.html
Design Notes: Back in errr gray
Ok, the blog hasn't quite been getting its usual TLC of late. Let's fix that. First, we have a new poll for your entertainment that will hop...
design notesback ingray
https://rpgdesign.blogspot.com/2009/08/interface-zero-modern20-edition-out-now.html
Design Notes: Interface Zero Modern20 edition out now!
So, it never rains but it pours I guess! Interface Zero, Reality Deviant's cyberpunk setting was converted to Modern20 by me and is availabl...
design notesinterface zeroedition
https://rpgdesign.blogspot.com/2011/03/top-10-books-jan-through-march.html
Design Notes: Top 10 books, Jan through March
I've posted these occasionally, though I'd do it again for those interested. Top Selling Books for January, 2011 1. Field Guide to Superhero...
design notestopbooksjanmarch
https://rpgdesign.blogspot.com/2016/01/avery-ahearn-leader-roughnecks-combat.html
Design Notes: Avery Ahearn, 6 month survivor
Avery Ahearn (Leader, Roughnecks) Combat Ability (CA): 44 Hit Points (HT+ST): 122 Health (HT): 58 ...
design notesaveryahearnmonthsurvivor
https://rpgdesign.blogspot.com/2009/08/so-uh-that-world-of-ariakus-thing.html
Design Notes: So... uh... that World of Ariakus thing...
The first book, an overview of the world, its gods, customs, lands and laws is done! I am going to let it sit for a day or so before I send ...
design notesworld ofuhthing
https://rpgdesign.blogspot.com/2010/02/mass-effect-2-too-video-gamey-look-at.html?showComment=1265575768261
Design Notes: Mass Effect 2: too video gamey (A look at modern design)
So, in the build-up to 4e, some of the most common complaints aimed at the game fell into two categories: either 4e was "video gamey" or it ...
design notesmass effect
https://rpgdesign.blogspot.com/2005/03/quick-hits-comics-subscriptions.html
Design Notes: Quick Hits: Comics Subscriptions
So here we are again. Call this the remix. Or maybe Quick Hits II: Electric Boogaloo. Anyway you look at it, it's another venture into my li...
design notesquick hitscomicssubscriptions
https://rpgdesign.blogspot.com/2009/08/preview-of-canterbury-isles-city-of.html
Design Notes: Preview of the Canterbury Isles: The City of Bondaea
This is a look at the small fantasy city that will be included in my upcoming World of Arkara: Gazetteer of the Canterbury Isles. Bondaea (p...
design notesof thepreviewcanterburyisles
https://rpgdesign.blogspot.com/2010/02/stranded-on-distant-star-influences.html?showComment=1265923733633
Design Notes: Stranded on a Distant Star: influences
A lot of folks (including my playtesters) hear the synopsis for "Stranded on a Distant Star" and think Aliens. Now for people who KNOW me, I...
design noteson astrandeddistantstar
https://rpgdesign.blogspot.com/2008/01/branching-out-and-some-thoughts-about.html
Design Notes: Branching Out (and some thoughts about writing for good measure)
So lately, I've been working on a novel outline. It's been something really satisfying, a real spark to the creativity. Along the way, I'm d...
thoughts about writingdesign notes
https://rpgdesign.blogspot.com/2008/07/modern20-influences-television.html
Design Notes: Modern20 Influences: Television
What TV Shows translate into great modern20 games? This list is by no means exhaustive, but it's some of the things I watch not only for adv...
design notesinfluencestelevision
https://rpgdesign.blogspot.com/2010/01/preditors-and-editors.html
Design Notes: Preditors and Editors
The Preditors' and Editors' reader choice awards are ongoing, and the Buried Tales of Pinebox anthology, to which I was a happy contributor,...
design noteseditors
https://rpgdesign.blogspot.com/2010/02/stranded-on-distant-star.html?showComment=1776066800599
Design Notes: Stranded on a Distant Star
The Terran Insterstellar Marine Force is the toughest branch of the Unified Earth Military Command. In their storied 200 year history as the...
design noteson astrandeddistantstar
https://rpgdesign.blogspot.com/2011/07/1998-best-year-in-history-of-video.html
Design Notes: 1998: the best year in the history of video games
As gamers, there's games we all should play. As game designers , there's games we should study, games whose principles and techniques have s...
design notesthe bestin history
https://rpgdesign.blogspot.com/2006/06/rpgobjects-boss-for-day.html
Design Notes: RPGObjects: Boss for a day
So I started this thread over on ENWorld, asking folks what they wanted to see from me and RPGO. The responses have been very interesting a...
design notesfor abossday
https://rpgdesign.blogspot.com/2005/03/always-adventure.html
Design Notes: Always an adventure
Something I am going to be doing more of in the future is adventures. I always loved writing adventures, but my first experience doing one f...
design notesalwaysadventure
https://rpgdesign.blogspot.com/2016/01/gemma-clarkson-day-1-survivor.html
Design Notes: Gemma Clarkson, Day 1 Survivor
Gemma Clarkson (Demolitions Expert, Retired; Currently unemployed) Combat Ability (CA): 57 Hit Poi...
design notesgemmaclarksondaysurvivor
https://rpgdesign.blogspot.com/2011/03/homefront-heroes-speed-racers.html
Design Notes: Homefront Heroes: Speed Racers
design noteshomefront heroesspeedracers
https://rpgdesign.blogspot.com/2010/02/stranded-on-distant-star-influences.html?showComment=1265935671951
Design Notes: Stranded on a Distant Star: influences
A lot of folks (including my playtesters) hear the synopsis for "Stranded on a Distant Star" and think Aliens. Now for people who KNOW me, I...
design noteson astrandeddistantstar
https://rpgdesign.blogspot.com/2009/08/burn-notice.html
Design Notes: Burn Notice
My growing love for Burn Notice has once again crossed my mind. When I started watching this show, it seemed amazingly simply. Throwback wit...
design notesburnnotice
https://rpgdesign.blogspot.com/2006/09/grumpy-gamer-speaks-about-drm.html
Design Notes: Grumpy Gamer Speaks about DRM
design notesgrumpy gamerspeaksdrm
https://marketdesigner.blogspot.com/2016/09/notes-from-china-2-lanzhou.html
Market Design: Notes from China 2: Lanzhou
market designfrom chinanoteslanzhou
https://rpgdesign.blogspot.com/2006/08/mmorpg-market-share.html
Design Notes: MMORPG Market Share
To say that I'm not in tune with the MMORPG market would be something of an understatement. I think I played the original EQ for 6 weeks to ...
design notesmmorpgmarketshare
https://rpgdesign.blogspot.com/2007/04/clash-of-kings-nobility-reviewed.html
Design Notes: Clash of Kings: nobility reviewed
They like it , they REALLY like it . Unfortunately, they don't love it. Yes folks, Clash of Kings: Nobility now has its day in the staff re...
clash of kingsdesign notesnobilityreviewed
https://rpgdesign.blogspot.com/2007/04/best-politician-ever.html
Design Notes: Best. Politician. Ever.
Apart from the very early days of this blog, when I was young and stupid, I've avoided politics. There's too much of that shit. I just want ...
design notesbestpoliticianever
https://helpx.adobe.com/ch_it/dreamweaver/using/storing-file-information-design-notes.html
Associare Design Notes ai file e ai documenti di Dreamweaver
Creare e attivare le Design Notes in Dreamweaver per tenere traccia delle informazioni aggiuntive sui file associati ai documenti.
design notesaifiledocumentidi
https://rpgdesign.blogspot.com/2009/08/ballad-of-gi-joe.html
Design Notes: Ballad of GI Joe
design notesballad ofgijoe
https://rpgdesign.blogspot.com/2007/04/dark-future-sneak-peek.html
Design Notes: Dark Future sneak peek
In our near future, mutants are real. Are they our brothers? Or the next step in human evolution, destined to replace mankind as we did the ...
design notesdark futuresneakpeek
https://rpgdesign.blogspot.com/2007/11/
Design Notes: November 2007
design notesnovember
https://www.elegantthemes.com/marketplace/divi-design-notes/
Divi Design Notes | Divi Extensions
design notesdiviextensions
https://rpgdesign.blogspot.com/2005/11/im-ready-for-my-two-minutes-of-hate.html
Design Notes: Im ready for my two minutes of hate
I'm starting to think someone in the current administration (someone who reads) read 1984 and said "that would be cool". Here's a Josh Marsh...
design notesim readytwo minuteshate
https://rpgdesign.blogspot.com/2008/06/mike-lafferty-supersleuths-supers20.html?showComment=1212575760000
Design Notes: Mike Lafferty supersleuths Supers20 power levels!
Since Mike basically guessed this one, it seems like a good thing to spill for today. The Supers20 Power levels (which are guidelines not ru...
design notesmikelaffertypowerlevels
https://rpgdesign.blogspot.com/2010/02/maybe-i-shouldnt-be-around-people.html?showComment=1265339908308
Design Notes: Maybe I shouldn't be around people
So I make it a conscious point to almost never talk about "real life" here, because we all have just about as much "real life" as we can han...
design notesmaybearoundpeople
https://rpgdesign.blogspot.com/2008/06/mike-lafferty-supersleuths-supers20.html?showComment=1212597660000
Design Notes: Mike Lafferty supersleuths Supers20 power levels!
Since Mike basically guessed this one, it seems like a good thing to spill for today. The Supers20 Power levels (which are guidelines not ru...
design notesmikelaffertypowerlevels
https://cwiki.apache.org/confluence/display/CAMEL/Design+Notes
Design Notes - Apache Camel - Apache Software Foundation
design notesapache camelsoftwarefoundation
https://rpgdesign.blogspot.com/2008/06/star-bab-issue.html
Design Notes: Star BAB issue
So my players and I had a long, long chat about my reasons for upping the Star's BAB and I thought I'd share my reasoning here: 1. No one to...
design notesstarbabissue
https://rpgdesign.blogspot.com/2010/02/stranded-on-distant-star-specialists.html?showComment=1266294290224
Design Notes: Stranded on a Distant Star: specialists
This ties into my earlier post on scavenging. One thing I'd really like to accomplish in Stranded is have those "away team" specialists real...
design noteson astrandeddistantstar
https://rpgdesign.blogspot.com/2009/11/im-just-going-to-say-this-once.html
Design Notes: I'm just going to say this once...
I don't think anyone owes me anything beyond basic courtesy. I have seen a few fits thrown in my day and usually think these are drama queen...
design notesgoing tosay
https://rpgdesign.blogspot.com/2009/10/
Design Notes: October 2009
design notesoctober
https://rpgdesign.blogspot.com/2005/03/spirit-of-trek-part-i-originals.html
Design Notes: The Spirit of Trek Part I: The Originals
Well, for the first time since the premier of Next Generation, there is soon to be no Star Trek on TV, as this season will be Enterprise's l...
design notesthe spirittrekpartoriginals
https://rpgdesign.blogspot.com/2007/04/gamer-traveler-casts-to-your-pod.html
Design Notes: The Gamer Traveler casts to your pod
Just wanted to let everyone know about a new podcast I discovered, it's by friend of the blog Daniel M. Perez of Highmoon Media. It's a podc...
design notesthe gamertravelercastspod
https://rpgdesign.blogspot.com/2007/02/npc-based-design.html
Design Notes: NPC Based Design
I've had the opinion for many years now that NPCs are the glue that drives all design. Think about it. What we refer to as mechanics are alm...
design notesnpcbased
https://rpgdesign.blogspot.com/2011/06/so-twitter-is-thing-on-internet.html
Design Notes: So twitter is a thing on the internet
Feel free to follow me there @rpgchuck
design notesis aon thetwitterthing
https://rpgdesign.blogspot.com/2006/08/dd-is-directly-threatened-by-mmos.html
Design Notes: D&D is directly threatened by MMOs (World of Warcraft)
design notesworld ofdirectly
https://rpgdesign.blogspot.com/2008/01/thoughts-about-character-iron-man.html
Design Notes: Thoughts about character: Iron Man
Recently, as I've mentioned before, I've been re-reading all the old classic Iron Man stories. Reading these classic stories is a revelation...
design notesabout characterthoughtsironman
https://rpgdesign.blogspot.com/2006/06/deep-thinking.html
Design Notes: Deep thinking
Back in research mode, working on Legends of the Roman Empire. Maybe just Legends of Rome, who can say. Anyway, doing a little work on pre-R...
design notesdeepthinking
https://rpgdesign.blogspot.com/2011/04/
Design Notes: April 2011
design notesapril
https://rpgdesign.blogspot.com/2010/04/ninja-training.html
Design Notes: Ninja Training
So I'm watching Mythbusters, which is of course, awesome, and they're testing ninja myths, including the abilty to catch arrows. So one of t...
design notesninjatraining
https://characterdesignnotes.blogspot.com/2010/09/successful-silhouettes-shapes-and.html
Character and Creature Design Notes: Successful Silhouettes, Shapes and Action Lines
You've learned about including a Dominant (large) shape, Subordinate (medium) sized shapes and an Accent (small) shape in your character des...
creature designcharacternotessuccessfulsilhouettes
https://rpgdesign.blogspot.com/2008/01/whats-next.html
Design Notes: What's Next
So my next project is a freelance project for a company that isn't RPGObjects and isn't Vigilance Press. I'll tell you more soon. And beside...
design notesnext
https://rpgdesign.blogspot.com/2009/08/89-with-bullet.html
Design Notes: #89 with a bullet?
Not to be braggy, but Modern20 was 89 on RPGNow's top 100 list yesterday. Not bad for a book released in October of 2007.
design noteswith abullet
https://rpgdesign.blogspot.com/2010/02/mass-effect-2-too-video-gamey-look-at.html?showComment=1265569747928
Design Notes: Mass Effect 2: too video gamey (A look at modern design)
So, in the build-up to 4e, some of the most common complaints aimed at the game fell into two categories: either 4e was "video gamey" or it ...
design notesmass effect