The incredibly challenging task of sorting colours - Alan Zucconi
www.alanzucconi.com
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Simulating Epidemics - Alan Zucconi
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Fast Subsurface Scattering in Unity (Part 1) - Alan Zucconi
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A Journey Through the Atmosphere - Alan Zucconi
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The Secrets of Colour Interpolation - Alan Zucconi
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Console debugging in Unity made easy - Alan Zucconi
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CD-ROM Shader: Diffraction Grating - Part 2 - Alan Zucconi
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The Mathematics of Thin-Film Interference - Alan Zucconi
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What Brexit Really Means for Independent Developers - Alan...
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Evolutionary Computation - Part 2 - Alan Zucconi
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The Autocorrelation Function - Alan Zucconi
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Minecraft Modding: Throwable Fireballs - Alan Zucconi
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Censorship in Games: Violence, Sex and Fig Leaves - Alan Zucconi
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Journey Sand Shader: Glitter Reflection - Alan Zucconi
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A practical tutorial to hack & protect Unity games - Alan Zucconi
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Implementing Forward Kinematics - Alan Zucconi
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An Introduction to Floating-Point Arithmetic - Alan Zucconi
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Books - Alan Zucconi
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Implementing Catenaries for Games - Alan Zucconi
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LCD Monitor Shader Effect - Alan Zucconi
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lcd monitorshader
Evolutionary Computation - Part 4 - Alan Zucconi
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Shader Showcase Saturday #6: Dynamic Snow - Alan Zucconi
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Scene Management in Unity 5 - Alan Zucconi
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GPU Sorting - Alan Zucconi
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Evolutionary Computation - Part 3 - Alan Zucconi
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Inside Facebook 3D Photos: Parallax Shaders - Alan Zucconi
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Understanding Geographical Coordinates - Alan Zucconi
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ShaderGUI: Custom Material Inspectors in Unity - Alan Zucconi
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Linear Interpolation - Alan Zucconi
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The DIY Guide to: Work From Home - Alan Zucconi
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Fast Subsurface Scattering in Unity (Part 2) - Alan Zucconi
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Parallax Shaders & Depth Maps - Alan Zucconi
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An Introduction to Mie Theory - Alan Zucconi
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Simplified Collision Geometry - Alan Zucconi
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Arrays & Shaders in Unity 5.4+ - Alan Zucconi
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Volumetric Atmospheric Scattering - Alan Zucconi
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Nested Coroutines in Unity - Alan Zucconi
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How to Create a 360° Video in Unity - Alan Zucconi
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How to Write Libraries for Arduino - Alan Zucconi
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Topographical Maps in Unity: Edge Detection - Alan Zucconi
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A Practical Tutorial for FakeApp - Alan Zucconi
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alan zucconifakeapp
Alan Zucconi (@AlanZucconi@mastodon.gamedev.place) - Gamedev...
mastodon.gamedev.place
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An Introduction to Gradient Descent - Alan Zucconi
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The Mathematics of Rayleigh Scattering - Alan Zucconi
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Shader Showcase Saturday #1: Volumetric Crystals - Alan Zucconi
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Arrays & shaders: heatmaps in Unity - Alan Zucconi
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3D Printer Shader Effect - Part 2 - Alan Zucconi
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Sprite Doodle Shader Effect - Alan Zucconi
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From an Outbreak to an Epidemic - Alan Zucconi
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How To Install FakeApp - Alan Zucconi
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Shader Showcase Saturday #10: Fortnite Procedural Animations...
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Journey Sand Shader: Specular Reflection - Alan Zucconi
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The Top 5 Hidden Features of Python - Alan Zucconi
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hidden featurestop
Iridescence on Mobile - Alan Zucconi
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Improving the Rainbow - Part 2 - Alan Zucconi
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An Introduction to Neural Networks and Autoencoders - Alan...
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An Introduction to DeepFakes - Alan Zucconi
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Understanding Diffraction Grating - Alan Zucconi
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Understanding the Gaussian distribution - Alan Zucconi
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Volumetric Rendering: Hard & Soft Shadows - Alan Zucconi
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Unity Tips #1 - Alan Zucconi
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Inverse Kinematics in 3D - Alan Zucconi
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inverse kinematics
Intersecting The Atmosphere - Alan Zucconi
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Arduino Archives - Alan Zucconi
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Tutorials - Alan Zucconi
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Piecewise Interpolation - Alan Zucconi
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Orbital Mechanics - Alan Zucconi
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To Voronoi and Beyond - Alan Zucconi
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A Case Against Photorealism in Games - Alan Zucconi
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The Nature of Light - Alan Zucconi
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Unity 4D #3: Rendering 4D Objects - Alan Zucconi
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PCA for Programmers - Alan Zucconi
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Shader Showcase Saturday #7: Billboard Impostors - Alan Zucconi
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Interactive Map Shader: Terrain Shading - Alan Zucconi
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Inverse Kinematics in 2D - Part 2 - Alan Zucconi
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inverse kinematics
An Introduction to 360° Videos - Alan Zucconi
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Unity 4D #2: Extending Unity to 4D - Alan Zucconi
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The Extended Kalman Filter - Alan Zucconi
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Volumetric Rendering: Ambient Occlusion - Alan Zucconi
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Unity 4D #1: Understanding the Fourth Dimension - Alan Zucconi
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Tentacle Suckers Shader - Alan Zucconi
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Conway's Game of Life - Alan Zucconi
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Generating Deep Dreams - Alan Zucconi
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An Introduction to Signal Smoothing - Alan Zucconi
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Recreational Maths in Python - Alan Zucconi
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Believable Caustics Reflections - Alan Zucconi
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The Rise of AI Art - Alan Zucconi
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Car Paint Shader: Thin-Film Interference - Alan Zucconi
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Implementing a Loading Bar in Unity - Alan Zucconi
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Interactive Map Shader: Scrolling Effect - Alan Zucconi
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The Mathematics of Forward Kinematics - Alan Zucconi
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The Mathematics of Diffraction Grating - Alan Zucconi
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How to Simulate Cellular Automata with Shaders - Alan Zucconi
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World Building Through Fictional Languages - Alan Zucconi
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The World Generation of Minecraft - Alan Zucconi
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A Journey Into Journey's Sand Shader - Alan Zucconi
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GPU Sorting - Alan Zucconi
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How to Write Native Plugins for Unity - Alan Zucconi
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How to survive your first game exhibition - Alan Zucconi
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How to build a distance sensor with Arduino - Alan Zucconi
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distance sensoralan