Robuta

https://gdcvault.com/play/1030596/Controlling-the-Future-The-Power GDC Vault - Controlling the Future: The Power of Input Devices in the VR/AR Generation (Presented... The speaker will outline the needs and challenges of creating input technologies and devices for VR and AR to deliver fully immersive content for gamers as... gdc vaultthe futureinput devicescontrollingpower https://gdcvault.com/play/1034851/Educators-Summit-Teaching-Practical-Transferable GDC Vault - Educators Summit: Teaching Practical, Transferable, Professional Skills Through Game... Game development education is sometimes presented as a choice between a trade school diploma factory for employers and a poetry school for creatives who will... gdc vaultprofessional skillseducatorssummitteaching https://gdcvault.com/play/1017779/GDC-Microtalks-One-Hour-Ten GDC Vault - GDC Microtalks: One Hour, Ten Talks, A Bazillion Design Ideas The GDC Microtalks session returns with more short talks packed with gigantic concepts, presented by a bevy of distinctive voices from the world of games and... gdc vaultone hourdesign ideastentalks https://gdcvault.com/browse/gdc-europe-16/?&media=va GDC Vault gdc vault https://gdcvault.com/play/1025470/Visual-Effects-Bootcamp-How-VR GDC Vault - Visual Effects Bootcamp: How VR is Going to Break All the Rules in VFX This talk is an introduction to content development from the point of view of a visual effects artist. It will explore what real-time VFX looks like in a VR... gdc vaultvisual effectsgoing tothe rulesbootcamp https://www.gdcvault.com/play/1026165/A-Fast-Forward-Through-Ray GDC Vault - A Fast Forward Through Ray Tracing Gems (Presented by NVIDIA) gdc vaultfast forwardray tracingpresented bygems https://gdcvault.com/play/1014180/The-Global-Phenomenon-of-Social GDC Vault - The Global Phenomenon of Social Games: How to Monetize the Global Audience With over 500 million registered users, Facebook is the worlds most successful social networking site, and it continues to grow rapidly in different countries.... gdc vaultsocial gameshow toglobalphenomenon https://gdcvault.com/play/1034303/Facing-Our-Failures-Creating-3D GDC Vault - Facing Our Failures: Creating 3D Environments from a 2D Legacy for 'Darkest Dungeon II' In this session, Red Hook Studios' Lead Environment Artist, Marielle Fox, will discuss the pillars of Darkest Dungeon 2's environment art creation and how the... darkest dungeon iigdc vaultfacingfailurescreating https://gdcvault.com/play/1028893/UX-Summit-Accessibility-by-Design GDC Vault - UX Summit: Accessibility by Design: Finding Our Way on the Path Less Traveled The days of convincing people that accessibility is important are over, and now is a critical time to share a more advanced and nuanced understanding of... finding our wayon the pathgdc vaultby designsummit https://gdcvault.com/play/1020562/Mobile-Storytelling-Lessons-(That-Also GDC Vault - Mobile Storytelling Lessons (That Also Work for AAA) Remember 2006? You didn't have a Facebook account, YouTube just started slowing down your productivity, and the iPhone was just a rumor. Back then, Erik... gdc vaultmobilestorytellinglessonsalso https://gdcvault.com/play/1034912/The-Power-of-Community-Feedback GDC Vault - The Power of Community Feedback to Create Better Games (Presented by Amazon Games) How do you interpret valuable player feedback, the positives and the negatives, always passionate and often highly vocal, and determine what makes sense for... power of communitygdc vaultto createpresented byfeedback https://gdcvault.com/play/1019758/Second-Screen-Games-Innovation-from GDC Vault - Second Screen Games: Innovation from the Broadcast TV Industry? Matt Dominianni has been developing, designing and programming games for big media for more than 10 years. At NBC Universal, his role includes working with... gdc vaultsecond screenfrom thebroadcast tvgames https://www.gdcvault.com/play/1027913/Independent-Games-Summit-If-You GDC Vault - Independent Games Summit: If You Build It They Won't Come: Marketing Fallacies & Missed... Do you believe if you build a good game it will automatically attract your intended audience and reach players? Do you think a good trailer and a good trailer... gdc vaultindependent gamesif yousummitbuild https://gdcvault.com/play/1027863/How-Can-Accelerators-Best-Facilitate GDC Vault - How Can Accelerators Best Facilitate for New Game Studios? The talk will discuss the different perspectives that we wanted to bring into the accelerator program and how we implemented them in practice. Some initiatives... gdc vaultnew gameacceleratorsbestfacilitate https://gdcvault.com/play/1022971/An-Architect-s-Guide-to GDC Vault - An Architect's Guide to Creating Expressive Game Environments Architecture and game design are both spatial artforms, modes of expression that can learn a great deal from one another. Come on a journey with an... gdc vaultguide toarchitectcreatingexpressive https://gdcvault.com/browse/gdc-18?keyword=Lindsay%20Grace GDC Vault gdc vault https://gdcvault.com/play/1015039/League-of-Legends-What-it GDC Vault - League of Legends: What it Means to Be Player-Focused Online games live or die based on the engagement of their players, and unengaged employees don't make for engaged players. Riot Games is acutely aware of this,... league of legendswhat it meansgdc vaultto beplayer https://gdcvault.com/play/1035057/Game-Career-Seminar-The-Japanese GDC Vault - Game Career Seminar: The Japanese Game Industry: Getting Your Foot in the Door Japan is a content powerhouse for anime, manga, and other popular media! The country has countless game publishers and developers, with numerous game titles... gdc vaultthe japanesegamecareerseminar https://gdcvault.com/play/1027359/Fighting-with-Data-Learnings-from GDC Vault - Fighting with Data: Learnings from Building the Combat System in 'Assassin's Creed:... On Assassin's Creed Valhalla the fight team had an ambitious mandate, as one of the core pillars of the game, we aimed to build not only hugely more enemies... assassin s creedgdc vaultthe combatfightingdata https://www.gdcvault.com/play/1012391/GHOSTWIRE-Creating-Augmented-Reality-Experiences GDC Vault - GHOSTWIRE: Creating Augmented Reality Experiences on Nintendo DSi Drawing experience from the award-winning game GHOSTWIRE, lead game designer Tom Soderlund speaks about how to create an alternate-reality experience where the... gdc vaultaugmented realitynintendo dsighostwirecreating https://gdcvault.com/play/1024243/4K-Checkerboard-in-Battlefield-1 GDC Vault - 4K Checkerboard in 'Battlefield 1' and 'Mass Effect Andromeda' Checkerboard rendering is a relatively new technique, popularized recently by the introduction of the PlayStation 4 Pro. Many modern game engines are adding... mass effect andromedagdc vaultcheckerboardbattlefield https://gdcvault.com/play/1025429/Performance-and-Memory-Postmortem-for GDC Vault - Performance and Memory Postmortem for 'Middle-earth: Shadow of War' This session will share the engineering strategies used at Monolith to achieve 30fps and fitting in memory on 'Middle-earth: Shadow of War'. 'Middle-earth:... shadow of wargdc vaultmiddle earthperformancememory https://gdcvault.com/browse/gdc-canada-10/?&media=as GDC Vault gdc vault https://gdcvault.com/play/1034763/Advanced-Graphics-Summit-Raytracing-in GDC Vault - Advanced Graphics Summit: Raytracing in Snowdrop: An Optimized Lighting Pipeline for... This presentation provides an overview of the pipeline used for the raytraced global illumination and raytraced reflections in the Snowdrop engine. It goes... gdc vaultadvancedgraphicssummitraytracing https://gdcvault.com/free/gdc-03/?&media=vs GDC Vault gdc vault https://gdcvault.com/play/1025445/Level-Design-Workshop-Balancing-Action GDC Vault - Level Design Workshop: Balancing Action and RPG in 'Horizon Zero Dawn' Quests Prior to creating 'Horizon Zero Dawn', Guerrilla Games did not have a quest design team. To meet their vision of a vast open world filled with narrative-driven... horizon zero dawngdc vaultlevel designaction andworkshop https://www.gdcvault.com/play/1028962/Audio-Summit-Building-Audio-Careers GDC Vault - Audio Summit: Building Audio Careers, Together No matter what sub-discipline of game audio you find yourself in, it can feel like you're competing against other folks for the opportunity to professionally... gdc vaultaudiosummitbuildingcareers https://gdcvault.com/play/1035867/Grappling-with-Success-Smooth-Movement GDC Vault - Grappling with Success: Smooth Movement on an Indie Budget Great traversal doesn't require a AAA team, just intentional design and clever use of physics. In this talk, Salaar breaks down the core principles behind... gdc vaultgrappling withsuccesssmoothmovement https://www.gdcvault.com/play/1028751/Cross-Platform-Mobile-and-PC GDC Vault - Cross-Platform Mobile and PC Rendering in 'Earth: Revival' Earth: Revival' delivers a high-quality open-world game on mobile devices and PCs using a unified, highly scalable cross-platform renderer. The custom... gdc vaultcross platformmobilerenderingearth https://gdcvault.com/play/1033482/Audio-Bootcamp-Using-Proactive-Audio GDC Vault - Audio Bootcamp: Using Proactive Audio to Push Impact and Immersion At GDC 2014, Mick Gordon ended his gdc vaultaudiobootcampusingproactive https://gdcvault.com/play/1013578/Producing-Programmers-Strategies-for-Managing GDC Vault - Producing Programmers: Strategies for Managing Technical Staff gdc vaulttechnical staffproducingprogrammersstrategies https://gdcvault.com/play/997/(306)-Game-Making-IS-the GDC Vault - (306) Game Making IS the Game: Lessons Learned From Four Distinct Casual Game Creation... gdc vaultis thelessons learnedgamemaking https://gdcvault.com/play/1026477/Faking-Mixed-Reality-Building-Reality GDC Vault - Faking Mixed Reality: Building Reality Simulators As the mixed reality space matures from a focus on experimental content to larger, more robust projects, managing the complexity of experimental hardware and... gdc vaultmixed realityfakingbuildingsimulators https://gdcvault.com/play/1025198/Math-for-Game-Programmers-The GDC Vault - Math for Game Programmers: The Power of Procedural Recipes The afternoon of this PCG math tutorial kicks off with a simple but powerful trick useful in most procedural generation situations. By pre-generating massive... gdc vaultgame programmersthe powermathprocedural https://gdcvault.com/play/1035753/ GDC Vault - #1ReasonToBe This celebrated panel carries forward the legacy of one of GDC's most impactful diversity panels, originally initiated by the legendary Brenda Romero and Leigh... gdc vault https://gdcvault.com/play/1028850/Open-Source-Game-Development-Summit GDC Vault - Open Source Game Development Summit: Simple DirectMedia Layer: Past, Present, and Future This talk will help developers with advanced topics in Simple DirectMedia Layer (SDL) development, such as cross-platform high DPI support and relative mouse... open source gamesimple directmedia layergdc vaultpast presentdevelopment https://gdcvault.com/play/1026519/Celebrating-Introverts-in-the GDC Vault - Celebrating Introverts in the Workplace In a society where being social and outgoing is celebrated, it can be difficult to be an introvert. Being an introvert is not uncommon though, as, according to... in the workplacegdc vaultcelebratingintroverts https://gdcvault.com/play/1022578/Complexity-Demons-They-re-All GDC Vault - Complexity Demons: They`re All Around Us all around usgdc vaultcomplexitydemons https://www.gdcvault.com/play/1024260/ GDC Vault - Deep Learning for Game Developers (Presented by NVIDIA) Deep learning, a branch of machine learning and artificial intelligence (AI), is changing the the entire computing industry. Learn how to leverage deep... gdc vaultdeep learninggame developerspresented bynvidia https://gdcvault.com/play/1022900/The-State-of-the-Web GDC Vault - The State of the Web and Downloadable Games Industry: A 2004 IGDA Online Games White... gdc vaultthe stategames industrywebdownloadable https://gdcvault.com/play/1015331/Bringing-AAA-Graphics-to-Mobile GDC Vault - Bringing AAA Graphics to Mobile Platforms With the explosive progress of mobile hardware, it's now possible to use advanced AAA graphics techniques that were previously only used on dedicated gaming... gdc vaultmobile platformsbringingaaagraphics https://gdcvault.com/play/1021638/Designing-Educational-Games-Not-Just GDC Vault - Designing Educational Games: Not Just Child's Play Kids love games, particularly on phones and tablets. School subjects like Math and Science: not so much. As game designers, how can we focus kids' appetite for... gdc vaulteducational gamesdesigningchildplay https://gdcvault.com/play/1019897/Mob-Rules-The-Destructive-Power GDC Vault - Mob Rules: The Destructive Power of Opinion and Online Community Adam Orth will present an in-depth and unfiltered look at toxic online behavior and destructive mob-mentality within the gaming and internet community by... gdc vaultmob rulesonline communitydestructivepower https://gdcvault.com/play/1011976/Lag-The-Barrier-to-Innovation GDC Vault - Lag, The Barrier to Innovation in Online Gaming gdc vaultthe barrieronline gaminglaginnovation https://gdcvault.com/play/1023594/Micro GDC Vault - Micro Postmortems Making games in small teams is difficult, but massively rewarding. Full creative control, purity of vision, and the ability to take risks. These three games... gdc vaultmicropostmortems https://gdcvault.com/play/1019445/Candy-Crush-Postmortem-Luck-in GDC Vault - Candy Crush Postmortem: Luck in the Right Places This postmortem will walk the audience through the making of in the rightgdc vaultcandy crushpostmortemluck https://gdcvault.com/play/1034313/Unpaused-The-Ukrainian-Games-Industry GDC Vault - Unpaused: The Ukrainian Games Industry in Times of War At last year's GDC, Elena presented a talk on how her team GDBAY organized a game jam from bomb shelters when the war first started in Ukraine. A year has... gdc vaultgames industryunpausedukrainiantimes https://gdcvault.com/play/1016360/The-Future-of-Japanese GDC Vault - The Future of Japanese Games With Western developers dominating the market and the Japanese game industry facing an unprecedented crisis, Mr. Inafune will cut right to the important... the future ofgdc vaultjapanese games https://gdcvault.com/play/1022739/What-It-Takes-To-Run GDC Vault - What It Takes To Run a Successful Game Studio what it takesgdc vaultgame studiorunsuccessful https://gdcvault.com/play/1014135/How-to-Train-your-Technical GDC Vault - How to Train your Technical Artist Over the past decade the role of technical artists has gone from a rare singular person in a studio who managed art assets to large teams of people who design,... how to traingdc vaulttechnical artist https://gdcvault.com/play/1018071/Nintendo-Wii-U-Application-Development GDC Vault - Nintendo Wii U Application Development with HTML and JavaScript The development environment for Nintendo consoles has historically been limited to programming languages such as C and C++ that can yield high performance, but... nintendo wii ugdc vaultapplication developmenthtmljavascript https://gdcvault.com/play/1034335/Mixing-Music-and-Mods-Cyberpunk GDC Vault - Mixing, Music, and Mods: 'Cyberpunk 2077' Audio Technical Pipelines The music and mixing systems of Cyberpunk 2077 give Composers and Sound Designers the power to author their content, but also stands as a gdc vaultmixingmusicmodscyberpunk https://gdcvault.com/play/1023939/Building-Interactive-VR-Characters-in GDC Vault - Building Interactive VR Characters in 'Gary the Gull' See how Motional and Limitless built 'Gary the Gull': an interactive VR film featuring a seagull that talks to you and you can talk back! Tom will start with... gdc vaultinteractive vrthe gullbuildingcharacters https://gdcvault.com/play/1013796/Fun-Meters-Data-Driven-Design GDC Vault - Fun Meters: Data Driven Design for TILT TILT HD: Flip's Adventure in 1.5 Dimensions is an iPhone/iPad game/research platform we built to understand the viral mechanics required to create an MSO... gdc vaultdata drivenfunmetersdesign https://www.gdcvault.com/play/1014640/GameJamification-SGS-Gamification GDC Vault - GameJamification [SGS Gamification] gdc vaultsgsgamification https://gdcvault.com/play/1028719/Tencent-Games-Developer-Summit-Arena GDC Vault - Tencent Games Developer Summit: Arena Breakout: Creating a Next-gen FPS Game on Mobile... Is creating a next-generation quality, gritty, hardcore, first-person shooter for mobile feasible? Can we enjoy the PvP shooting experience on mobile devices... gdc vaulttencent gamessummit arenanext genon mobile https://gdcvault.com/play/1023888/10-Tips-for-VR-in GDC Vault - 10 Tips for VR in the Retail/Trade/Event Space Your branded experience may be a consumer's first time with VR, and a lot could go wrong. Hear lessons learned from putting hundreds of thousands of people... gdc vaultin theretail tradeevent spacetips https://gdcvault.com/play/1015840/Classic-Game-Postmortem-Alone-in GDC Vault - Classic Game Postmortem: Alone in the Dark Before there was Resident Evil, Silent Hill, or any other popular survival horror games, there was Alone in the Dark. The atmospheric action-adventure title is... in the darkgdc vaultclassicgamepostmortem https://gdcvault.com/play/1027779/How-Web3-Games-Work-(and GDC Vault - How Web3 Games Work (and Sadly Don't) Web3 games have exploded in popularity as of late, commanding impressive valuations from powerful investors. At the same time, we've seen collapsing pyramid... gdc vaultgamesworksadly https://gdcvault.com/browse/gdc-china-09/?&media=sv GDC Vault gdc vault https://gdcvault.com/play/1023039/-King-of-Thieves-Designing GDC Vault - 'King of Thieves': Designing a F2P Game that's Different In this talk, Eugene Yailenko, ZeptoLab's Senior Game Designer, will share his experience of designing king of thievesgdc vaultdesigninggamedifferent https://gdcvault.com/play/1030754/The-Shifting-Sands-of-the GDC Vault - The Shifting Sands of the PC Platform, Implications for Developers The PC Platform is undergoing a tremendous amount of evolution and change. This is being driven by an explosion of different form factors and markets, an... the shifting sandsgdc vaultpc platformimplicationsdevelopers https://gdcvault.com/play/1016119/Game-Mods-as-an-IT GDC Vault - Game Mods as an IT Resource for Getting Things Done What makes modding a critical enterprise resource? The fact that it can lower costs, and get jobs done fast. This talk discusses a specific project where a... getting things donegdc vaultgame modsresource https://www.gdcvault.com/play/1026423/Evolving-Combat-in-God-of GDC Vault - Evolving Combat in 'God of War' for a New Perspective The hallmark 'God of War' combat has been genre defining for more than a decade. With the latest entry into the franchise, the change in direction along with a... god of wargdc vaultnew perspectiveevolvingcombat https://gdcvault.com/play/1013529/Entering-the-World-Cognitive-Dissonance GDC Vault - Entering the World: Cognitive Dissonance and Immersion in Electronic Games gdc vaultthe worldcognitive dissonanceelectronic gamesentering https://gdcvault.com/play/1014385/The-Identity-Bubble-A-Design GDC Vault - The Identity Bubble - A Design Approach to Character and Story Development gdc vaultidentitybubbledesignapproach https://gdcvault.com/play/1022452/Level-Design-Fundamentals GDC Vault - Level Design Fundamentals & Techniques The Level Design Tutorial will cover the basics of level design, including layout, pacing, difficulty balancing, and narrative techniques. The speakers will... gdc vaultlevel designfundamentalstechniques https://www.gdcvault.com/play/1015745/Attention-Not-Immersion-Making-Your GDC Vault - Attention, Not Immersion: Making Your Games Better with Psychology and Playtesting, the... gdc vaultattentionimmersionmakinggames https://gdcvault.com/browse/cgdc-96/?&media=va GDC Vault gdc vault https://gdcvault.com/play/1034765/Game-Narrative-Summit-Comics-to GDC Vault - Game Narrative Summit: Comics to Games: Great Adaptations Action-oriented, visual, collaborative, and multi-disciplinary, comics and games are natural allies, and adaptations of comic book IPs into video games... gdc vaultgamenarrativesummitcomics https://gdcvault.com/play/1013197/Extreme-Memory-Optimization-for-Path GDC Vault - Extreme Memory Optimization for Path-Finding and Spatial Partitioning Systems Over the last few years, spatial partitioning systems have become critical for innovative AI such as node and cover-point analysis, team and squad management,... gdc vaultmemory optimizationpath findingspatial partitioningextreme https://gdcvault.com/play/1013348/Rigging-Beautiful-and-Believable-Organic GDC Vault - Rigging Beautiful and Believable Organic Characters In this workshop we discuss the overall theory about how to automate the rigging process (or any other process), including the importance, but not necessarily... gdc vaultriggingbeautifulbelievableorganic https://gdcvault.com/play/1022570/Rendering-Outdoor-Light GDC Vault - Rendering Outdoor Light Scatter gdc vaultoutdoor lightrenderingscatter https://gdcvault.com/play/1026064/-Moss-Design-Before GDC Vault - 'Moss': Design Before Sound When Polyarc started showing the VR 'Moss' demo at trade shows and playtests something fascinating started happening: people fell in love with the game's... gdc vaultmossdesignsound https://gdcvault.com/play/1022806/Assassin-s-Creed-Identity-Create GDC Vault - Assassin's Creed Identity: Create a Benchmark Mobile Game! The big challenge with Assassin's Creed Identity is to deliver a quality console experience to a mobile device. With capable engineers, a project architecture... assassin s creedgdc vaultmobile gameidentitycreate https://gdcvault.com/play/1023677/Changing-with-the-Seasons-Rotating GDC Vault - Changing with the Seasons: Rotating Content in Your Interactive Platform In this talk Blair Ethington, the GM of CrowdStar's flagship app Covet Fashion, will discuss the benefits of constantly rotating in-game content as well as... gdc vaultwith thechangingseasonsrotating https://gdcvault.com/play/1022352/Unconventional-Wisdom-on-Creating-a GDC Vault - Unconventional Wisdom on Creating a Passionate Community Take a look at how the classical PR approach doesn't necessarily apply to online communities and examine how traditionally counterintuitive practices can help... gdc vaultunconventionalwisdomcreatingpassionate https://gdcvault.com/browse/gdc-china-14/?&media=as GDC Vault gdc vault https://www.gdcvault.com/play/1022567/When-Maps-Collide-A-Conversation GDC Vault - When Maps Collide: A Conversation with Will Wright and Scott McCloud gdc vaultconversation withwill wrightscott mccloudmaps https://gdcvault.com/play/1016350/The-Last-10-Going-From GDC Vault - The Last 10: Going From Good To Awesome Naughty Dog is known for the level of polish that we apply to our shipping titles. We believe it is one of the most important aspects of the game development... gdc vaultthe lastgood togoingawesome https://gdcvault.com/browse/gdc-china-10/?&media= GDC Vault gdc vault https://gdcvault.com/play/1028949/Architecture-Deep-Dive-for-a GDC Vault - Architecture Deep Dive for a No-coding Gaming Platform(Yahaha) and its Application for... nDo you wish your game development education was a little more accessible now? n nBecoming a professional developer is an endless journey and difficult where... gdc vaultdeep divegaming platformarchitecturecoding https://gdcvault.com/play/1027652/Advanced-Graphics-Summit-New-Graphics GDC Vault - Advanced Graphics Summit: New Graphics Features for 'Forspoken' This talk will go through the new graphics features and workflow improvements implemented for Forspoken, a PS5/PC title. I will talk about the fundamental... gdc vaultnew featuresadvancedgraphicssummit https://gdcvault.com/play/1035063/Game-Career-Seminar-Introduction-to GDC Vault - Game Career Seminar: Introduction to Performance Optimization This talk offers an introduction to performance analysis and optimization techniques in games. Attendees will first be introduced to essential concepts such as... gdc vaultperformance optimizationgamecareerseminar https://gdcvault.com/play/1024699/Player-Traversal-Mechanics-in-the GDC Vault - Player Traversal Mechanics in the Vast World of 'Horizon: Zero Dawn' During this lecture, Paul will show what is needed to make Aloy traverse the vast world of 'Horizon: Zero Dawn' with its complex and organic environments.... world of horizongdc vaultin thezero dawnplayer https://www.gdcvault.com/play/1029075/Free-to-Play-Summit-From GDC Vault - Free-to-Play Summit: From Copy to Subscriptions: A Statistic Perspective of 'NARAKA... NARAKA: BLADEPOINT has sold 10 million copies before hitting console platforms. This business strategy of selling copies and microtransactions increased the... free to playgdc vaultsummitcopysubscriptions https://www.gdcvault.com/play/1025767/Playing-with-Magic-Interactive-Worlds GDC Vault - Playing with Magic: Interactive Worlds and Walt Disney Imagineering walt disney imagineeringgdc vaultplaying withmagicinteractive https://gdcvault.com/play/1027105/Getting-the-Most-Out-of GDC Vault - Getting the Most Out of an Entry-Level Games Job Inspired by her time at Telltale Games as a Creative Development Assistant (as obtuse a title as it sounds), Hannah MacLeod (Marvel's Avengers, Minecraft:... gdc vaultthe mostout ofentry levelgetting https://www.gdcvault.com/play/1023357/The-Lives-of-Others-How GDC Vault - The Lives of Others: How NPCs Can Increase Player Empathy Non-player characters, or NPCs, are an essential part of any video game world. Allies, enemies, and civilians all contribute to make the spaces feel dynamic... lives of othersgdc vaultnpcsincreaseplayer https://gdcvault.com/play/496/Interactive-Music-Systems-Planning-Producing GDC Vault - Interactive Music Systems: Planning, Producing and Executing an Adaptive Score gdc vaultinteractive musicsystemsplanningproducing https://gdcvault.com/play/1013255/The-Axis-of-Gaming-Canada GDC Vault - The Axis of Gaming: Canada, U.K. and Australia Game developers are curious about what other countries are doing to attract the gaming industry and how U.S. companies may take advantage of these competitive... gdc vaultthe axisgamingcanadaaustralia https://gdcvault.com/play/1034414/Too-Much-Playtesting-5-Games GDC Vault - Too Much Playtesting? 5 Games in the Top 50 Say "No" Playtesting a game is one of the most important things developers can do to test the strength of their creative ideas and fine tune a game against real-world... gdc vaulttoo muchin thesay noplaytesting https://www.gdcvault.com/play/1017027/The-Battle-Royale-of-Mobile GDC Vault - The Battle Royale of Mobile Social: friends or players? the battle royalegdc vaultsocial friendsmobileplayers https://gdcvault.com/play/1031984/Amazon-Developer-Day-(Presented-by GDC Vault - Amazon Developer Day (Presented by Amazon) Agenda: 10:00 - 10:30 am Introduction The Amazon Developer day GDC 2014 is the place for game developers to learn the best ways to architect games for maximum... gdc vaultamazon developerpresented byday https://gdcvault.com/play/1020685/Take-Your-Users-to-the GDC Vault - Take Your Users to the Next Level (Presented by Google) Small tweaks to your game can result in significant revenue increase. However you cannot rely only on personal opinions; hypotheses need to be confirmed by... the next levelgdc vaultpresented bytakeusers https://www.gdcvault.com/play/1027790/Women-in-Games-in-LATAM GDC Vault - Women in Games in LATAM: Where Are We Standing? This Panel aims to provide a premier on both the challenges and the landscape of female-led initiatives working towards diversity, equity and inclusion in... women in gameswhere are wegdc vaultlatamstanding https://gdcvault.com/play/1028736/Cards-Dice-and-RNGs-Using GDC Vault - Cards, Dice, and RNGs: Using Randomness Intentionally Randomness is a ubiquitous design tool, and one that can make and break gameplay in confounding ways. But even among the best designers, there is a tendency to... gdc vaultcardsdicerngsusing https://gdcvault.com/play/1030753/The-Neuroscience-of GDC Vault - The Neuroscience of Gameplay The human brain is specialized for certain tasks essential to our survival. What is it about games that hacks this system? Erin Robinson, BScH in psychology... gdc vaultneurosciencegameplay https://www.gdcvault.com/play/1034620/The-AI-Revolution-An-Expert GDC Vault - The AI Revolution: An Expert-led Discussion on Generative AI's Potential in Gaming... Want to discover how AI technology is revolutionizing the gaming industry? AI's impact extends beyond immersive gameplay and lifelike characters; it enhances... gdc vaultai revolutionexpertleddiscussion https://gdcvault.com/play/1020867/Developing-UX-Practices-at-Epic GDC Vault - Developing UX Practices at Epic Games User experience has become very trendy in the gaming industry, and an increasing number of studios want to create an internal UX team, sometimes even with a... gdc vaultepic gamesdevelopingpractices