https://docs.godotengine.org/en/stable/classes/class_physicsdirectbodystate3dextension.html
PhysicsDirectBodyState3DExtension — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/classes/class_udpserver.html
UDPServer — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/classes/class_visualshadernodeis.html
VisualShaderNodeIs — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/classes/class_fbxstate.html
FBXState — Godot Engine (stable) documentation in English
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ParallaxBackground — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/classes/class_renderdataextension.html
RenderDataExtension — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/classes/class_world3d.html
World3D — Godot Engine (stable) documentation in English
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VisualShaderNodeTextureSDF — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/tutorials/editor/using_the_web_editor.html
Using the Web editor — Godot Engine (stable) documentation in English
There is a Web editor you can use to work on new or existing projects. Browser support: The Web editor requires support for WebAssembly's SharedArrayBuffer....
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https://docs.godotengine.org/en/stable/classes/class_missingnode.html
MissingNode — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/classes/class_texture3drd.html
Texture3DRD — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/tutorials/navigation/navigation_different_actor_locomotion.html
Support different actor locomotion — Godot Engine (stable) documentation in English
To support different actor locomotion like crouching and crawling, a similar map setup as supporting Support different actor types is required. Bake different...
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https://docs.godotengine.org/en/stable/classes/class_resourceimporterbitmap.html
ResourceImporterBitMap — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/tutorials/audio/sync_with_audio.html
Sync the gameplay with audio and music — Godot Engine (stable) documentation in English
Introduction: In any application or game, sound and music playback will have a slight delay. For games, this delay is often so small that it is negligible....
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https://docs.godotengine.org/en/stable/tutorials/scripting/c_sharp/c_sharp_features.html
C# language features — Godot Engine (stable) documentation in English
This page provides an overview of the commonly used features of both C# and Godot and how they are used together. Type conversion and casting: C# is a...
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https://docs.godotengine.org/en/stable/classes/class_packedscene.html
PackedScene — Godot Engine (stable) documentation in English
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XRControllerTracker — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/classes/class_physicsdirectbodystate2dextension.html
PhysicsDirectBodyState2DExtension — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/getting_started/step_by_step/scripting_first_script.html
Creating your first script — Godot Engine (stable) documentation in English
In this lesson, you will code your first script to make the Godot icon turn in circles. As we mentioned in the introduction, we assume you have programming...
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https://docs.godotengine.org/en/stable/tutorials/plugins/editor/making_main_screen_plugins.html
Making main screen plugins — Godot Engine (stable) documentation in English
What this tutorial covers: Main screen plugins allow you to create new UIs in the central part of the editor, which appear next to the
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https://docs.godotengine.org/en/stable/tutorials/i18n/index.html
Internationalization — Godot Engine (stable) documentation in English
Internationalizing games, Localization using spreadsheets, Localization using gettext (PO files), Locale codes, Pseudolocalization.
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https://docs.godotengine.org/en/stable/classes/class_visualshadernodecurvexyztexture.html
VisualShaderNodeCurveXYZTexture — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/classes/class_openxrspatialcomponentplanesemanticlabellist.html
OpenXRSpatialComponentPlaneSemanticLabelList — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/classes/class_texturecubemaparrayrd.html
TextureCubemapArrayRD — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/classes/class_itemlist.html
ItemList — Godot Engine (stable) documentation in English
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CompressedTexture2DArray — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/classes/class_editorsyntaxhighlighter.html
EditorSyntaxHighlighter — Godot Engine (stable) documentation in English
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NavigationAgent3D — Godot Engine (stable) documentation in English
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VisualShaderNodeTransformVecMult — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/classes/class_renderdata.html
RenderData — Godot Engine (stable) documentation in English
Inherits: Object Inherited By: RenderDataExtension, RenderDataRD Abstract render data object, holds frame data related to rendering a single frame of a...
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https://docs.godotengine.org/en/stable/tutorials/3d/particles/creating_a_3d_particle_system.html
Creating a 3D particle system — Godot Engine (stable) documentation in English
Required particle node properties, To get started with particles, the first thing we need to do is add a GPUParticles3D node to the scene. Before we can...
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https://docs.godotengine.org/en/stable/classes/class_vslider.html
VSlider — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/tutorials/audio/audio_effects.html
Audio effects — Godot Engine (stable) documentation in English
Godot includes several audio effects that can be added to an audio bus to alter every sound file that goes through that bus. Try them all out to get a sense of...
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XRBodyModifier3D — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/classes/class_resourceimporter.html
ResourceImporter — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/classes/class_rdshaderfile.html
RDShaderFile — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/engine_details/file_formats/index.html
Godot file formats — Godot Engine (stable) documentation in English
GDScript grammar, TSCN file format.
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https://docs.godotengine.org/en/stable/tutorials/physics/index.html
Physics — Godot Engine (stable) documentation in English
Physics introduction, Using Jolt Physics, Using RigidBody, Using Area2D, Using CharacterBody2D/3D, Ray-casting, Ragdoll system, Kinematic character (2D), Using...
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https://docs.godotengine.org/en/stable/classes/class_popupmenu.html
PopupMenu — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/classes/class_node3d.html
Node3D — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/tutorials/3d/global_illumination/faking_global_illumination.html
Faking global illumination — Godot Engine (stable) documentation in English
Why fake global illumination?: Godot provides several global illumination (GI) techniques, all with their advantages and drawbacks. Nonetheless, it remains...
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https://docs.godotengine.org/en/stable/tutorials/assets_pipeline/importing_3d_scenes/index.html
Importing 3D scenes — Godot Engine (stable) documentation in English
Godot supports importing 3D scenes from various file formats. This documentation section describes what those formats are, and how to use them, including...
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https://docs.godotengine.org/en/stable/tutorials/scripting/filesystem.html
File system — Godot Engine (stable) documentation in English
Introduction: A file system manages how assets are stored and how they are accessed. A well-designed file system also allows multiple developers to edit the...
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https://docs.godotengine.org/en/stable/classes/class_websocketmultiplayerpeer.html
WebSocketMultiplayerPeer — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/tutorials/animation/cutout_animation.html
Cutout animation — Godot Engine (stable) documentation in English
What is it?: Traditionally, cutout animation is a type of stop motion animation in which pieces of paper (or other thin material) are cut into special shapes...
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https://docs.godotengine.org/en/stable/tutorials/performance/vertex_animation/controlling_thousands_of_fish.html
Controlling thousands of fish with Particles — Godot Engine (stable) documentation in English
The problem with MeshInstance3D is that it is expensive to update their transform array. It is great for placing many static objects around the scene. But it...
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https://docs.godotengine.org/en/stable/tutorials/3d/volumetric_fog.html
Volumetric fog and fog volumes — Godot Engine (stable) documentation in English
As described in Environment and post-processing, Godot supports various visual effects including two types of fog: traditional (non-volumetric) fog and...
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https://docs.godotengine.org/en/stable/classes/class_canvastexture.html
CanvasTexture — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/classes/class_resourceformatloader.html
ResourceFormatLoader — Godot Engine (stable) documentation in English
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CCDIK3D — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/getting_started/step_by_step/index.html
Step by step — Godot Engine (stable) documentation in English
This series builds upon the Introduction to Godot and will get you started with the editor and the engine. You will learn more about nodes and scenes, code...
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https://docs.godotengine.org/en/stable/tutorials/editor/managing_editor_features.html
Managing editor features — Godot Engine (stable) documentation in English
Introduction: In certain situations, it may be desirable to limit what features can be used in the Godot editor. For example, a UI designer on a team who...
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https://docs.godotengine.org/en/stable/classes/class_openxrspatialcomponentbounded3dlist.html
OpenXRSpatialComponentBounded3DList — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/tutorials/platform/android/resolving_crashes_on_android.html
Resolving crashes on Android — Godot Engine (stable) documentation in English
When your game crashes on Android, you often see obfuscated stack traces in Play Console or other crash reporting tools like Firebase Crashlytics. To make...
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https://docs.godotengine.org/en/stable/classes/class_openxranchortracker.html
OpenXRAnchorTracker — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/classes/class_csgmesh3d.html
CSGMesh3D — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/
Godot Docs – 4.6 branch — Godot Engine (stable) documentation in English
Welcome to the official documentation of Godot Engine, the free and open source community-driven 2D and 3D game engine! If you are new to this documentation,...
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https://docs.godotengine.org/en/stable/classes/class_multiplayerpeerextension.html
MultiplayerPeerExtension — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/classes/class_audioeffectcapture.html
AudioEffectCapture — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/classes/class_skinreference.html
SkinReference — Godot Engine (stable) documentation in English
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ConfirmationDialog — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/classes/class_visualshadernodeframe.html
VisualShaderNodeFrame — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/classes/class_springbonecollision3d.html
SpringBoneCollision3D — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/classes/class_geometry2d.html
Geometry2D — Godot Engine (stable) documentation in English
Inherits: Object Provides methods for some common 2D geometric operations. Description: Provides a set of helper functions to create geometric shapes, compute...
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https://docs.godotengine.org/en/stable/classes/class_arraymesh.html
ArrayMesh — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/tutorials/3d/global_illumination/using_sdfgi.html
Signed distance field global illumination (SDFGI) — Godot Engine (stable) documentation in English
Signed distance field global illumination (SDFGI) is a novel technique available in Godot. It provides semi-real-time global illumination that scales to any...
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https://docs.godotengine.org/en/stable/tutorials/platform/ios/plugins_for_ios.html
Plugins for iOS — Godot Engine (stable) documentation in English
Godot provides StoreKit, GameCenter, iCloud services and other plugins. They are using same model of asynchronous calls explained below. ARKit and Camera...
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https://docs.godotengine.org/en/stable/classes/class_audiostreamplaybackresampled.html
AudioStreamPlaybackResampled — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/classes/class_multiplayerapi.html
MultiplayerAPI — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/classes/class_area3d.html
Area3D — Godot Engine (stable) documentation in English
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TextureLayeredRD — Godot Engine (stable) documentation in English
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EditorResourcePreviewGenerator — Godot Engine (stable) documentation in English
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VScrollBar — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/tutorials/3d/procedural_geometry/surfacetool.html
Using the SurfaceTool — Godot Engine (stable) documentation in English
The SurfaceTool provides a useful interface for constructing geometry. The interface is similar to the ImmediateMesh class. You set each per-vertex attribute...
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https://docs.godotengine.org/en/stable/tutorials/plugins/editor/inspector_plugins.html
Inspector plugins — Godot Engine (stable) documentation in English
The inspector dock allows you to create custom widgets to edit properties through plugins. This can be beneficial when working with custom datatypes and...
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https://docs.godotengine.org/en/stable/classes/class_scrollbar.html
ScrollBar — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/tutorials/shaders/your_first_shader/index.html
Your first shader — Godot Engine (stable) documentation in English
This tutorial series will walk you through writing your first shader. It is intended for people who have very little prior experience with shaders and want to...
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https://docs.godotengine.org/en/stable/tutorials/3d/introduction_to_3d.html
Introduction to 3D — Godot Engine (stable) documentation in English
Creating a 3D game can be challenging. That extra Z coordinate makes many of the common techniques that helped to make 2D games simpler no longer work. To aid...
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https://docs.godotengine.org/en/stable/classes/class_charfxtransform.html
CharFXTransform — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/tutorials/navigation/navigation_optimizing_performance.html
Optimizing Navigation Performance — Godot Engine (stable) documentation in English
Common Navigation related performance problems can be categorized into the following topics: Performance problems with parsing scene tree nodes for navigation...
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https://docs.godotengine.org/en/stable/classes/class_shaderinclude.html
ShaderInclude — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/tutorials/scripting/change_scenes_manually.html
Change scenes manually — Godot Engine (stable) documentation in English
Sometimes it helps to have more control over how you swap scenes around. A Viewport's child nodes will render to the image it generates. This holds true even...
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https://docs.godotengine.org/en/stable/tutorials/3d/particles/subemitters.html
Particle sub-emitters — Godot Engine (stable) documentation in English
Chained sub-emitters Sometimes a visual effect cannot be created with a single particle system alone. Sometimes a particle system needs to be spawned as a...
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https://docs.godotengine.org/en/stable/classes/class_noisetexture3d.html
NoiseTexture3D — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/tutorials/scripting/debug/overview_of_debugging_tools.html
Overview of debugging tools — Godot Engine (stable) documentation in English
This guide will give you an overview of the available debugging tools in the engine. Godot comes with a powerful debugger and profilers to track down bugs,...
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https://docs.godotengine.org/en/stable/classes/class_canvasgroup.html
CanvasGroup — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/getting_started/introduction/index.html
Introduction — Godot Engine (stable) documentation in English
This series will introduce you to Godot and give you an overview of its features. In the following pages, you will get answers to questions such as
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https://docs.godotengine.org/en/stable/classes/class_spinbox.html
SpinBox — Godot Engine (stable) documentation in English
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VisualShaderNodeBooleanConstant — Godot Engine (stable) documentation in English
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CPUParticles3D — Godot Engine (stable) documentation in English
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VisualShaderNodeColorConstant — Godot Engine (stable) documentation in English
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Editor development — Godot Engine (stable) documentation in English
This section documents how to work with the source code of the Godot editor. When contributing to the Godot engine, you should also read the editor style...
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Core functions and types — Godot Engine (stable) documentation in English
godot-cpp's API is designed to be as similar as possible to Godot's internal API. This means that, in general, you can use the Engine details section to learn...
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https://docs.godotengine.org/en/stable/classes/class_physicsdirectspacestate2dextension.html
PhysicsDirectSpaceState2DExtension — Godot Engine (stable) documentation in English
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OpenXRAPIExtension — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/tutorials/scripting/gdextension/index.html
The GDExtension system — Godot Engine (stable) documentation in English
GDExtension is a Godot-specific technology that lets the engine interact with native shared libraries at runtime. You can use it to run native code without...
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https://docs.godotengine.org/en/stable/engine_details/editor/introduction_to_editor_development.html
Introduction to editor development — Godot Engine (stable) documentation in English
On this page, you will learn: The design decisions behind the Godot editor., How to work efficiently on the Godot editor's C++ code.. This guide is aimed at...
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Crypto — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/en/stable/classes/class_textservermanager.html
TextServerManager — Godot Engine (stable) documentation in English
Inherits: Object A singleton for managing TextServer implementations. Description: TextServerManager is the API backend for loading, enumerating, and switching...
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https://docs.godotengine.org/en/stable/classes/class_modifierbonetarget3d.html
ModifierBoneTarget3D — Godot Engine (stable) documentation in English
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