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https://gpuopen.com/
AMD GPUOpen Developer Portal - AMD GPUOpen
The official home of AMD FSR, along with tools, SDKs, and developer resources for AMD hardware and beyond.
amd gpuopendeveloper portal
https://gpuopen.com/amd-advanced-interactive-streaming-sdk/
AMD Advanced Interactive Streaming SDK - AMD GPUOpen
The AMD Interactive Streaming SDK provides developers with a set of building blocks and samples that allow to easily create custom low-latency streaming...
amd advanced interactivesdk
https://gpuopen.com/learn/porting-detroit-2/
Porting Detroit Become Human from PlayStation® 4 to PC – Part 2 - AMD GPUOpen
Part 2 of this joint post between Quantic Dream and AMD looks at non-uniform resource indexing on PC and for AMD cards specifically.
porting detroit becomehumanpc
https://gpuopen.com/fidelityfx-hybrid-shadows/
AMD FidelityFX™ Hybrid Shadows sample - AMD GPUOpen
This sample demonstrates how to combine ray traced shadows and rasterized shadow maps together to achieve high quality and performance.
hybrid shadows sampleamd
https://gpuopen.com/learn/unreal-engine-performance-guide/
Unreal Engine Performance Guide - AMD GPUOpen
Our one-stop guide to performance with Unreal Engine.
unreal engineamd gpuopenguide
https://gpuopen.com/learn/bilinear-interpolation-quadrilateral-barycentric-coordinates/
Bilinear interpolation on a quadrilateral using Barycentric coordinates - AMD GPUOpen
A new algebraic method for hardware-accelerated bilinear interpolation on convex quadrilaterals is presented, using the Barycentric coordinate feature of...
amd gpuopeninterpolationusing
https://gpuopen.com/fidelityfx-naming-guidelines/
AMD FidelityFX™ Naming Guidelines in Game Titles - AMD GPUOpen
A set of guidelines for developers on how to present options in the game’s user interface to enable/disable AMD FidelityFX Effects.
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https://gpuopen.com/fidelityfx-denoiser/
AMD FidelityFX™ Denoiser - AMD GPUOpen
AMD FidelityFX Denoiser is a set of denoising compute shaders which remove artefacts from reflection and shadow rendering.
amddenoisergpuopen
https://gpuopen.com/amd-fidelityfx-sdk/
AMD FidelityFX™ SDK v2 - AMD GPUOpen
AMD FidelityFX™ SDK v2 is the launchpad for our ML-based rendering technologies, inc. AMD FSR 4 and upcoming FSR Redstone features.
amdsdkgpuopen
https://gpuopen.com/learn/barycentrics12-dx12-gcnshader-ext-sample/
Barycentrics DirectX® Shader Extension Samples - AMD GPUOpen
The Barycentrics samples show how to enable intrinsic instructions in your DirectX®11 or DirectX®12 HLSL code.
amd gpuopenshaderextension
https://gpuopen.com/learn/compressonator-v4-3-brotli-g/
Introducing Compressonator v4.3 - AMD GPUOpen
Compressonator v4.3 is out now! v4.3 features Brotli-G lossless compression, multi-texture mipmap generation, and much more.
amd gpuopenintroducing
https://gpuopen.com/dgf/
Dense Geometry Compression Format SDK - AMD GPUOpen
Dense Geometry Compression Format (DGF) is our block-based geometry compression technology. It is a hardware-friendly format, supported by future GPU...
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https://gpuopen.com/learn/getting-started-software/
Getting started: Our software - AMD GPUOpen
New or fairly new to AMD's tools, libraries, and effects? This is the best place to get started on GPUOpen!
getting startedamd gpuopen
https://gpuopen.com/learn/topaz-labs-brings-generative-ai-video-enhancement/
Topaz Labs brings generative AI video enhancement to AMD Radeon GPUs - AMD GPUOpen
Topaz Labs and AMD collaborate to bring generative AI video enhancement to client devices with AMD Radeon™ GPU technologies, enabling real-time performance...
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https://gpuopen.com/learn/introducing-hiprt/
Introducing HIP RT – a ray tracing library in HIP - AMD GPUOpen
HIP RT is a new ray tracing library for HIP. It makes it easy to write a ray tracing app using HIP. Check out this page for more information.
introducing hip rtray tracing
https://gpuopen.com/learn/fidelityfx-breadcrumbs-now-available/
Introducing the AMD FidelityFX™ Breadcrumbs library - AMD GPUOpen
We're proud to introduce a brand-new FidelityFX technology: AMD FidelityFX Breadcrumbs. Breadcrumbs is a cross-platform library for post-morten analysis of GPU...
breadcrumbs library gpuopen
https://gpuopen.com/news/radeon-gpu-profiler-1-7/
Radeon™ GPU Profiler 1.7 - AMD GPUOpen
The latest Radeon™ GPU Profiler (RGP) v1.7 release adds support for the latest Radeon™ graphics cards: the RX 5500/RX 5300 series, and adds new UI features...
gpu profileramd gpuopen
https://gpuopen.com/learn/tressfx-5-0-unreal-engine-5-update/
AMD TressFX 5.0 for Unreal Engine 5 is now available - AMD GPUOpen
AMD TressFX 5.0 has been updated for high-quality simulation and rendering of realistic hair and fur in Unreal Engine 5.
unreal engineamdtressfx
https://gpuopen.com/learn/decoding-radeon-vulkan-versions/
Decoding Radeon™ Vulkan® versions - AMD GPUOpen
A guide to using our machine-readable mapping that you can integrate into your software for decoding Radeon™ Vulkan® versions.
amd gpuopendecodingversions
https://gpuopen.com/learn/vulkan-renderpasses/
Vulkan® Renderpasses - AMD GPUOpen
Renderpasses are objects designed to allow an application to communicate the high-level structure of a frame to the driver.
amd gpuopen
https://gpuopen.com/learn/radeon-prorender-2-02-10/
New renderer backend and more in the updated Radeon™ ProRender SDK 2.02.10 - AMD GPUOpen
Introducing a new renderer backend and support for simpler volumes, cutting planes, and artistic control of shadow color. Also, new SDK tutorials are now...
newrendererbackendupdated
https://gpuopen.com/learn/amd_radeon_raytracing_analyzer_1-7_adds_user_marker_support_for_ray_dispatches/
Radeon™ Raytracing Analyzer 1.7 adds user marker support for ray dispatches - AMD GPUOpen
RRA 1.7 lets you associate ray dispatch data from DirectX®12 and Vulkan® applications with a user-defined string called a user marker.
raytracing analyzeraddsuser
https://gpuopen.com/amd-gpu-architecture-programming-documentation/
AMD GPU architecture programming documentation - AMD GPUOpen
A repository of AMD Instruction Set Architecture (ISA) and Micro Engine Scheduler (MES) firmware documentation
amd gpuarchitecturegpuopen
https://gpuopen.com/learn/radeon-developer-tool-suite-amd-rdna4/
Major AMD Radeon Developer Tool Suite updates for AMD RDNA 4 architecture - AMD GPUOpen
Read the highlights of our updates to the AMD Radeon Developer Tool Suite to support the launch of AMD RDNA 4 architecture!
amd radeon developermajortool
https://gpuopen.com/learn/onnx-directlml-execution-provider-guide-part1/
ONNX and DirectML execution provider guide - part 1 - AMD GPUOpen
Learn how to optimize neural network inference on AMD hardware using the ONNX Runtime with the DirectML execution provider and DirectX 12 in the first part of...
directml execution provider
https://gpuopen.com/learn/samples-library/
Samples Library - AMD GPUOpen
Browse all our useful samples. Perfect for when you're needing to get started, want to integrate one of our libraries, and much more.
samples libraryamd gpuopen
https://gpuopen.com/learn/visualizing-vgpr-pressure-with-rga-2-6/
Visualizing VGPR Pressure with Radeon™ GPU Analyzer 2.6 - AMD GPUOpen
Radeon GPU Analyzer 2.6 introduces VGPR Pressure Visualization. This post explains exactly how to get the most out of this brand-new feature.
gpu analyzervisualizingamd
https://gpuopen.com/learn/hellod3d12-directx-12-sdk-sample/
HelloD3D12 DirectX® 12 Sample - AMD GPUOpen
HelloD3D12 is a small, introductory Direct3D 12 sample, which shows how to set up a window and render a textured quad complete with proper uploading handling,...
sample amd gpuopen
https://gpuopen.com/learn/rps_1_1_linux_support/
Render Pipeline Shaders 1.1 is now available with Linux support and other improvements - AMD GPUOpen
The latest release of the Render Pipeline Shaders (RPS) SDK adds Linux support, the ability to dynamically load Vulkan functions, and more. Check out this post...
render pipeline shaderslinux
https://gpuopen.com/learn-landing/
Documentation and more - AMD GPUOpen
Explore our huge collection of detailed tutorials, sample code, presentations, and documentation to find answers to your graphics development questions.
amd gpuopendocumentation
https://gpuopen.com/learn/ue4-fsr/
How to use AMD FidelityFX™ Super Resolution (FSR) 1.0 Unreal Engine 4 Plugin - AMD GPUOpen
Find out how to install and configure the AMD FidelityFX Super Resolution (FSR) 1.0 plugin for Unreal Engine 4.
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https://gpuopen.com/news-landing/
AMD GPUOpen News - AMD GPUOpen
Latest news and updates for games and graphics developers from AMD’s GPUOpen.
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https://gpuopen.com/learn/using-the-visual-studio-code-extension-for-rga/
Using the Visual Studio® Code Extension for RGA - AMD GPUOpen
This is a Visual Studio® Code extension for the Radeon GPU Analyzer (RGA). This extension makes it possible to use RGA directly from within VS Code.
code extensionamd gpuopenrga
https://gpuopen.com/events/gdc-2017-presentations/
GDC 2017 - AMD GPUOpen
Links to AMD Presentations shown at GDC 2017
amd gpuopengdc
https://gpuopen.com/learn/amd-fsr4-ue5-7-update/
AMD FidelityFX Super Resolution 4 plugin updated for Unreal Engine 5.7 - AMD GPUOpen
Our AMD FSR 4 plugin has been updated to support Unreal® Engine 5.7, empowering you to build expansive, lifelike, and high-performance worlds.
amd fidelityfx superplugin
https://gpuopen.com/learn/brotli-g-pre-condition-block-compressed-textures/
Pre-condition block compressed textures with Brotli-G - AMD GPUOpen
Brotli-G (v1.1 onwards) now supports pre-conditioning of block compressed textures. Take a look for a quick summary!
amd gpuopenpreconditionblock
https://gpuopen.com/learn/rgd_1_0_tutorial/
Getting Started with Radeon™ GPU Detective 1.0 - AMD GPUOpen
Radeon GPU Detective (RGD) is a brand-new tool which is designed to help you capture and investigate GPU crashes. This tutorial covers how to use RGD to...
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https://gpuopen.com/learn/nbody-directx-12-async-compute-edition/
nBody DirectX® 12 Sample (asynchronous compute version) - AMD GPUOpen
This is a slightly modified version of the Microsoft D3D12nBodyGravity sample, This sample demonstrates the use of asynchronous compute shaders (multi-engine)...
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https://gpuopen.com/videos/gsl-ryzen-optimization/
Microsoft® Game Stack Live: AMD Ryzen Processor Software Optimization - AMD GPUOpen
Join AMD on an adventure thru Zen 2 and Zen 3 processors which power today’s game consoles and PCs. Dive into instruction sets, cache hierarchies, resource...
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https://gpuopen.com/news/amd-rdna-3-5-isa/
AMD RDNA™ 3.5 Instruction Set Architecture (ISA) reference guide is now available - AMD GPUOpen
The AMD RDNA™ 3.5 ISA reference guide is now available! The ISA guide is useful for anyone interested in the lowest level operation of the RDNA 3.5 GPU...
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https://gpuopen.com/learn/using-amd-freesync-2-hdr-color-spaces/
Using AMD FreeSync™ Premium Pro HDR Color Spaces - AMD GPUOpen
The first in a series of four tutorials related to AMD Freesync™ Premium Pro HDR. This tutorial covers terminology related to color.
using amdpremium prohdr color
https://gpuopen.com/learn/sim-to-real-in-amd-schola/
Sim-to-real in AMD Schola - AMD GPUOpen
Replicating a physical line-following device in Unreal® Engine and training it with reinforcement learning using AMD Schola.
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https://gpuopen.com/news/introducing-our-new-fidelityfx-effects/
Welcoming four new members to the FidelityFX family - AMD GPUOpen
four newamd gpuopenwelcoming
https://gpuopen.com/learn/tressfx5/
TressFX 5.0 arrives as a patch for Unreal Engine - AMD GPUOpen
UE4 TressFX 5.0 has been designed to build upon the many features of UE4 TressFX 4.1, while being much easier to use. Find out what's new!
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https://gpuopen.com/news/rdna3-radeon-developer-tool-suite-updates/
RDNA 3: Read about our tool updates in Radeon Developer Tool Suite (RDTS) - AMD GPUOpen
Read this high level summary of our updates to RDTS for RDNA™ 3, including other new features and improvements, plus updates to GPUPerfAPI.
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https://gpuopen.com/gpu-reshape/
GPU Reshape - AMD GPUOpen
GPU Reshape is a powerful tool that leverages on-the-fly instrumentation of GPU operations with instruction level validation of potentially undefined behavior.
gpu reshapeamd gpuopen
https://gpuopen.com/learn/amd-fidelityfx-sdk-1-1/
Introducing the latest version of the AMD FidelityFX™ SDK - v1.1 - AMD GPUOpen
The AMD FidelityFX SDK v1.1 is now available. This update introduces three new FidelityFX™ technologies: FSR 3.1, Breadcrumbs, and BrixelizerGI.
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https://gpuopen.com/fidelityfx-spd/
AMD FidelityFX™ Single Pass Downsampler (SPD) - AMD GPUOpen
AMD FidelityFX Single Pass Downsampler (SPD) provides an AMD RDNA™ architecture optimized solution for generating up to 12 MIP levels of a texture.
single pass downsampleramdspd
https://gpuopen.com/news/new-hybrid-shadows-rgp-fidelityfx/
Meet our NEW Hybrid Shadows sample, RGP video, plus even more FidelityFX updates! - AMD GPUOpen
Find out about our new Hybrid Shadows sample, watch our new RGP video, and see our latest FidelityFX updates!
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https://gpuopen.com/advanced-rendering-research/
Advanced Rendering Research Group - AMD GPUOpen
Find out more about the work of our Advanced Rendering Research Group, including projects, publications, and more.
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https://gpuopen.com/learn/ue-fsr3/
AMD FidelityFX Super Resolution 3.1.4 Unreal Engine plugin guide - AMD GPUOpen
Download the AMD FSR 3.1.4 plugin for Unreal Engine, and learn how to install and use it.
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https://gpuopen.com/events/gdc-2019-presentations/
GDC 2019 - AMD GPUOpen
Links to AMD Presentations shown at GDC 2019
amd gpuopengdc
https://gpuopen.com/fidelityfx-dof/
AMD FidelityFX™ Depth of Field (DoF) - AMD GPUOpen
AMD FidelityFX Depth of Field is an AMD RDNA™-architecture optimized implementation of physically correct camera-based depth of field.
amddepthfielddofgpuopen
https://gpuopen.com/news/radeon-gpu-profiler-1-5-1/
Radeon GPU Profiler 1.5.1 - AMD GPUOpen
The v1.5 RGP release has one of the biggest upgrades of its feature set since its first release.
radeon gpu profileramdgpuopen
https://gpuopen.com/videos/efficient-use-of-gpu-memory-digital-dragons/
Efficient Use of GPU Memory in Modern Games - Digital Dragons 2021 - AMD GPUOpen
This Digital Dragons 2021 talk presents the current state of access to memory resources through the DirectX® 12 and Vulkan® APIs.
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https://gpuopen.com/learn/frame-latency-meter-flm-1-0/
Introducing Frame Latency Meter (FLM) v1.0 - AMD GPUOpen
Frame Latency Meter (FLM) is the must-have tool for anyone who wants to measure the response time of their games with mouse events.
frame latency meterflmamd
https://gpuopen.com/learn/compressonator-4-0-utilize-the-power-of-gpu-based-encoding/
Compressonator 4.0 – Utilize the Power of GPU-based Encoding - AMD GPUOpen
The Windows version of Compressonator 4.0 supports GPU encoding with DirectX® Compute (DXC) or OpenCL™ (OCL) shaders.
gpu basedcompressonatorpower
https://gpuopen.com/news/announcing-radeon-raytracing-analyzer-1-0/
Introducing our brand new tool: Radeon™ Raytracing Analyzer 1.0 - AMD GPUOpen
We're proud to announce Radeon Raytracing Analyzer. RRA provides the tools you need to investigate raytracing performance in your apps.
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https://gpuopen.com/fidelityfx-cas/
AMD FidelityFX™ Contrast Adaptive Sharpening (CAS) - AMD GPUOpen
AMD FidelityFX Contrast Adaptive Sharpening (CAS) provides a mixed ability to sharpen and optionally scale an image.
amdcontrastadaptivesharpening
https://gpuopen.com/capsaicin/
AMD Capsaicin Framework - AMD GPUOpen
Capsaicin is a Direct3D12 framework for real-time graphics research which implements the GI-1.0 technique and a reference path-tracer.
amd capsaicin framework
https://gpuopen.com/learn/using-d3d12-heap-type-gpu-upload/
Effective Use of the New D3D12_HEAP_TYPE_GPU_UPLOAD - AMD GPUOpen
The D3D12_HEAP_TYPE_GPU_UPLOAD flag in Direct3D 12 provides a good alternative to other ways of uploading data from the CPU to the GPU. Check out our quick...
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https://gpuopen.com/learn/vdr-follow-up-tonemapping-for-hdr-signals/
VDR Follow Up – Tonemapping for HDR Signals - AMD GPUOpen
Follow up on VDR and practical advice on adapting a game's tonemapping pipeline to both traditional display signals and new HDR output signals.
amd gpuopenvdrfollowhdr
https://gpuopen.com/videos/porting-engine-vulkan-directx12/
Porting Your Engine to Vulkan® or DirectX®12 - AMD GPUOpen
This talk by AMD's Adam Sawicki at Digital Dragons in 2018 discusses how to port your engine to Vulkan® or DirectX®12.
amd gpuopenportingengine
https://gpuopen.com/learn/onnx-directlml-execution-provider-guide-part2/
ONNX and DirectML execution provider guide - part 2 - AMD GPUOpen
Learn how to optimize neural network inference on AMD hardware using the ONNX Runtime with the DirectML execution provider and DirectX 12 in the second part of...
directml execution provider
https://gpuopen.com/learn/silhouettetessellation11-directx-11-sdk-sample/
SilhouetteTessellation11 DirectX® 11 SDK Sample - AMD GPUOpen
This SDK sample implements PN Triangles and Phong tessellation. It also shows how to optimize performance by using adaptive tessellation techniques.
sdk sample amdgpuopen
https://gpuopen.com/events/gdc-2016-presentations/
GDC 2016 - AMD GPUOpen
Links to AMD Presentations shown at GDC 2016
amd gpuopengdc
https://gpuopen.com/learn/mesh_shaders/mesh_shaders-optimization_and_best_practices/
Optimization and best practices - AMD GPUOpen
The second post in this series on mesh shaders covers best practices for writing mesh and amplification shaders, as well as how to use the AMD Radeon™...
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https://gpuopen.com/learn/building_better_applications_together_open_source_amd_advanced_interactive_streaming/
Building Better Applications Together: Open Source AMD Advanced Interactive Streaming - AMD GPUOpen
Read about the new AMD Advanced Interactive Streaming (AIS) SDK, built using our AMF SDK and designed from the ground up to transform streaming from passive...
amd advanced interactiveopen
https://gpuopen.com/learn/getting-started-development-performance/
Getting started: Development and performance - AMD GPUOpen
Looking for tips on getting started with developing and/or optimizing your game, whether on AMD hardware or generally? We've got you covered!
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https://gpuopen.com/news/vulkan-support-now-available-for-more-fidelityfx-effects/
Vulkan® support now available for more FidelityFX effects - AMD GPUOpen
Announcing the Vulkan® versions of three of our newer FidelityFX effects - SSSR, LPM, and CACAO.
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https://gpuopen.com/learn/animating-geometry-with-amd-dgf/
Animating geometry with AMD DGF - AMD GPUOpen
The AMD DGF SDK has been updated with improvements and new features, including the addition of an animation-aware encoding pipeline.
animatinggeometryamdgpuopen
https://gpuopen.com/learn/amd-fidelityfx-sdk-2-0/
AMD FidelityFX SDK 2.0 launches our neural rendering technologies for developers - AMD GPUOpen
Learn about the launchpad for our ML-based rendering technologies, inc. AMD FSR 4 and upcoming FSR Redstone features.
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https://gpuopen.com/news/microsoft-pix-introduces-amd-integrated-plug-occupancy-data-graph/
Microsoft PIX introduces AMD-Integrated plug-in with Occupancy Data Graph - AMD GPUOpen
Microsoft PIX is the premiere integrated performance tuning and debugging tool for Windows game developers using DirectX 12.
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Radeon™ Memory Visualizer is now Open Source - AMD GPUOpen
We're delighted to announce that our Radeon™ Memory Visualizer (RMV) tool is now available as open source under the MIT license.
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https://gpuopen.com/fidelityfx-lens/
AMD FidelityFX™ Lens - AMD GPUOpen
AMD FidelityFX Lens is an AMD RDNA™ architecture optimized implementation of some of gaming''s most used post-processing effects.
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https://gpuopen.com/learn/rra_1_3/
Radeon™ Raytracing Analyzer 1.3 is now available - AMD GPUOpen
Radeon Raytracing Analyzer v1.3 adds the ability to inspect casted rays in 3D and examine ray traversal statistics. Check it out now!
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https://gpuopen.com/learn/developer-guides/
Developer Guides - AMD GPUOpen
Browse our technical blogs, and find valuable advice on developing with AMD hardware, ray tracing, Vulkan®, DirectX®, Unreal Engine, and lots more.
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https://gpuopen.com/learn/ue-fsr/
AMD FSR Upscaling Unreal Engine plugin guide - AMD GPUOpen
Download the AMD FSR plugin for Unreal Engine, and learn how to install and use it.
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https://gpuopen.com/learn/gpu-reshape-beta-2/
New Radeon™ Developer Tool Suite brings Driver Experiments, Dark Mode to Tools - AMD GPUOpen
The latest beta of GPU Reshape introduces a waterfall feature, NonUniformResourceIndex validation, and much more! Read on...
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https://gpuopen.com/videos/mesh-shaders-learning-examples/
Mesh Shaders – Learning Through Examples (Digital Dragons 2024) – YouTube link - AMD GPUOpen
Learn about the new Mesh Shader pipeline which can help to create even more better-looking games.
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https://gpuopen.com/learn/using_neural_networks_for_geometric_representation/
Using Neural Networks for Geometric Representation - AMD GPUOpen
Explore how Neural Intersection Functions (NIF) and the enhanced LSNIF are poised to reshape ray tracing by replacing traditional BVH traversal with efficient,...
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https://gpuopen.com/anti-lag-2/
AMD Radeon™ Anti-Lag 2 - AMD GPUOpen
AMD Radeon™ Anti-Lag 2 reduces the system latency by applying frame alignment between the CPU and GPU jobs.
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https://gpuopen.com/news/amd-at-gdc-2022/
AMD at GDC 2022 - AMD GPUOpen
GDC 2022 is just around the corner, so why not take some time to get ahead of the game and check out all of our upcoming GDC talks?
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https://gpuopen.com/learn/compressonator-4-2/
Compressonator 4.2 – Features update for BC1 and BC7 codecs, and more - AMD GPUOpen
Compressonator v4.2 brings improvements for BC1 and BC7 codecs, plus API, SDK, and CMake updates.
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TiledLighting11 DirectX® 11 SDK Sample - AMD GPUOpen
This sample provides an example implementation of two tile-based light culling methods: Forward+ and Tiled Deferred.
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https://gpuopen.com/learn/integrating-vrs-in-the-riftbreaker/
Integrating VRS in The Riftbreaker - AMD GPUOpen
EXOR Studios and AMD have collaborated to add Variable Rate Shading in The Riftbreaker. Read this guest blog to find out more!
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https://gpuopen.com/learn/gltfsample-cauldron-sample-project/
glTFSample Cauldron Sample Project - AMD GPUOpen
This sample demonstrates how to use most of Cauldron's features. It is also a useful reference for getting started with developing your own samples and...
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https://gpuopen.com/news/presentation-porting-engine-to-vulkan-dx12/
Porting your engine to Vulkan® or DX12® - AMD GPUOpen
Adam Sawicki, a member of AMD RTG's Game Engineering team, has spent the best part of a year assisting one of the world's biggest game studios in porting one...
amd gpuopenportingengine
https://gpuopen.com/learn/radeon-prorender-2-02-6/
Introducing Radeon™ ProRender SDK 2.02.6 - AMD GPUOpen
Introducing support for Apple M1, heterogeneous volume, and deepEXR. Plus improved CPU rendering, and toon contour rendering.
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https://gpuopen.com/videos/introducing-amd-render-pipeline-shaders-sdk-video/
Introducing AMD Render Pipeline Shaders SDK - AMD GPUOpen
The brand-new AMD Render Pipeline Shaders (RPS) SDK is a comprehensive and extensible Render Graph framework for graphics applications and engines using...
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Matrix Compendium Introduction - AMD GPUOpen
The GPUOpen Matrix Compendium covers how matrices are used in 3D graphics and implementations in host code and shading languages. It's a growing guide, so keep...
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https://gpuopen.com/learn/developing-vulkan-apps/
Developing Vulkan® applications - AMD GPUOpen
Discover our Vulkan blog posts, presentations, samples, and more. Find out how we can help you create and optimize your Vulkan applications!
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https://gpuopen.com/fidelityfx-super-resolution-4/
AMD FidelityFX™ Super Resolution 4 (FSR 4) - AMD GPUOpen
AMD FSR 4 is our cutting-edge ML-based upscaler, part of AMD FidelityFX™ SDK v2. It delivers significant image quality improvements over FSR 3.1.
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https://gpuopen.com/learn/work-graph-playground/
Work Graph Playground a learning framework for GPU Work Graphs - AMD GPUOpen
Read about our latest sample for D3D12 GPU Work Graphs. We're making Work Graphs more accessible with a tutorial framework.
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https://gpuopen.com/learn/porting-detroit-3/
Porting Detroit Become Human from PlayStation® 4 to PC – Part 3 - AMD GPUOpen
The final part of this joint series with Quantic Dream discusses shader scalarization, async compute, multithreaded render lists, memory management using our...
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https://gpuopen.com/learn/pytorch-windows-amd-llm-guide/
A beginner's guide to deploying LLMs with AMD on Windows using PyTorch - AMD GPUOpen
Get started running LLMs with PyTorch on Windows using AMD consumer graphics hardware.
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https://gpuopen.com/archived/amd-gpu-meshmapper/
AMD GPU MeshMapper - AMD GPUOpen
Discover your best graphics performance by using our open source tools, SDKs, FidelityFX effects, and tutorials.
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https://gpuopen.com/news/lets-build-2020/
Let’s build… 2020 - AMD GPUOpen
Watch our Let's build... 2020 presentations your way.
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https://gpuopen.com/learn/sampling-normal-gaussian-distribution-gpus/
Sampling From a Normal (Gaussian) Distribution on GPUs - AMD GPUOpen
Sampling the normal distribution is not as straightforward as it seems! Explore two GPU-friendly methods including implementation and performance evaluation.
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https://gpuopen.com/learn/unity-cpu-profiling-guide/
CPU profiling for Unity - AMD GPUOpen
This is a general guide focusing on CPU profiling for Unity, including which tools are useful for profiling and how to use these tools to find hotspots in your...
unity amd gpuopencpuprofiling