Robuta

https://www.gdcvault.com/play/1025104/Designing-Text-UX-for-Effortless GDC Vault - Designing Text UX for Effortless Reading How can you lure your players into reading large quantities of text, almost without realizing it? With the majority of games capturing a gamer's attention with... gdc vaultdesigningtextuxeffortless https://gdcvault.com/play/1023087/On-All-Fours-Creating-Realistic GDC Vault - On All Fours: Creating Realistic Quadruped Motion Simple pathfinding and pathfollowing has long been a well-understood problem; however, as soon as we step outside our normal comfort zone of bipedal... on all foursgdc vaultcreatingrealisticquadruped https://gdcvault.com/play/1017765/Spend-Time-Where-it-Matters GDC Vault - Spend Time Where it Matters: Friction Free Bug Reporting Creating a game is an eventful journey. Even with the most qualified team, lots of bugs are created. In order for the trip to be as smooth as possible, an... gdc vaultspend timeit mattersfriction free https://www.gdcvault.com/play/1027871/How-To-Keep-Your-Team GDC Vault - How To Keep Your Team From Destroying Your Game One of the fondest hopes of any game studio is to create a player experience that is unforgettable; something that will win awards, break sales records and... gdc vaulthow toyour teamkeepdestroying https://gdcvault.com/play/1023235/Keeping-Level-Designers-in-the GDC Vault - Keeping Level Designers in the Zone Through Level Editor Design How do you get level designers in the zone and keep them there? In this talk Robin-Yann will explain both the good and bad sides of many different engines and... in the zonegdc vaultkeepingleveldesigners https://www.gdcvault.com/play/1026488/Men-are-From-Earth-Women GDC Vault - Men are From Earth, Women are From Earth: Understanding Key Leadership Principles Executive Producers Kathryn and Noora share their experience in the ever-evolving and male dominated world of emerging technology. Through research and a... gdc vaultfrom earthkey leadershipmen https://www.gdcvault.com/play/1020597/Evolving-Bungie-s-Production-Practices GDC Vault - Evolving Bungie's Production Practices for a Brave New World Bungie is a company that has more than doubled its size since going independent and moving on from Halo. In their effort to build a new IP and universe in... gdc vaultproduction practices https://www.gdcvault.com/play/1019225/GamExecutive-Conference-Broadband GDC Vault - GamExecutive Conference: Broadband Market gdc vaultconferencebroadbandmarket https://www.gdcvault.com/play/1022354/User-Research-on GDC Vault - User Research on Destiny Destiny's ambitious game design broke the mold that Bungie had created with Halo and presented huge challenges for user research. The complexity of the game... gdc vaultuser researchdestiny https://gdcvault.com/play/1035632/Publishing-Realities-Funding-Discoverability-and GDC Vault - Publishing Realities: Funding, Discoverability, and What Success Really Looks Like... Bringing a game to market has never been more complex. Is it possible to get funding? Where best do you create community? Do wishlists matter? How do I cut... gdc vault https://www.gdcvault.com/play/1029105/Volumetric-Clouds-and GDC Vault - Game Audio Business Essentials Hosted by a group of music industry experts, this panel is made up of some of the most business-knowledgeable individuals in the game audio industry. The panel... gdc vaultgame audiobusinessessentials https://gdcvault.com/play/1019440/Obstacles-and-Opportunities-in-Cross GDC Vault - Obstacles and Opportunities in Cross-Atlantic Mobile Game Distribution The panel will provide first-hand insights on the turbulent and rapidly evolving U.S. and European mobile gaming markets, and demonstrate how to navigate this... gdc vaultmobile gameobstaclesopportunities https://gdcvault.com/play/1026045/The-Art-of-FAITH-Horror GDC Vault - The Art of 'FAITH': Horror at 192x160 Pixels 'FAITH' is a 2017 pixel horror game by Airdorf Games that began with a simple question: Can you create a compelling horrorgame experience using only basic... the art ofgdc vaultfaithhorrorpixels https://gdcvault.com/play/1024702/Overcoming-Community-Negativity-An-Exercise GDC Vault - Overcoming Community Negativity: An Exercise in Sanity Maintaining player enthusiasm is a tough job for a community team. Decisions are frequently made outside of your control and the responsibility of interacting... gdc vaultovercomingcommunitynegativityexercise https://gdcvault.com/play/1035628/Community-Clubhouse-Open-Networking-Session GDC Vault - Community Clubhouse Open Networking Session (Presented by Community Clubhouse) The games industry thrives when people across disciplines, career stages, and perspectives connect directly. This open networking session brings together... gdc vaultopen networkingcommunityclubhousesession https://www.gdcvault.com/play/1024105/Efficient-Texture-Streaming-in-Titanfall GDC Vault - Efficient Texture Streaming in 'Titanfall 2' In developing 'Titanfall 2', Respawn wanted more detailed environments, but also a lot more options for player weapons, equipment and titans. One key was... gdc vaultefficienttexturestreamingtitanfall https://www.gdcvault.com/play/1027498/NVRTX-Artist-Guide-(Presented-by GDC Vault - NVRTX Artist Guide (Presented by NVIDIA) In this talk, artists will learn about the NVIDIA RTX Unreal Engine Branch (NVRTX). The technologies covered are RTXDI, RTXGI, new denoisers like Relax, ray... gdc vaultartist guidepresented bynvidia https://www.gdcvault.com/play/1015174/Practical-Implementation-of-High-Dynamic GDC Vault - Practical Implementation of High Dynamic Range Rendering high dynamic rangegdc vaultpracticalimplementationrendering https://www.gdcvault.com/play/1025805/Dispelling-Common-Player-Behavior-Myths GDC Vault - Dispelling Common Player Behavior Myths (Presented by Fair Play Alliance) This talk is intended to dispel some common myths around player behavior and motivations to be disruptive in games and provide alternative theories as to the... gdc vaultplayer behavior https://www.gdcvault.com/play/1025791/Brain-Computer-Interfaces-One-Possible GDC Vault - Brain-Computer Interfaces: One Possible Future for How We Play While a speculative technology at the present time, advances in Brain-Computer Interface (BCI) research are beginning to shed light on how players may interact... brain computer interfacesgdc vault https://www.gdcvault.com/play/1027382/Rain-In-Cyberpunk-2077 GDC Vault - Machine Learning Summit: Deep Reinforcement Learning For Navigation Navigation is at the heart of every AI behaviors in games. However, existing navigation solutions such as Navigation Meshes do not scale well when characters... gdc vaultmachine learningsummitdeepreinforcement https://www.gdcvault.com/play/1025033/Advanced-Graphics-Techniques-Tutorial-Water GDC Vault - Advanced Graphics Techniques Tutorial: Water Rendering in 'Far Cry 5' The 'Far Cry' game series has always featured incredible looking water as a key rendering and gameplay feature, and 'Far Cry 5' is no exception. This session... gdc vaultadvanced graphics https://gdcvault.com/play/1014236/Quake-A-Post-Mortem-and GDC Vault - Quake: A Post-Mortem and a Glimpse into the Future gdc vaultpost mortemquake https://gdcvault.com/play/1017637/AAA-Level-Design-in-a GDC Vault - AAA Level Design in a Day Bootcamp: Architecting a Multiverse - Cooperative Design in... Gain deep insights into the level design process for our industry's biggest games, including Gears of War, Bioshock, and Skyrim in this intense day-long... design in a daygdc vault https://www.gdcvault.com/play/1023938/VR-Usability-in GDC Vault - VR Usability in Wonderland To construct a magical trip to wonderland, game developers must relearn how to move the camera, navigate the world, use a HUD, create strong emotions, and even... gdc vaultvrusabilitywonderland https://gdcvault.com/play/1022995/Running-Live-Many-Games-for GDC Vault - Running Live: Many Games for a Long Time Games are becoming more of a service than a product. As a service, games have to constantly offer new content before users move on or quit. A couple of years... gdc vaultrunninglivemanygames https://www.gdcvault.com/play/1021697/Three-Swordsmen-Lighting-Workflow-and GDC Vault - Three Swordsmen: Lighting Workflow and Production Pipeline With the rapid improvement of mobile platform hardware performance, the performance obstacles of high-quality 3D game spread have been gradually cleared away.... gdc vaultthreelightingworkflowproduction https://gdcvault.com/play/1024443/Fade-to-Black-Writing-and GDC Vault - Fade to Black? Writing and Designing Sex Scenes in Games As games mature, the industry is gradually becoming more comfortable with tackling sex and sexuality. But while narrative designers might consider sexuality in... fade to blackgdc vault https://www.gdcvault.com/play/1030793/Building-Sustainable-Social-Game GDC Vault - Building Sustainable Social Game Experiences Social game is the fastest growing game segment, ever. By now its also the most mass form of interactive entertainment. However the same challenge faces social... gdc vaultsocial gamebuildingsustainableexperiences https://www.gdcvault.com/play/1016577/7-Learnings-from-Making-AION GDC Vault - 7 Learnings from Making AION Europe Free-to-Play Carsten van Husen will provide a closer look at the process and lessons learned behind the migration of the critically acclaimed premium MMORPG AION from a... gdc vaultlearnings https://www.gdcvault.com/play/1025215/Procedural-World-Generation-of-Far GDC Vault - Procedural World Generation of 'Far Cry 5' How do you fill up 100 square km of wilderness with a terrain changing every day? One of the challenges with a modern open world is its sheer size. Not every... gdc vaultworld generationfar cryprocedural https://gdcvault.com/play/1022690/Mobile-Games-Japan-and-the GDC Vault - Mobile Games: Japan and the Future gdc vaultmobile gamesand thejapanfuture https://gdcvault.com/play/1029257/Online-Game-Technology-Summit-How GDC Vault - Online Game Technology Summit: How Online Games Get Hacked This session will cover a history of exploiting online games and the tools and methodologies used to exploit them. The speaker, Adrian Bednarek, will use his... gdc vaultonline gametechnology summitgames gethacked https://www.gdcvault.com/play/1012410/Improving-AI-Decision-Modeling-Through GDC Vault - Improving AI Decision Modeling Through Utility Theory The 'if/then' statement has been the workhorse of decision modeling longer than digital computing. Unfortunately, the harsh transition from yes to no often... gdc vaultdecision modelingimprovingaiutility https://www.gdcvault.com/play/1015785/Game-Structured-Hiveminds-Organizing-People GDC Vault - Game Structured Hiveminds: Organizing People & Solving Problems with Fun The opening set of talks at Game IT focuses on the ability for games to help solve problems through organizing and engaging collaborative groups of people... gdc vaultsolving problemsgamestructured https://gdcvault.com/play/1035664/VR-Performance-Fundamentals-for-Quest GDC Vault - VR Performance Fundamentals for Quest 3/3S (Presented by Meta) Practical deep dive into hitting and holding frame-rate on Meta Quest 3/3S. Learn why performance matters more in VR than any other medium, how to diagnose... gdc vault https://www.gdcvault.com/play/1014619/Development-Process-of-Nintendo GDC Vault - Development Process of Nintendo 3DS gdc vaultdevelopment processnintendo https://www.gdcvault.com/play/1029266/Open-Source-Game-Development-Summit GDC Vault - Open Source Game Development Summit: Evolution of Open Source 3D Physics Simulators Over the last 2 decennia, a large range of physics simulators became available as open source for use in games. This talk will go over many aspects of... game development summitgdc vaultopen source https://gdcvault.com/play/1035610/Bringing-Cyberpunk-2077-to-Mac GDC Vault - Bringing Cyberpunk 2077 to Mac (Presented by Apple) Go behind the scenes on how Cyberpunk 2077 came to Mac and set a new standard for AAA gaming on macOS in the process. Find out how CD PROJEKT RED leveraged... gdc vaultpresented bybringingcyberpunkmac https://www.gdcvault.com/play/1022225/Producer-Panel-Managing-Your-Indie GDC Vault - Producer Panel: Managing Your Indie Team Producing games in the indie world can be complicated. How do you create a schedule and keep on track with so many unknowns? How do you keep your team... gdc vaultproducerpanelmanagingindie https://gdcvault.com/play/1014539/No-Freaking-Respect-Social-Game GDC Vault - No Freaking Respect! Social Game Developers Rant Back gdc vaultsocial gamefreakingrespectdevelopers https://gdcvault.com/play/1034422/-Against-the-Storm GDC Vault - 'Against the Storm' Postmortem More than 10,500 games launched on Steam in 2022, most of them tiny projects made by small indie teams. Everyone from large studios to solo developers, is... against the stormgdc vaultpostmortem https://www.gdcvault.com/play/1027737/Don-t-Make-My-Job GDC Vault - Don't Make My Job Easy: Effectively Pitching to Publishers In this session we're going to have an honest conversation about how publishers actually evaluate pitches and how you can adjust yours to give you the best... gdc vaultmy job https://www.gdcvault.com/play/1024011/Composer-Confessions-Massive-Often-Painful GDC Vault - Composer Confessions: Massive, Often Painful, Lessons Learned gdc vaultcomposerconfessionsmassiveoften https://www.gdcvault.com/play/1029277/Picking-a-Good-Spot-Naughty GDC Vault - Picking a Good Spot: Naughty Dog's Post System In this talk, Game Programmer Ming-Lun gdc vaultnaughty dogs postpickinggood https://gdcvault.com/play/1021638/Designing-Educational-Games-Not-Just GDC Vault - Designing Educational Games: Not Just Child's Play Kids love games, particularly on phones and tablets. School subjects like Math and Science: not so much. As game designers, how can we focus kids' appetite for... gdc vaulteducational gamesnot justdesigningchild https://www.gdcvault.com/play/1030728/Establishing-a-New-International-Development GDC Vault - Establishing a New International Development Studio The key to creating an international development studio is hiring the right kind of people, provide training, and placing them in an appropriate work culture... gdc vaultnew internationalestablishingdevelopmentstudio https://gdcvault.com/play/1035751/Game-Education-Case-Study GDC Vault - Game Education Case Study Microtalks This session has a series of microtalks from educators working in different disciplines that make up games, including game development, technical art, design,... gdc vaultgame educationcase studymicrotalks https://gdcvault.com/play/1023838/Towards-Cinematic-Quality-Antialiasing-in GDC Vault - Towards Cinematic Quality, Antialiasing in 'Quantum Break' 'Quantum Break' was shipped with a light pre-pass rendering engine, where geometry buffers are drawn with 4xMSAA. In this presentation Tatu will go over how to... gdc vaulttowardscinematicqualityantialiasing https://gdcvault.com/play/1023473/Animation-Bootcamp-Intro-and-Overwatch?ref=killscreen.com GDC Vault - Animation Bootcamp: Overwatch: How A Hero Is Mei-d Game animation has come into its own in recent years, forcing animators to wield a unique blend of art, design and technical prowess. The animation bootcamp is... gdc vaultanimation bootcampoverwatch https://gdcvault.com/play/1025486/Failing-to-Fail-The-Spiderweb GDC Vault - Failing to Fail: The Spiderweb Software Way In 1994, Jeff Vogel founded Spiderweb Software, one of the oldest continuously operating indie game companies. This is the story of the company, the tricks it... failing to failgdc vaultspiderweb softwareway https://gdcvault.com/play/1020714/Developing-Virtual-Reality-Games-and GDC Vault - Developing Virtual Reality Games and Experiences (Presented by Oculus VR) Virtual reality is significantly different to monitor-based games in many ways. Many choices that are merely stylistic for traditional games become incredibly... virtual reality gamesgdc vault https://www.gdcvault.com/play/1019726/How-to-Avoid-Pay-to GDC Vault - How to Avoid Pay-to-Win with F2P With an F2P business, developers must carefully weigh business needs against game balance. Typically, players immediately question whether a game is actually... how to avoidgdc vaultpaywin https://www.gdcvault.com/play/1029294/LIGHTSPEED-STUDIOS-Developer-Summit-PUBG GDC Vault - LIGHTSPEED STUDIOS Developer Summit: PUBG MOBILE: Performance Optimization on Mobile... PUBG MOBILE, a globally popular 100-player battle royale mobile game developed in Unreal Engine, supports a range of phone models from ten years ago to the... gdc vaultdeveloper summitpubg mobileperformance optimizationlightspeed https://gdcvault.com/play/1027175/Game-Career-Seminar-Killer-Portfolio GDC Vault - Game Career Seminar: Killer Portfolio or Portfolio Killer Part 1: Advice from Industry... As the game industry has become increasingly competitive, it has also become more difficult for artists to break into the industry and to obtain recognition... https://www.gdcvault.com/play/1020671/Behind-the-Great-Wall-Analysis GDC Vault - Behind the Great Wall: Analysis of China's Mobile Gaming Industry (Presented by... As a 2 billion dollar industry with 100% annual growth, the mobile gaming market has become very lucrative for developers who understand the analytics behind... https://gdcvault.com/play/1003/(306)-Game-Making-IS-the GDC Vault - (306) Game Making IS the Game: Lessons Learned From Four Distinct Casual Game Creation... https://gdcvault.com/play/1027359/Fighting-with-Data-Learnings-from GDC Vault - Fighting with Data: Learnings from Building the Combat System in 'Assassin's Creed:... On Assassin's Creed Valhalla the fight team had an ambitious mandate, as one of the core pillars of the game, we aimed to build not only hugely more enemies... https://www.gdcvault.com/play/1028615/An-Insider-s-Guide-to GDC Vault - An Insider's Guide to Games Audio: 5 Cheat Codes for Easier VO (Presented by PTW) https://gdcvault.com/play/1015480/Localization-Microtalks-Around-the-World GDC Vault - Localization Microtalks: Around the World with Five Topics in Sixty Minutes Appearing for the first time at the Localization Summit, this special session will present a diversity of topics pertaining to current issues in game... around the world https://www.gdcvault.com/play/1016498/How-Draw-Something-Absorbed-50 GDC Vault - How Draw Something Absorbed 50 Million New Users, in 50 Days, with Zero Downtime With the acceleration of social media, games can grow from zero to millions of users overnight - the latest example being OMGPOP's Draw Something, a... https://gdcvault.com/play/498/(104)-Know-Your-Players-An GDC Vault - (104) Know Your Players: An In-Depth Look at Player Behavior and Consumer Demographics https://gdcvault.com/play/1024781/Looking-Back-at-the-VR GDC Vault - Looking Back at the VR Development of 'Arizona Sunshine' and 'Skyworld' 'Arizona Sunshine' is the kick-ass VR zombie shooter from Vertigo Games. With this title, Vertigo Games combine fantastic gameplay and incredible performance... looking back at https://www.gdcvault.com/play/1021729/Intuitive-Vs-Iterative-Design-and GDC Vault - Intuitive Vs. Iterative Design and Conquering the App Store of Tomorrow In this session, Alexander Rivan Ronalds will discuss the continuously evolving structure of game design teams in mobile. Explore ideas on how to manage the... https://gdcvault.com/browse/vrdc-at-gdc-18/ GDC Vault gdcvault https://www.gdcvault.com/play/1017853/Moving-Games-into-the-Cloud GDC Vault - Moving Games into the Cloud, Technologies and Architectures (Presented by NVIDIA) This session presents the technologies behind NVIDIA GRID and the future of game engines running in the cloud. In the first part, we'll present how you can... into the cloud https://gdcvault.com/browse/gdc-online-12/?&media=v GDC Vault gdcvault https://gdcvault.com/ GDC Vault gdcvault