Robuta

https://gpuopen.com/learn/silhouettetessellation11-directx-11-sdk-sample/ SilhouetteTessellation11 DirectX® 11 SDK Sample - AMD GPUOpen This SDK sample implements PN Triangles and Phong tessellation. It also shows how to optimize performance by using adaptive tessellation techniques. sdk sample amdgpuopen https://gpuopen.com/learn/tiledlighting11-directx-11-sdk-sample/ TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen This sample provides an example implementation of two tile-based light culling methods: Forward+ and Tiled Deferred. sdk sample amdgpuopen https://gpuopen.com/learn/gpuparticles11-directx-11-sdk-sample/ GPUParticles11 DirectX® 11 SDK Sample - AMD GPUOpen This sample demonstrates how to implement a simple GPU-based particle system. sdk sample amdgpuopen https://gpuopen.com/learn/separablefilter11-directx-11-sdk-sample/ SeparableFilter11 DirectX® 11 SDK Sample - AMD GPUOpen This sample presents a technique for achieving highly optimized, user-defined separable filters. sdk sample amdgpuopen https://gpuopen.com/learn/ssaa11-directx-11-sdk-sample/ SSAA11 DirectX® 11 SDK Sample - AMD GPUOpen This sample demonstrates some of the ways in which to reduce scene aliasing without using a post process technique. sdk sample amdgpuopen