Robuta

https://games.jmir.org/2022/4/e33221 JMIR Serious Games - Pain Assessment Using Virtual Reality Facemask During Bone Marrow Aspiration:... Background: Bone marrow aspiration (BMA) is a medical procedure necessary to the diagnosis and monitoring of patients with hematological or nonhematological... jmir serious games https://games.jmir.org/2020/3/e17979/authors JMIR Serious Games - Serious Game on a Smartphone for Adolescents Undergoing Hemodialysis:... Background: Adolescents with chronic kidney disease have a hard time adhering to hemodialysis as a therapy, indicating a need to establish new alternatives for... jmir serious gamesfor adolescents https://games.jmir.org/2017/4/e22/citations JMIR Serious Games - Breaking Health Insurance Knowledge Barriers Through Games: Pilot Test of... Background: Having health insurance is associated with a number of beneficial health outcomes. However, previous research suggests that patients tend to avoid... jmir serious gameshealth insurance https://games.jmir.org/2023/1/e40054/ JMIR Serious Games - A Software Engineering Framework for Reusable Design of Personalized Serious... Background: The use of serious games in health care is on the rise, as these games motivate treatment adherence, reduce treatment costs, and educate patients... jmir serious gamessoftware engineering https://games.jmir.org/2020/3/e17576 JMIR Serious Games - Usability of Individualized Head-Related Transfer Functions in Virtual... Background: In order to present virtual sound sources via headphones spatially, head-related transfer functions (HRTFs) can be applied to audio signals. In... jmir serious games https://games.jmir.org/2020/4/e24166 JMIR Serious Games - Comparing Basic Life Support Serious Gaming Scores With Hands-on Training... Background: Serious games enrich simulation-based health care trainings and improve knowledge, skills, and self-confidence of learners while entertaining them.... jmir serious gamesbasic life support https://games.jmir.org/2017/2/e12/authors JMIR Serious Games - Guidelines for the Gamification of Self-Management of Chronic Illnesses:... Background: Gamification is the use of game elements and techniques in nongaming contexts. The use of gamification in health care is receiving a great deal of... jmir serious gamesfor the https://games.jmir.org/2024/1/e45985 JMIR Serious Games - Psychometric Properties of the Metacognitions About Online Gaming Scale in the... Background: Metacognitions about online gaming have been shown to be correlated with Internet Gaming Disorder (IGD). Knowledge of metacognitions about online... jmir serious games https://games.jmir.org/2025/1/e69433/ JMIR Serious Games - Gamification Integration in Technological Devices for Motor Rehabilitation in... Background: Parkinson's disease (PD) is a rapidly growing neurological condition worldwide. While physiotherapy and exercise are effective interventions, the... jmir serious gamestechnological devicesfor motorgamificationintegration https://games.jmir.org/2023/1/e42878/tweetations JMIR Serious Games - Dimensions of Interactive Pervasive Game Design: Systematic Review Background: As the gaming industry grows around the world, playing pervasive games is becoming an important mode of entertainment. A pervasive game is one in... jmir serious gamesdimensions