https://gpuopen.com/fidelityfx-hybrid-shadows/
AMD FidelityFX™ Hybrid Shadows sample - AMD GPUOpen
This sample demonstrates how to combine ray traced shadows and rasterized shadow maps together to achieve high quality and performance.
hybrid shadows sampleamd
https://gpuopen.com/learn/hellod3d12-directx-12-sdk-sample/
HelloD3D12 DirectX® 12 Sample - AMD GPUOpen
HelloD3D12 is a small, introductory Direct3D 12 sample, which shows how to set up a window and render a textured quad complete with proper uploading handling,...
sample amd gpuopen
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https://gpuopen.com/learn/nbody-directx-12-async-compute-edition/
nBody DirectX® 12 Sample (asynchronous compute version) - AMD GPUOpen
This is a slightly modified version of the Microsoft D3D12nBodyGravity sample, This sample demonstrates the use of asynchronous compute shaders (multi-engine)...
amd gpuopensampleasynchronous
https://gpuopen.com/news/new-hybrid-shadows-rgp-fidelityfx/
Meet our NEW Hybrid Shadows sample, RGP video, plus even more FidelityFX updates! - AMD GPUOpen
Find out about our new Hybrid Shadows sample, watch our new RGP video, and see our latest FidelityFX updates!
hybrid shadows samplemeetnew
https://gpuopen.com/learn/silhouettetessellation11-directx-11-sdk-sample/
SilhouetteTessellation11 DirectX® 11 SDK Sample - AMD GPUOpen
This SDK sample implements PN Triangles and Phong tessellation. It also shows how to optimize performance by using adaptive tessellation techniques.
sdk sample amdgpuopen
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https://gpuopen.com/learn/tiledlighting11-directx-11-sdk-sample/
TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen
This sample provides an example implementation of two tile-based light culling methods: Forward+ and Tiled Deferred.
sdk sample amdgpuopen
https://gpuopen.com/learn/gltfsample-cauldron-sample-project/
glTFSample Cauldron Sample Project - AMD GPUOpen
This sample demonstrates how to use most of Cauldron's features. It is also a useful reference for getting started with developing your own samples and...
sample projectamd gpuopen
https://gpuopen.com/learn/gpuparticles11-directx-11-sdk-sample/
GPUParticles11 DirectX® 11 SDK Sample - AMD GPUOpen
This sample demonstrates how to implement a simple GPU-based particle system.
sdk sample amdgpuopen
https://gpuopen.com/learn/separablefilter11-directx-11-sdk-sample/
SeparableFilter11 DirectX® 11 SDK Sample - AMD GPUOpen
This sample presents a technique for achieving highly optimized, user-defined separable filters.
sdk sample amdgpuopen
https://gpuopen.com/fidelityfx-hybrid-reflections/
AMD FidelityFX™ Hybrid Stochastic Reflections sample - AMD GPUOpen
This sample shows how to combine AMD FidelityFX Stochastic Screen Space Reflections (SSSR) with ray tracing in order to create high quality reflections.
sample gpuopenamdhybrid
https://gpuopen.com/learn/ssaa11-directx-11-sdk-sample/
SSAA11 DirectX® 11 SDK Sample - AMD GPUOpen
This sample demonstrates some of the ways in which to reduce scene aliasing without using a post process technique.
sdk sample amdgpuopen
https://gpuopen.com/learn/rgp-work-graphs/
New Work Graphs sample and Radeon GPU Profiler support for GPU Work Graphs - AMD GPUOpen
radeon gpu profilernew work
https://gpuopen.com/learn/work_graphs_learning_sample/
Work graphs API – compute rasterizer learning sample - AMD GPUOpen
Learn more about the power of work graphs API in our detailed blog, taking you step-by-step through an example which implements a scanline rasterizer.
sample amd gpuopenworkgraphs