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Query hardware or software, manage memory, create rendering applications or machine learning, and much more! sdksamdgpuopen https://gpuopen.com/flm/ AMD Frame Latency Meter (FLM) - AMD GPUOpen AMD Frame Latency Meter (FLM) measurement tool is a must-have for anyone who wants to measure the response time of their games with mouse events. frame latency meteramdflmgpuopen https://gpuopen.com/amd-gpu-architecture-programming-documentation/ AMD GPU architecture programming documentation - AMD GPUOpen A repository of AMD Instruction Set Architecture (ISA) and Micro Engine Scheduler (MES) firmware documentation amd gpu architectureprogrammingdocumentationgpuopen https://gpuopen.com/learn/samples-library/ Samples Library - AMD GPUOpen Browse all our useful samples. 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It's a growing guide, so keep... matrix compendiumintroductionamdgpuopen https://gpuopen.com/manuals/schola/api/python/schola/generated/dtype_pb2_grpc/ DType_pb2_grpc | GPUOpen Manuals Client and server classes corresponding to protobuf-defined services. grpcgpuopenmanuals https://gpuopen.com/manuals/adlx/adlx-sdk-references/adlx-interfaces/system/iadlxvariablegraphicsmemoryoption/memoryremaining/ MemoryRemaining | GPUOpen Manuals gpuopenmanuals https://gpuopen.com/manuals/adlx/adlx-sdk-references/adlx-interfaces/performance-monitoring/iadlxgpumetrics/gpupower/ GPUPower | GPUOpen Manuals gpuopenmanuals https://gpuopen.com/manuals/adlx/adlx-sdk-references/adlx-interfaces/gpu-tuning/iadlxgputuningservices/getpresettuning/ GetPresetTuning | GPUOpen Manuals gpuopenmanuals https://gpuopen.com/manuals/adlx/programming-with-adlx/adlx-samples/c-samples/3d-graphics/antialiasing/ AntiAliasing | GPUOpen Manuals antialiasinggpuopenmanuals https://gpuopen.com/news/new-hybrid-shadows-rgp-fidelityfx/ Meet our NEW Hybrid Shadows sample, RGP video, plus even more FidelityFX updates! - AMD GPUOpen Find out about our new Hybrid Shadows sample, watch our new RGP video, and see our latest FidelityFX updates! https://gpuopen.com/learn/using-sub-dword-addressing-on-amd-gpus-with-rocm/ Using Sub DWord Addressing on AMD GPUs - AMD GPUOpen Sub DWord Addressing is a feature of the AMD GCN architecture which allows the efficient extraction of 8-bit and 16-bit values from a 32-bit register. amd gpususingsubaddressinggpuopen https://gpuopen.com/manuals/adlx/adlx-sdk-references/adlx-interfaces/system/iadlxvariablegraphicsmemoryoptionlist/at/ At | GPUOpen Manuals gpuopenmanuals https://gpuopen.com/manuals/adlx/adlx-sdk-references/adlx-interfaces/gpu/iadlxgpu2/amdsoftwarereleasedate/ AMDSoftwareReleaseDate | GPUOpen Manuals gpuopenmanuals https://gpuopen.com/radeon-rays/ Radeon™ Rays - AMD GPUOpen The lightweight accelerated ray intersection library for DirectX®12 and Vulkan®. raysamdgpuopen https://gpuopen.com/fidelityfx-blur/ AMD FidelityFX™ Blur - AMD GPUOpen AMD FidelityFX Blur is an AMD RDNA™ architecture optimized collection of blur kernels from 3x3 up to 21x21. amdblurgpuopen https://gpuopen.com/manuals/adlx/adlx-sdk-references/adlx-interfaces/display/iadlxdisplayvsr/setenabled/ SetEnabled | GPUOpen Manuals gpuopenmanuals https://gpuopen.com/manuals/fidelityfx_sdk/reference_documentation/structs/ffx_shader_blob/ FfxShaderBlob | GPUOpen Manuals gpuopenmanuals https://gpuopen.com/manuals/schola/api/unreal/class/class_i_schola_sensor/ Class IScholaSensor | GPUOpen Manuals classgpuopenmanuals https://gpuopen.com/news/radeon-prorender-hip-updates/ Radeon ProRender plug-ins now support HIP - AMD GPUOpen Read about how the latest updates for our Radeon ProRender plug-ins introduce HIP, and how this can benefit artists. radeon prorenderplug inssupporthipamd https://gpuopen.com/manuals/schola/api/unreal/struct/struct_f_agent_state/ FAgentState | GPUOpen Manuals gpuopenmanuals https://gpuopen.com/manuals/adlx/adlx-sdk-references/adlx-interfaces/gpu/iadlxgpu/subsystemvendorid/ SubSystemVendorId | GPUOpen Manuals gpuopenmanuals https://gpuopen.com/amd-fsr-naming-guidelines/ AMD FSR™ naming guidelines - AMD GPUOpen A set of guidelines for developers on how to present options in a game’s user interface to enable/disable AMD FSR effects. naming guidelinesamdgpuopen https://gpuopen.com/radeon-prorender-suite/ Radeon™ ProRender Suite - AMD GPUOpen AMD Radeon™ ProRender is our fast, easy, and incredible physically-based rendering engine built on industry standards that enables accelerated rendering on... suiteamdgpuopen https://gpuopen.com/manuals/adlx/adlx-sdk-references/adlx-interfaces/multimedia/iadlxmultimediachangedhandling/addmultimediaeventlistener/ AddMultimediaEventListener | GPUOpen Manuals gpuopenmanuals https://gpuopen.com/manuals/gpu_performance_api_manual/api_functions/gpa_getcountername/ GpaGetCounterName | GPUOpen Manuals Gets the name of the specified counter. gpuopenmanuals