https://opensource.googleblog.com/2011/06/pseudolocalization-to-catch-i18n-errors.html?m=0
Pseudolocalization to Catch i18n Errors Early | Google Open Source Blog
google open sourcepseudolocalizationcatcherrorsearly
https://docs.godotengine.org/en/stable/tutorials/i18n/pseudolocalization.html
Pseudolocalization — Godot Engine (stable) documentation in English
Introduction: When creating a game, the process of localization usually starts when development has finished. This means that translations aren't available...
godot enginepseudolocalizationstabledocumentationenglish