https://godot-pl.readthedocs.io/pl/4.x/tutorials/animation/playing_videos.html
Playing videos — Dokumentacja Godot Engine (4.x) w języku polskim
Godot supports video playback with the VideoStreamPlayer node. Supported playback formats: The only supported format in core is Ogg Theora(not to be confused...
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https://docs.godotengine.org/ko/4.x/tutorials/io/runtime_file_loading_and_saving.html
다음 예제에서: — Godot Engine (4.x) 문서 (한국어)
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Step by step — Godot Engine (stable) documentation in English
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PointLight2D — Godot Engine (4.x) Dokumentation auf Deutsch
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RenderSceneBuffersConfiguration — Godot Engine (4.x) documentation in English
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https://docs.godotengine.org/pl/4.x/classes/class_progressbar.html
ProgressBar — Dokumentacja Godot Engine (4.x) w języku polskim
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https://docs.godotengine.org/ko/4.x/classes/index.html
All classes — Godot Engine (4.x) 문서 (한국어)
Globals:@GDScript,@GlobalScope. Nodes: Node, AcceptDialog, AimModifier3D, AnimatableBody2D, AnimatableBody3D, AnimatedSprite2D, AnimatedSprite3D,...
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https://docs.godotengine.org/ko/4.x/tutorials/platform/linux/wayland_x11.html
Wayland/X11 — Godot Engine (4.x) 문서 (한국어)
개요: One of the important components of any operating system is its display server. Windows, macOS, iOS, visionOS, and Android only provide one option. However,...
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https://docs.godotengine.org/ko/4.x/classes/class_systemfont.html
SystemFont — Godot Engine (4.x) 문서 (한국어)
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https://docs.godotengine.org/ja/4.x/classes/class_occluder3d.html
Occluder3D — Godot Engine (4.x)の日本語のドキュメント
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https://docs.godotengine.org/de/4.x/tutorials/editor/managing_editor_features.html
Editor-Features verwalten — Godot Engine (4.x) Dokumentation auf Deutsch
Einführung: In certain situations, it may be desirable to limit what features can be used in the Godot editor. For example, a UI designer on a team who doesn't...
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https://docs.godotengine.org/ja/4.x/tutorials/export/index.html
エクスポート — Godot Engine (4.x)の日本語のドキュメント
プロジェクトのエクスポート, Pack、パッチ、そしてModをエクスポートする, フィーチャータグ, Exporting for Windows, Exporting for Linux, macOS用にエクスポート, Android用にエクスポート, iOS用にエクスポート, Exporting for...
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VehicleBody3D — Documentation de Godot Engine (4.x) en français
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https://docs.godotengine.org/en/latest/tutorials/performance/using_multiple_threads.html
Using multiple threads — Godot Engine (latest) documentation in English
Threads: Threads allow simultaneous execution of code. It allows off-loading work from the main thread. Godot supports threads and provides many handy...
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RDPipelineMultisampleState — Documentation de Godot Engine (4.x) en français
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https://docs.godotengine.org/ko/4.x/classes/class_window.html
Window — Godot Engine (4.x) 문서 (한국어)
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https://docs.godotengine.org/zh-cn/4.x/classes/class_inputeventaction.html
InputEventAction — Godot Engine (4.x) 简体中文文档
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EditorResourcePreviewGenerator — Godot Engine (4.6) documentation in English
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VisualShaderNodeTexture — Godot Engine (4.6) documentation in English
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https://docs.godotengine.org/ja/4.3/tutorials/shaders/shader_reference/shading_language.html
シェーディング言語 — Godot Engine (4.3)の日本語のドキュメント
はじめに: Godotは、GLSL ES 3.0と同様のシェーディング言語を使用します。ほとんどのデータ型と関数がサポートされており、残りのいくつかのデータ型は今後追加される可能性があります。 既にGLSLに精通している場合は、 Godot Shader Migration Guide が、通常の GLSL...
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Ανακάλυψε το Godot Engine, τη δωρεάν και ανοιχτού κώδικα μηχανή, για ανάπτυξη 2D και 3D παιχνιδιών
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Creating movies — Dokumentacja Godot Engine (4.x) w języku polskim
Godot can record non-real-time video and audio from any 2D or 3D project. This kind of recording is also called offline rendering. There are many scenarios...
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https://docs.godotengine.org/pl/4.x/classes/class_editordebuggersession.html
EditorDebuggerSession — Dokumentacja Godot Engine (4.x) w języku polskim
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AudioEffectBandLimitFilter — Godot Engine (4.6) documentation in English
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https://docs.godotengine.org/en/4.7/classes/class_visualshadernodeparticleemit.html
VisualShaderNodeParticleEmit — Godot Engine (4.7) documentation in English
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RDPipelineShader — Godot Engine (4.x)の日本語のドキュメント
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FoldableGroup — Godot Engine (4.7) documentation in English
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https://docs.godotengine.org/es/4.3/classes/class_videostream.html
VideoStream — Documentación de Godot Engine (4.3) en español
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https://docs.godotengine.org/pt-br/4.x/tutorials/navigation/navigation_debug_tools.html
Ferramentas de depuração de navegação — Documentação da Godot Engine (4.x) em Português Brasileiro
Habilitando a depuração de navegação: As visualizações de depuração de navegação vêm ativadas por padrão dentro do editor. Para visualizar malhas de navegação...
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TranslationServer — Godot Engine (4.x)の日本語のドキュメント
Inherits: Object The server responsible for language translations. Description: The translation server is the API backend that manages all language...
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Vector2 — Godot Engine (4.5) documentation in English
A 2D vector using floating-point coordinates. Description: A 2-element structure that can be used to represent 2D coordinates or any other pair of numeric...
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https://docs.godotengine.org/ja/4.x/classes/class_audiostreaminteractive.html
AudioStreamInteractive — Godot Engine (4.x)の日本語のドキュメント
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https://docs.godotengine.org/en/latest/tutorials/audio/audio_effects.html
Audio effects — Godot Engine (latest) documentation in English
Godot includes several audio effects that can be added to an audio bus to alter every sound that goes through that bus. Understanding how each effect works can...
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https://docs.godotengine.org/zh-cn/4.x/classes/class_mesh.html
Mesh — Godot Engine (4.x) 简体中文文档
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https://docs.godotengine.org/ko/4.x/classes/class_editorcontextmenuplugin.html
EditorContextMenuPlugin — Godot Engine (4.x) 문서 (한국어)
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https://docs.godotengine.org/fr/4.x/classes/class_window.html
Window — Documentation de Godot Engine (4.x) en français
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NavigationPathQueryObjects can be used together with NavigationServer.query_path() to obtain a heavily customized navigation path including optional metadata...
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На сайте: Обзор: Как уже говорилось, вы можете получить доступ к веб-фронтенду библиотеки активов на официальном сайте Godot. Вот как он выглядит при первом...
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ConfirmationDialog — Godot Engine (4.2) documentation in English
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VisualShaderNodeVectorFunc — Godot Engine (4.x) Dokumentation auf Deutsch
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Tween — Godot Engine (3.2) documentation in English
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https://docs.godotengine.org/ko/4.x/classes/class_spriteframes.html
SpriteFrames — Godot Engine (4.x) 문서 (한국어)
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GridContainer — Documentation de Godot Engine (4.x) en français
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Godot Engine How to Animate Light Source - enginelightfixers.com
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https://docs.godotengine.org/en/latest/classes/class_gltfskin.html
GLTFSkin — Godot Engine (latest) documentation in English
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https://docs.godotengine.org/en/stable/classes/class_ip.html
IP — Godot Engine (stable) documentation in English
Inherits: Object Internet protocol (IP) support functions such as DNS resolution. Description: IP contains support functions for the Internet Protocol (IP)....
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https://godotengine.org/article/dlscript-here/
GDNative is here! – Godot Engine
A short introduction to the new GDNative module (formerly DLScript) and how to use it in a project. This is a very early version, but the overall process will...
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https://docs.godotengine.org/en/stable/classes/class_multiplayerpeer.html
MultiplayerPeer — Godot Engine (stable) documentation in English
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https://docs.godotengine.org/zh-tw/4.x/community/asset_library/what_is_assetlib.html
關於素材庫 — Godot Engine (4.x) 正體中文 (台灣) 文件
Godot 素材庫(AssetLib)是一個用戶提交的 Godot 擴充元件、腳本、工具以及其他資源的倉庫,統稱為素材。所有 Godot 使用者都能直接在引擎內下載,也可以透過 Godot 的 官方網站 存取。 表面上,素材庫的外觀和功能可能類似其他引擎的素材商店,例如 Unity 的 Asset Store 或...
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CollisionPolygon2D — Документація до Godot Engine (4.x) українською мовою
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https://docs.godotengine.org/zh-cn/4.x/classes/class_aimmodifier3d.html
AimModifier3D — Godot Engine (4.x) 简体中文文档
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Node — Godot Engine (4.1) documentation in English
Inherits: Object Inherited By: AnimationPlayer, AnimationTree, AudioStreamPlayer, CanvasItem, CanvasLayer, EditorFileSystem, EditorPlugin,...
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https://docs.godotengine.org/en/4.4/tutorials/inputs/controllers_gamepads_joysticks.html
Controllers, gamepads, and joysticks — Godot Engine (4.4) documentation in English
Godot supports hundreds of controller models out of the box. Controllers are supported on Windows, macOS, Linux, Android, iOS, and HTML5. Note that more...
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Polygon2D — Godot Engine (3.6) documentation in English
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AnimationPlayer — Godot Engine (4.x) Dokumentation auf Deutsch
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EditorResourceConversionPlugin — Godot Engine (4.x)の日本語のドキュメント
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AStarGrid2D — Godot Engine (4.x) 문서 (한국어)
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EditorCommandPalette — Godot Engine (stable) documentation in English
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https://enginelightfixers.com/godot-engine-how-to-animate-light-source/
Godot Engine How to Animate Light Source - enginelightfixers.com
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VisualShaderNodeReroute — Godot Engine (4.x) documentazione in italiano
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AudioEffectCapture — Документация Godot Engine (4.x) на русском языке
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GPUParticlesCollisionHeightField3D — Godot Engine (latest) documentation in English
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Macierze i transformacje — Dokumentacja Godot Engine (4.x) w języku polskim
Wprowadzenie: Before reading this tutorial, we recommend that you thoroughly read and understand the Wektory tutorial, as this tutorial requires a knowledge of...
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https://docs.godotengine.org/en/stable/classes/class_collisionshape2d.html?highlight=collisionshape2d
CollisionShape2D — Godot Engine (stable) documentation in English
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OpenXRSpatialComponentParentList — Dokumentacja Godot Engine (4.x) w języku polskim
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https://docs.godotengine.org/en/4.0/classes/class_sky.html
Sky — Godot Engine (4.0) documentation in English
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EditorSceneFormatImporterUFBX — Documentation de Godot Engine (4.x) en français
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https://docs.godotengine.org/en/3.3/tutorials/networking/webrtc.html
WebRTC — Godot Engine (3.3) documentation in English
HTML5, WebSocket, WebRTC: One of Godot's great features is its ability to export to the HTML5/WebAssembly platform, allowing your game to run directly in the...
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https://docs.godotengine.org/it/4.x/tutorials/scripting/c_sharp/c_sharp_style_guide.html
Guida di stile C# — Godot Engine (4.x) documentazione in italiano
Avere convenzioni di codifica ben definite e coerenti è importante per ogni progetto e Godot non fa eccezione a questa regola. Questa pagina contiene una guida...
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RenderSceneBuffersExtension — Godot Engine (4.x) 문서 (한국어)
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CodeHighlighter — Documentation de Godot Engine (4.x) en français
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VisualShaderNodeVec4Parameter — Документация Godot Engine (4.x) на русском языке
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StreamPeer — Godot Engine (4.x) documentazione in italiano
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VisualShaderNodeRemap — Godot Engine (4.x) 简体中文文档
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https://docs.godotengine.org/es/4.x/tutorials/navigation/navigation_using_navigationservers.html
Using NavigationServer — Documentación de Godot Engine (4.x) en español
2D and 3D version of the NavigationServer are available as NavigationServer2D and NavigationServer3D respectively. Communicating with the NavigationServer: To...
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https://docs.godotengine.org/de/4.x/classes/class_openxrspatialcomponentmarkerlist.html
OpenXRSpatialComponentMarkerList — Godot Engine (4.x) Dokumentation auf Deutsch
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https://docs.godotengine.org/en/4.4/classes/class_subtweentweener.html
SubtweenTweener — Godot Engine (4.4) documentation in English
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https://docs.godotengine.org/en/4.4/classes/class_openxrinterface.html
OpenXRInterface — Godot Engine (4.4) documentation in English
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https://docs.godotengine.org/en/4.6/classes/class_skinreference.html
SkinReference — Godot Engine (4.6) documentation in English
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Godot Engine/Godot Editor @ Hosted Weblate
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https://docs.godotengine.org/es/4.3/tutorials/scripting/idle_and_physics_processing.html
Procesamiento en Reposo y Físico — Documentación de Godot Engine (4.3) en español
Games run in a loop. Each frame, you need to update the state of your game world before drawing it on screen. Godot provides two virtual methods in the Node...
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https://docs.godotengine.org/en/4.0/classes/class_editorfilesystem.html
EditorFileSystem — Godot Engine (4.0) documentation in English
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https://docs.godotengine.org/ja/4.x/classes/class_packetpeerudp.html
PacketPeerUDP — Godot Engine (4.x)の日本語のドキュメント
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