https://gpuopen.com/learn/silhouettetessellation11-directx-11-sdk-sample/
SilhouetteTessellation11 DirectX® 11 SDK Sample - AMD GPUOpen
This SDK sample implements PN Triangles and Phong tessellation. It also shows how to optimize performance by using adaptive tessellation techniques.
sdk sample amdgpuopen
https://gpuopen.com/learn/tiledlighting11-directx-11-sdk-sample/
TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen
This sample provides an example implementation of two tile-based light culling methods: Forward+ and Tiled Deferred.
sdk sample amdgpuopen
https://gpuopen.com/learn/gpuparticles11-directx-11-sdk-sample/
GPUParticles11 DirectX® 11 SDK Sample - AMD GPUOpen
This sample demonstrates how to implement a simple GPU-based particle system.
sdk sample amdgpuopen
https://gpuopen.com/learn/separablefilter11-directx-11-sdk-sample/
SeparableFilter11 DirectX® 11 SDK Sample - AMD GPUOpen
This sample presents a technique for achieving highly optimized, user-defined separable filters.
sdk sample amdgpuopen
https://gpuopen.com/learn/ssaa11-directx-11-sdk-sample/
SSAA11 DirectX® 11 SDK Sample - AMD GPUOpen
This sample demonstrates some of the ways in which to reduce scene aliasing without using a post process technique.
sdk sample amdgpuopen